Android偏移动画转圈的Button

以前做项目碰到过一个需求,就是有5个button,这5个button要围绕一个点不停的转动,而且点击不同的button会进行相应的逻辑,比如activity的跳转等.

就类似于gallery,但是又有所不同

QQ截图20120422211515

有人会首先想到用偏移动画,但是android的偏移动画只是动画,也就是说你从A点移动B点,看上去是移动过去了,但是点击的事件触发却还是在A点,实际上没有真正的

偏移过去,只是欺骗眼睛罢了,但是在android2.2以后api提供了这样的一个方法setPosition(),这个方法的好处是你可以监听动画,假如一段动画完成了你可以动态的

得到现在button的位置,然后set进去,这样也可以完成操作,但是简单的运动还行,如果是向我上门说的5个button不停的转动,然后每个button的动画不断的监听然后set

会很费事,而且2.2以下的pad或者手机就没有办法安装了

其实如果是在ios上这样是非常容易的,ios的偏移动画很像我们做flash一样,定制起始点,再定制一个终点,然后创建补间动画即可,几行代码就可以搞定,但是android上就不行

所以基于以上,我就只能是这个思路,我就实现真正的偏移好了,对,就是用开发游戏的思路实现真正的偏移

下面我直接上代码了,以下是舞台的代码

我的button就相当于演员,演员要表演只能去舞台

package com.yp.rotatebutton;

import android.app.Activity;
import android.content.Context;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.util.DisplayMetrics;
import android.util.Log;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.WindowManager;

public class RotateStage extends SurfaceView implements SurfaceHolder.Callback,Runnable {
	
	public static final String 	TAG	= "RotateStage";
	
	private Context context ;
	private SurfaceHolder holder ;
	private Thread mThread ;
	private Canvas mCanvas;
	
	private boolean isMovie = false;
	
	private RotateImageView mOneImageView ,mTwoImageView, mThreeImageView,mFourthImageView,mFiveImageView;
	
	public static double POINTX = DisplayMetrics.DENSITY_LOW ;
	public static double POINTY = DisplayMetrics.DENSITY_HIGH ;
	public static final  double RADIUS = 100;
	
	public RotateStage(Context context) {
		super(context);
		
		this.context = context;
		this.holder = this.getHolder();
		this.holder.addCallback(this);
		
		DisplayMetrics dm = new DisplayMetrics();
		((Activity) this.context).getWindowManager().getDefaultDisplay().getMetrics(dm);
		POINTX = dm.widthPixels / 2 -  BitmapFactory.decodeResource(getResources(), R.drawable.ic_launcher).getWidth() / 2;
		POINTY = dm.heightPixels / 2 - BitmapFactory.decodeResource(getResources(), R.drawable.ic_launcher).getHeight() / 2 ;
		
		Init();
	}
	
	private void Init(){
		mOneImageView = new RotateImageView(this.context,
				R.drawable.ic_launcher, POINTX
						+ Math.cos(0 * RotateImageView.ANGLENUM) * RADIUS,
				POINTY + Math.sin(0 * RotateImageView.ANGLENUM) * RADIUS, 0);

		mTwoImageView = new RotateImageView(this.context,
				R.drawable.ic_launcher, POINTX
						+ Math.cos(72 * RotateImageView.ANGLENUM) * RADIUS,
				POINTY + Math.sin(72 * RotateImageView.ANGLENUM) * RADIUS, 72);

		mThreeImageView = new RotateImageView(this.context,
				R.drawable.ic_launcher, POINTX
						+ Math.cos(144 * RotateImageView.ANGLENUM) * RADIUS,
				POINTY + Math.sin(144 * RotateImageView.ANGLENUM) * RADIUS, 144);

		mFourthImageView = new RotateImageView(this.context,
				R.drawable.ic_launcher, POINTX
						+ Math.cos(216 * RotateImageView.ANGLENUM) * RADIUS,
				POINTY + Math.sin(216 * RotateImageView.ANGLENUM) * RADIUS, 216);

		mFiveImageView = new RotateImageView(this.context,
				R.drawable.ic_launcher, POINTX
						+ Math.cos(288 * RotateImageView.ANGLENUM) * RADIUS,
				POINTY + Math.sin(288 * RotateImageView.ANGLENUM) * RADIUS, 288);
		
	}
	
	@Override
	public void surfaceCreated(SurfaceHolder holder) {
		// TODO Auto-generated method stub
		mThread = new Thread(this);
		mThread.start();
	}

	@Override
	public void surfaceChanged(SurfaceHolder holder, int format, int width,
			int height) {
		
		isMovie = true ;
		
	}

	@Override
	public void surfaceDestroyed(SurfaceHolder holder) {
		// TODO Auto-generated method stub
		isMovie = false;
	}

	@Override
	public void run() {
		
		while (isMovie) {
			
			long start = System.currentTimeMillis();
			draw();
			logic();
			long end = System.currentTimeMillis();
			if (end - start < 5) {
				try {
					Thread.sleep (5 - (end - start)) ;
//					Thread.sleep(5);
				} catch (InterruptedException e) {
					Log.v(TAG, "run thread sleep error : " + e.toString());
				}
			}
		}
		
