CCRepeatForever和CCDelayTime

有限次执行一组动作和无限次执行一组动作

void ActionRotateJerk::onEnter()
{
    ActionsDemo::onEnter();

    centerSprites(2);

    CCFiniteTimeAction*  seq = CCSequence::create(
        CCRotateTo::create(0.5f, -20),
        CCRotateTo::create(0.5f, 20),
        NULL);

    CCActionInterval*  rep1 = CCRepeat::create(seq, 10);
    CCAction*  rep2 = CCRepeatForever::create( (CCActionInterval*)(seq->copy()->autorelease()) );

    m_tamara->runAction(rep1);
    m_kathia->runAction(rep2);
}

执行一个动作之后,延时,再执行下一个动作

void ActionDelayTime::onEnter()
{
    ActionsDemo::onEnter();

    alignSpritesLeft(1);

    CCActionInterval*  move = CCMoveBy::create(1, ccp(150,0));
    CCFiniteTimeAction*  action = CCSequence::create( move, CCDelayTime::create(2), move, NULL);

    m_grossini->runAction(action);
}
原文地址:https://www.cnblogs.com/newlist/p/3204053.html