Foundation

//NSRange变量:表示一个区域;


  // 创建NSRange的方式
    NSRange r1 = {2,4}; // 不推荐
    NSRange r2 = {.location = 2,.length = 4}; // 不推荐
    NSRange r3 = NSMakeRange(2, 4); // 推荐使用

    NSString *str1 = @"i love oc";

  // 查找某个字符串在str中的范围
  // 如果找不到,length=0,location=NSNotFound==-1
    NSRange range = [str1 rangeOfString:@"love"];
    NSLog(@"location=%ld,length=%ld",range.location,range.length);


  //点、尺寸、平面
  // 表示平面内部的一个点(用于定位)
    CGPoint p1 = CGPointMake(10, 10);
    CGPoint p2 = NSMakePoint(10, 10);
    NSPoint p3 = CGPointMake(10, 10);
    NSPoint p4 = NSMakePoint(10, 10);

  // 表示一个宽高尺寸(用于描述一个尺寸)
    CGSize s1 = CGSizeMake(100, 50);
    CGSize s2 = NSMakeSize(100, 50);
    NSSize s3 = CGSizeMake(100, 50);
    NSSize s4 = NSMakeSize(100, 50);
  // 表示平面内部的一个矩形区域(包括位置和尺寸)
    CGRect r1 = CGRectMake(10, 10, 100, 100);
    CGRect r2 = NSMakeRect(0, 0, 100, 100);
    NSRect r3 = CGRectMake(0, 0, 100, 100);
    NSRect R4 = NSMakeRect(0, 0, 100, 100);
    CGRect r5 = {p1,s2};
    NSRect r6 = {{0,0},{100,50}};
    CGRect r7 = {CGPointZero, CGSizeMake(100, 90)};
    // CGSizeZero;
    // CGRectZero;
  // 将结构体转为字符串
    NSString *str1 = NSStringFromPoint(p1);
    NSString *str2 = NSStringFromSize(s1);
    NSString *str3 = NSStringFromRect(r1);
    NSLog(@"str1=%@,str2=%@,str3=%@",str1,str2,str3);
    NSLog(@"x=%f,y=%f,width=%f,height=%f",r1.origin.x,r1.origin.y,r1.size.width,r1.size.height);

    // CGRect myRect(CGFloat x,CGFloat y,CGFloat width,CGFloat height)
    // {
    //    CGRect rect;
    //    rect.origin.x = x;
    //    rect.origin.y = y;
    //    rect.size.width = width;
    //    rect.size.height = height;
    //    return rect;
    // }

  // 判断两个点是否重合
    bool b = CGPointEqualToPoint(CGPointMake(10, 10), CGPointMake(10, 10));
    NSLog(@"%d",b);
  // 判断点是否在矩形平面内部
    bool b2 = CGRectContainsPoint(CGRectMake(50, 40, 100, 50), CGPointMake(60, 95));
    NSLog(@"%d",b2);

原文地址:https://www.cnblogs.com/tzktzk1/p/3329650.html