Unity KillCount

using UnityEngine;
using System.Collections;


public class KillCountMult : MonoBehaviour {

public GUIText kText;
public static int kills1;
public static int kills2;
public static bool playerKilled;
public static bool player2Killed;


void Start () {
kills1 = 0;
kills2 = 0;
playerKilled = false;
player2Killed = false;
}


// Update is called once per frame
void Update () {
kText.text = "P1:" + kills1.ToString() + System.Environment.NewLine + "P2:" + kills2.ToString();


if (playerKilled && player2Killed) {
Application.LoadLevel ("GameOver");
}
}
}
原文地址:https://www.cnblogs.com/zfyouxi/p/5173317.html