UIVIEW图片截取和保存图片

代码用到了Quartz Framework 和 Core Graphics Framework. 在workspace的framework目录里添加这两个framework

图片截取

UIGraphicsBeginImageContext(view.bounds.size);
[view.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *image=UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();

图片保存至本地

static int _index = 0;
NSString *path = [[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,NSUserDomainMask, YES) objectAtIndex:0] stringByAppendingFormat:@"/%d.png",_index];
if ([UIImagePNGRepresentation(image) writeToFile:path atomically:YES]) {
     index += 1;
     NSLog(@"Succeeded!");
}
else {
     NSLog(@"Failed!");
}

1. 从UIView中获取图像相当于窗口截屏。

(ios提供全局的全屏截屏函数UIGetScreenView(). 如果需要特定区域的图像,可以crop一下)

CGImageRef screen = UIGetScreenImage();

UIImage* image = [UIImage imageWithCGImage:screen];

2. 对于特定UIView的截屏。

(可以把当前View的layer,输出到一个ImageContext中,然后利用这个ImageContext得到UIImage)

-(UIImage*)captureView: (UIView *)theView

{

CGRect rect = theView.frame;

UIGraphicsBeginImageContext(rect.size);

CGContextRef context =UIGraphicsGetCurrentContext();

[theView.layer renderInContext:context];

UIImage *img = UIGraphicsGetImageFromCurrentImageContext();

UIGraphicsEndImageContext();

return img;}

 

3. 如果需要裁剪指定区域。

(可以path & clip,以下例子是建一个200x200的图像上下文,再截取出左上角)

UIGraphicsBeginImageContext(CGMakeSize(200,200));
CGContextRefcontext=UIGraphicsGetCurrentContext();
UIGraphicsPushContext(context);
// ...把图写到context中,省略[indent]CGContextBeginPath();
CGContextAddRect(CGMakeRect(0,0,100,100));//截图区域
CGContextClosePath();[/indent]CGContextDrawPath();
CGContextFlush(); // 强制执行上面定义的操作
UIImage* image = UIGraphicGetImageFromCurrentImageContext();
UIGraphicsPopContext();

4. 存储图像。

(分别存储到home目录文件和图片库文件。)

存储到目录文件是这样

  1. NSString *path = [[NSHomeDirectory() stringByAppendingPathComponent:@"Documents"] stringByAppendingPathComponent:@"image.png"];
  2. [UIImagePNGRepresentation(image) writeToFile:path atomically:YES];

若要存储到图片库里面

  1. UIImageWriteToSavedPhotosAlbum(image, nil, nil, nil);

5.  互相转换UImage和CGImage。

(UImage封装了CGImage, 互相转换很容易)

UIImage* imUI=nil;
CGImageRef imCG=nil;
imUI = [UIImage initWithCGImage:imCG];
imCG = imUI.CGImage;

6. 从CGImage上获取图像数据区。

(在apple dev上有QA, 不过好像还不支持ios)

下面给出一个在ios上反色的例子

-(id)invertContrast:(UIImage*)img
{
CGImageRef inImage = img.CGImage; 
CGContextRef ctx;
CFDataRef m_DataRef;
m_DataRef = CGDataProviderCopyData(CGImageGetDataProvider(inImage)); 
int width = CGImageGetWidth( inImage );
int height = CGImageGetHeight( inImage );
int bpc = CGImageGetBitsPerComponent(inImage);
int bpp = CGImageGetBitsPerPixel(inImage);
int bpl = CGImageGetBytesPerRow(inImage);
UInt8 * m_PixelBuf = (UInt8 *) CFDataGetBytePtr(m_DataRef);
int length = CFDataGetLength(m_DataRef);
NSLog(@"len %d", length);
NSLog(@"width=%d, height=%d", width, height);
NSLog(@"1=%d, 2=%d, 3=%d", bpc, bpp,bpl);
for (int index = 0; index < length; index += 4)
{ 
m_PixelBuf[index + 0] = 255 - m_PixelBuf[index + 0];// b
m_PixelBuf[index + 1] = 255 - m_PixelBuf[index + 1];// g
m_PixelBuf[index + 2] = 255 - m_PixelBuf[index + 2];// r
}
ctx = CGBitmapContextCreate(m_PixelBuf, width, height, bpb, bpl, CGImageGetColorSpace( inImage ), kCGImageAlphaPremultipliedFirst );
CGImageRef imageRef = CGBitmapContextCreateImage (ctx);
UIImage* rawImage = [UIImage imageWithCGImage:imageRef];
CGContextRelease(ctx);
return rawImage;
}

 

7. 显示图像数据区。

(显示图像数据区,也就是unsigned char*转为graphics context或者UIImage或和CGImageRef)

CGContextRef ctx = CGBitmapContextCreate(pixelBuf,width,height, bitsPerComponent,bypesPerLine, colorSpace,kCGImageAlphaPremultipliedLast );
CGImageRef imageRef = CGBitmapContextCreateImage (ctx);
UIImage* image = [UIImage imageWithCGImage:imageRef];
NSString* path = [[NSHomeDirectory() stringByAppendingPathComponent:@"Documents"] stringByAppendingPathComponent:@"ss.png"];
[UIImagePNGRepresentation(self.image) writeToFile:path atomically:YES];
CGContextRelease(ctx);

得到图像数据区后就可以很方便的实现图像处理的算法。

原文地址:https://www.cnblogs.com/hushuai-ios/p/3679791.html