向量余弦值(Cosine)(C#)

接前面一篇TF-IDF的代码,用其结果来计算出向量的余弦值的代码

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using System;
using System.Collections.Generic;
using System.Text;

namespace Cluster
{
    
static class Cosine
    {
        
/// <summary>
        
/// 计算向量余弦值
        
/// </summary>
        
/// <param name="vector1"></param>
        
/// <param name="vector2"></param>
        public static double Calculate(Dictionary<intdouble> vector1, Dictionary<intdouble> vector2)
        {
            
double dotProduct = CalcDotProduct(vector1, vector2);
            
double length1 = CalcLength(vector1);
            
double length2 = CalcLength(vector2);
            
double cosine = dotProduct / (length1 * length2);

            
return cosine;
        }

        
/// <summary>
        
/// 计算向量长度(vector length)
        
/// </summary>
        
/// <param name="vector"></param>
        
/// <returns></returns>
        private static double CalcLength(Dictionary<intdouble> vector)
        {
            
double length = 0;
            
foreach (KeyValuePair<intdouble> kvp in vector)
            {
                length 
+= Math.Pow(kvp.Value, 2);
            }
            
return Math.Sqrt(length);
        }

        
/// <summary>
        
/// 计算向量点积(dot product)/内积(inner product)
        
/// </summary>
        
/// <param name="vector1"></param>
        
/// <param name="vector2"></param>
        
/// <returns></returns>
        private static double CalcDotProduct(Dictionary<intdouble> vector1, Dictionary<intdouble> vector2)
        {
            
double dotProduct = 0;
            
foreach (KeyValuePair<intdouble> kvp in vector1)
            {
                
if (vector2.ContainsKey(kvp.Key))
                {
                    dotProduct 
+= kvp.Value * vector2[kvp.Key];
                }
            }
            
return dotProduct;
        }
    }
}
原文地址:https://www.cnblogs.com/live41/p/2013041.html