U3D ShareSDK

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一、通用部分集成

1、下载ShareSDK的Unity3D工具类

打开Github下载New-Unity-For-ShareSDK项目。将项目中的Unity3dDemo/Assets/Plugins目录拷贝到您的项目的Assets目录中,或双击ShareSDKForU3DWithEditor.unitypackage导入相关文件。 注意该操作可能会覆盖您原来已经存在的文件!

2、.挂接ShareSDK脚本并配置平台信息

选择好需要挂接的GameObject(例如Main Camera),在右侧栏中点击Add Component,选择Share SDK 进行挂接。

 挂接后会发现提供了当前支持的平台和及其配置信息。可以直接在此处修改你所需要的平台的配置信息。需要注意的是当前的编译环境是Android还是iOS,其字段名称是不同的哦!

第一个App Key指的是ShareSDK的appkey,可以到Mob官网注册应用获得。其他的就是各社交平台各自的配置信息。

除了可以上图处设定配置信息,也可以在ShareSDKDevInfo.cs文件中配置所需的平台信息,效果都是一样的,步骤如下:

i.配置您自己的ShareSDK的AppKey
public class AppKey 
{
    //配置ShareSDK AppKey
    public string appKey = "a5d9150e8348";
}
ii.选择所需要的平台,不想要的可以直接注释或删掉
public class DevInfoSet

{
    public SinaWeiboDevInfo sinaweibo;
    public TencentWeiboDevInfo tencentweibo;
    public QQ qq;
    public QZone qzone;
}
iii.配置对应平台的信息(建议直接修改字符串值即可).
public class SinaWeiboDevInfo : DevInfo 
{
    #if UNITY_ANDROID
    public const int type = (int) PlatformType.SinaWeibo;
    public string SortId = "1";
    public string AppKey = "568898243";
    public string AppSecret = "38a4f8204cc784f81f9f0daaf31e02e3";
    public string RedirectUrl = "http://www.sharesdk.cn";
    public string ShareByAppClient = "false";
    #elif UNITY_IPHONE
    public const int type = (int) PlatformType.SinaWeibo;
    public string app_key = "568898243";
    public string app_secret ="38a4f8204cc784f81f9f0daaf31e02e3";
    public string redirect_uri = "http://www.sharesdk.cn";
    public string auth_type = "both";    //can pass "both","sso",or "web"

    #endif
}
3、进行分享、授权
请先引入命名空间:
using cn.sharesdk.unity3d;
使用ShareSDK:
private ShareSDK ssdk;
分享步骤:
i.定制分享信息
            ShareContent content = new ShareContent();
            content.SetText("this is a test string.");
            content.SetImageUrl("https://f1.webshare.mob.com/code/demo/img/1.jpg");
            content.SetTitle("test title");
            content.SetTitleUrl("http://www.mob.com");
            content.SetSite("Mob-ShareSDK");
            content.SetSiteUrl("http://www.mob.com");
            content.SetUrl("http://www.mob.com");
            content.SetComment("test description");
            content.SetMusicUrl("http://mp3.mwap8.com/destdir/Music/2009/20090601/ZuiXuanMinZuFeng20090601119.mp3");
            content.SetShareType(ContentType.Webpage);
ii.制定分享的回调
ssdk.shareHandler = ShareResultHandler;
以下为回调的定义:
void ShareResultHandler (int reqID, ResponseState state, PlatformType type, Hashtable result)
    {
        if (state == ResponseState.Success)
        {
            print ("share result :");
            print (MiniJSON.jsonEncode(result));
        }
        else if (state == ResponseState.Fail)
        {
            print ("fail! throwable stack = " + result["stack"] + "; error msg = " + result["msg"]);
        }
        else if (state == ResponseState.Cancel) 
        {
            print ("cancel !");
        }
    }
iii.然后将内容传入分享接口
ssdk.ShowPlatformList(null, content, 100, 100);
授权步骤:
i.指定授权的回调
ssdk.authHandler = AuthResultHandler;
以下为回调的定义:
void AuthResultHandler(int reqID, ResponseState state, PlatformType type, Hashtable result)
    {
        if (state == ResponseState.Success)
        {
            print ("authorize success !");
        }
        else if (state == ResponseState.Fail)
        {
      print ("fail! throwable stack = " + result["stack"] + "; error msg = " + result["msg"]);
        }
        else if (state == ResponseState.Cancel) 
        {
            print ("cancel !");
        }
    }
ii.进行授权
ssdk.Authorize(PlatformType.SinaWeibo);
获取用户信息
i.指定获取用户信息的回调
sdk.showUserHandler = GetUserInfoResultHandler;
以下为回调的定义:
void GetUserInfoResultHandler (int reqID, ResponseState state, PlatformType type, Hashtable result)
    {
        if (state == ResponseState.Success)
        {
            print ("get user info result :");
            print (MiniJSON.jsonEncode(result));
        }
        else if (state == ResponseState.Fail)
        {
            print ("fail! throwable stack = " + result["stack"] + "; error msg = " + result["msg"]);
}
        else if (state == ResponseState.Cancel) 
        {
            print ("cancel !");
        }
    }
ii.获取用户信息
ssdk.GetUserInfo(PlatformType.SinaWeibo);

 二、Android部分集成步骤

1、下载New-Unity-For-ShareSDK项目,将Unity3D-ShareSDK/Assets/Plugins目录拷贝到您项目的Assets目录中,或双击sharesdk-unity3d-plugin.unitypackage导入相关文件时,已经将ShareSDK的快速集成到了您的项目中。

 

 2、设置AndroidManifest.xml文件,添加相关的配置信息

 3、完成以上配置后,就可调用相关接口实现分享、登录、获取用户信息等功能,

具体可以参考Unity3D-ShareSDK/Assets/Demo.cs文件。

需要先挂载Unity3D-ShareSDK/Assets/Plugins/ShareSDK/ShareSDK.cs文件,然后就可配置各个微博平台的key

 然后就可调用代码,例如打开分享界面

 4、运行Demo时,需要把Demo.cs 和 ShareSDK.cs挂载

原文地址:https://www.cnblogs.com/zpy1993-09/p/13161227.html