光照效果

private const float BRIGHTNESS = 220.0F;
Graphics g = this.pictureBox2.CreateGraphics(); g.Clear(Color.White); Bitmap bmp = new Bitmap(this.pictureBox1.Image); int width = bmp.Width; int height = bmp.Height; Bitmap tmp = bmp.Clone(new RectangleF(0, 0, width, height), System.Drawing.Imaging.PixelFormat.DontCare); //发亮点右上角 此值会让强光中心发生偏移 Point lightP = new Point(width - 40, height / 4); //R强光照射面的半径,即”光晕” int radius = Math.Min(width / 2 + 60, height / 2 + 60); for (int i = 1; i < width; i++) for (int j = 1; j < height; j++) { float length = (float)Math.Sqrt(Math.Pow((i - lightP.X), 2) + Math.Pow((j - lightP.Y), 2)); //如果像素位于”光晕”之内 if (length < radius) { Color C = tmp.GetPixel(i, j); int rV, gV, bV; //亮度增加常量,该值越大,光亮度越强 float pixel = BRIGHTNESS * (1.0f - (length / radius)); rV = C.R + (int)pixel; rV = Math.Max(0, Math.Min(rV, 255)); gV = C.G + (int)pixel; gV = Math.Max(0, Math.Min(gV, 255)); bV = C.B + (int)pixel; bV = Math.Max(0, Math.Min(bV, 255)); //将增亮后的像素值回写到位图 Color newC = Color.FromArgb(255, rV, gV, bV); tmp.SetPixel(i, j, newC); } } g.DrawImage(tmp, pictureBox2.ClientRectangle);// new Rectangle(0, 0, width, height));
       g.Dispose();

原文地址:https://www.cnblogs.com/wjshan0808/p/4240837.html