window phone7开发中的性能、内存使用监控方法

window phone7对手机硬件有对应要求,其中一项是手机内存不低于256M,这对运行在手机上的应用也带来了限制,那就是资源分配;所以在开发过程中关注自己应用的资源使用情况是非常有必要的,如果应用占用资源过多,在提交marketplace时,提交审核过程可能会被拒绝,那么就这里就分享下,内存实时监控的方法了。

原理是使用 DeviceExtendedProperties.GetValue("ApplicationCurrentMemoryUsage")获取应用使用的内存,然后启用一个timer定时查询并显示到ui上,为了不影响应用在正常情况下的使用,只有在debug时将内存使用情况显示出来,这样可以看到在各个页面上运行时内存使用情况,可以分析内存消耗在具体哪个地方;

代码如下:

using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using System.Windows.Controls.Primitives;
using System.Windows.Threading;
using Microsoft.Phone.Info;
using System.Diagnostics;
using System.Collections.Generic;
namespace ScrollViewerStyle
{
public class MemoryDiagnostics
{

}
/// <summary>
/// Helper class for showing current memory usage
/// </summary>
public static class MemoryDiagnosticsHelper
{
static Popup popup;
static TextBlock currentMemoryKB;
static TextBlock currentMemoryMB;
static TextBlock peakMemoryBlock;
static DispatcherTimer timer;
static bool forceGc;
const long MAX_MEMORY = 90 * 1024 * 1024; // 90MB, per marketplace
static int lastSafetyBand = -1; // to avoid needless changes of colour

const long MAX_CHECKPOINTS = 10; // adjust as needed
static Queue<MemoryCheckpoint> recentCheckpoints;

static bool alreadyFailedPeak = false; // to avoid endless Asserts

/// <summary>
/// Starts the memory diagnostic timer and shows the counter
/// </summary>
/// <param name="timespan">The timespan between counter updates</param>
/// <param name="forceGc">Whether or not to force a GC before collecting memory stats</param>
[Conditional("DEBUG")]
public static void Start(TimeSpan timespan, bool forceGc)
{
if (timer != null) throw new InvalidOperationException("Diagnostics already running");

MemoryDiagnosticsHelper.forceGc = forceGc;
recentCheckpoints = new Queue<MemoryCheckpoint>();

StartTimer(timespan);
ShowPopup();
}

/// <summary>
/// Stops the timer and hides the counter
/// </summary>
[Conditional("DEBUG")]
public static void Stop()
{
HidePopup();
StopTimer();
recentCheckpoints = null;
}

/// <summary>
/// Add a checkpoint to the system to help diagnose failures. Ignored in retail mode
/// </summary>
/// <param name="text">Text to describe the most recent thing that happened</param>
[Conditional("DEBUG")]
public static void Checkpoint(string text)
{
if (recentCheckpoints == null) return;
if (recentCheckpoints.Count >= MAX_CHECKPOINTS - 1) recentCheckpoints.Dequeue();
recentCheckpoints.Enqueue(new MemoryCheckpoint(text, GetCurrentMemoryUsage()));
}

/// <summary>
/// Recent checkpoints stored by the app; will always be empty in retail mode
/// </summary>
public static IEnumerable<MemoryCheckpoint> RecentCheckpoints
{
get
{
if (recentCheckpoints == null) yield break;

foreach (MemoryCheckpoint checkpoint in recentCheckpoints) yield return checkpoint;
}
}

/// <summary>
/// Gets the current memory usage, in bytes. Returns zero in non-debug mode
/// </summary>
/// <returns>Current usage</returns>
public static long GetCurrentMemoryUsage()
{
#if DEBUG
// don't use DeviceExtendedProperties for release builds (requires a capability)
return (long)DeviceExtendedProperties.GetValue("ApplicationCurrentMemoryUsage");
#else
return 0;
#endif
}

/// <summary>
/// Gets the peak memory usage, in bytes. Returns zero in non-debug mode
/// </summary>
/// <returns>Peak memory usage</returns>
public static long GetPeakMemoryUsage()
{
#if DEBUG
// don't use DeviceExtendedProperties for release builds (requires a capability)
return (long)DeviceExtendedProperties.GetValue("ApplicationPeakMemoryUsage");
#else
return 0;
#endif
}

private static void ShowPopup()
{
popup = new Popup();
double fontSize = (double)Application.Current.Resources["PhoneFontSizeSmall"] - 2;
Brush foreground = (Brush)Application.Current.Resources["PhoneForegroundBrush"];
StackPanel sp = new StackPanel { Orientation = Orientation.Horizontal, Background = (Brush)Application.Current.Resources["PhoneSemitransparentBrush"] };
currentMemoryKB = new TextBlock { Text = "---", FontSize = fontSize, Foreground = foreground };
peakMemoryBlock = new TextBlock { Text = "", FontSize = fontSize, Foreground = foreground, Margin = new Thickness(5, 0, 0, 0) };
sp.Children.Add(currentMemoryKB);
//sp.Children.Add(new TextBlock { Text = " kb", FontSize = fontSize, Foreground = foreground });
sp.Children.Add(peakMemoryBlock);

currentMemoryMB = new TextBlock { Text = "---", FontSize = fontSize, Foreground = foreground };
sp.Children.Add(currentMemoryMB);

sp.RenderTransform = new CompositeTransform { Rotation = 90, TranslateX = 480, TranslateY = 480, CenterX = 0, CenterY = 0 };
popup.Child = sp;
popup.IsOpen = true;
}

private static void StartTimer(TimeSpan timespan)
{
timer = new DispatcherTimer();
timer.Interval = timespan;
timer.Tick += new EventHandler(timer_Tick);
timer.Start();
}

static void timer_Tick(object sender, EventArgs e)
{
if (forceGc) GC.Collect();

UpdateCurrentMemoryUsage();
UpdatePeakMemoryUsage();
}

private static void UpdatePeakMemoryUsage()
{
if (alreadyFailedPeak) return;

long peak = GetPeakMemoryUsage();
if (peak >= MAX_MEMORY)
{
alreadyFailedPeak = true;
Checkpoint("*MEMORY USAGE FAIL*");
peakMemoryBlock.Text = "FAIL!";
peakMemoryBlock.Foreground = new SolidColorBrush(Colors.Red);
if (Debugger.IsAttached) Debug.Assert(false, "Peak memory condition violated");
}
}

private static void UpdateCurrentMemoryUsage()
{
long mem = GetCurrentMemoryUsage();
currentMemoryKB.Text = string.Format("{0:N}", mem / 1024) + "KB ";
currentMemoryMB.Text = string.Format("{0:f}", mem / 1024.00 / 1024.00) + "MB";
int safetyBand = GetSafetyBand(mem);
if (safetyBand != lastSafetyBand)
{
currentMemoryKB.Foreground = GetBrushForSafetyBand(safetyBand);
lastSafetyBand = safetyBand;
}
}

private static Brush GetBrushForSafetyBand(int safetyBand)
{
switch (safetyBand)
{
case 0:
return new SolidColorBrush(Colors.Green);

case 1:
return new SolidColorBrush(Colors.Orange);

default:
return new SolidColorBrush(Colors.Red);
}
}

private static int GetSafetyBand(long mem)
{
double percent = (double)mem / (double)MAX_MEMORY;
if (percent <= 0.75) return 0;

if (percent <= 0.90) return 1;

return 2;
}

private static void StopTimer()
{
timer.Stop();
timer = null;
}

private static void HidePopup()
{
popup.IsOpen = false;
popup = null;
}
}

/// <summary>
/// Holds checkpoint information for diagnosing memory usage
/// </summary>
public class MemoryCheckpoint
{
/// <summary>
/// Creates a new instance
/// </summary>
/// <param name="text">Text for the checkpoint</param>
/// <param name="memoryUsage">Memory usage at the time of the checkpoint</param>
internal MemoryCheckpoint(string text, long memoryUsage)
{
Text = text;
MemoryUsage = memoryUsage;
}

/// <summary>
/// The text associated with this checkpoint
/// </summary>
public string Text { get; private set; }

/// <summary>
/// The memory usage at the time of the checkpoint
/// </summary>
public long MemoryUsage { get; private set; }
}
}

当然要想使用还得在app.xaml.cs构造函数里启用监控

 /// <summary>
/// Constructor for the Application object.
/// </summary>
public App()
{
// Global handler for uncaught exceptions.
UnhandledException += Application_UnhandledException;

// Standard Silverlight initialization
InitializeComponent();

// Phone-specific initialization
InitializePhoneApplication();

// Show graphics profiling information while debugging.
if (System.Diagnostics.Debugger.IsAttached)
{
// Display the current frame rate counters.
Application.Current.Host.Settings.EnableFrameRateCounter = true;

// Show the areas of the app that are being redrawn in each frame.
//Application.Current.Host.Settings.EnableRedrawRegions = true;

// Enable non-production analysis visualization mode,
// which shows areas of a page that are handed off to GPU with a colored overlay.
//Application.Current.Host.Settings.EnableCacheVisualization = true;

// Disable the application idle detection by setting the UserIdleDetectionMode property of the
// application's PhoneApplicationService object to Disabled.
// Caution:- Use this under debug mode only. Application that disables user idle detection will continue to run
// and consume battery power when the user is not using the phone.
PhoneApplicationService.Current.UserIdleDetectionMode = IdleDetectionMode.Disabled;
//启动性能监控,只在debug时候
MemoryDiagnosticsHelper.Start(TimeSpan.FromMilliseconds(500), true);
}

}

运行效果:

实例下载

原文地址:https://www.cnblogs.com/yoainet/p/2375775.html