	}
	
	
	public void draw(){
		try{
			mCanvas = holder.lockCanvas() ;
			mCanvas.drawColor(Color.RED);
			
			mCanvas.drawBitmap(mOneImageView.getmBgBitmap(), (float)mOneImageView.getxPix(), (float)mOneImageView.getyPix(), null);
			mCanvas.drawBitmap(mTwoImageView.getmBgBitmap(), (float)mTwoImageView.getxPix(), (float)mTwoImageView.getyPix(), null);
			mCanvas.drawBitmap(mThreeImageView.getmBgBitmap(), (float)mThreeImageView.getxPix(), (float)mThreeImageView.getyPix(), null);
			mCanvas.drawBitmap(mFourthImageView.getmBgBitmap(), (float)mFourthImageView.getxPix(), (float)mFourthImageView.getyPix(), null);
			mCanvas.drawBitmap(mFiveImageView.getmBgBitmap(), (float)mFiveImageView.getxPix(), (float)mFiveImageView.getyPix(), null);
			
		}catch (Exception e) {
			
			Log.v(TAG	, "draw error: " + e.toString());
			
		}finally{
			if (mCanvas != null) holder.unlockCanvasAndPost(mCanvas) ;
		}
	}
	
	private void logic() {
		mOneImageView.moveImageButton();
		mTwoImageView.moveImageButton();
		mThreeImageView.moveImageButton();
		mFourthImageView.moveImageButton();
		mFiveImageView.moveImageButton();
	}
	
}

舞台中的演员:RotateImageView  这个也是我自己定义的一个类,就相当于button,你要在舞台上添加几个演员你就new几个好了,我没有好的图片,所以就拿默认的icon了,讲究看吧

package com.yp.rotatebutton;

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.util.Log;
/**
 * 
 * @author peng_yu
 *
 */
public class RotateImageView {
	
	public static final String TAG = "RotateImageView";
	
	public static final double ANGLENUM = Math.PI/180;
	
	private Bitmap mBgBitmap;
	private double angle ;
	private double xPix;
	private double yPix;
	
	public RotateImageView() {
		super();
	}
	
	public RotateImageView(Context content,int bgId,double XPix,double Ypix,double angle) {
		BitmapFactory.Options opts = new BitmapFactory.Options();
		opts.inJustDecodeBounds = true;
		mBgBitmap = BitmapFactory.decodeResource(content.getResources(),bgId);
		this.xPix = XPix;
		this.yPix = Ypix;
		this.angle = angle;
		
	}
	
	public double getAngle() {
		return angle;
	}

	public void setAngle(double angle) {
		this.angle = angle;
	}
	
	public int getHeight() {
		return mBgBitmap.getHeight();
	}


	public int getWidth() {
		return mBgBitmap.getWidth();
	}

	public double getxPix() {
		return xPix;
	}

	public void setxPix(double xPix) {
		this.xPix = xPix;
	}

	public double getyPix() {
		return yPix;
	}

	public void setyPix(double yPix) {
		this.yPix = yPix;
	}
	
	public Bitmap getmBgBitmap() {
		return mBgBitmap;
	}

	public void setmBgBitmap(Bitmap mBgBitmap) {
		this.mBgBitmap = mBgBitmap;
	}
	
	public void moveImageButton(){
		if(angle > 360){
			angle = 0;
		}
		xPix = RotateStage.POINTX + Math.cos(angle*ANGLENUM)*RotateStage.RADIUS;
		yPix = RotateStage.POINTY + Math.sin(angle*ANGLENUM)*RotateStage.RADIUS;
		angle += 1;
		
	}

}

这个是我的演员(button)代码

其实细心的朋友就已经发现了我是不断重绘每一个view的坐标,实现这种转圈的效果,所以这个demo最关键的就是怎么来算出每个button下一帧的位置

如果你是想让一个button转圈,这个非常好实现,但是如果想让5个button沿着同一轨迹来运动画圈不那么容易,至少我是费了很多时间的

因为表演的演员的职责,所以这样的逻辑就在它自身了

xPix = RotateStage.POINTX + Math.cos(angle*ANGLENUM)*RotateStage.RADIUS;

yPix = RotateStage.POINTY + Math.sin(angle*ANGLENUM)*RotateStage.RADIUS;

angle += 1;

这里面的RotateStage.POINTX 是我计算的屏幕中心点的位置,RotateStage.RADIUS是所绕圈的半径大小

ANGLENUM也可以看到,实际上就是Math.PI/180

每次运动绘制angle会+1,就会相应的计算出新的坐标,然后舞台调用它们各自的moveImageButton方法即可

还有值得注意的是舞台中的代码:

也就是我自定义的演员的构造方法

mOneImageView = new RotateImageView(this.context,
                R.drawable.ic_launcher, POINTX
                        + Math.cos(0 * RotateImageView.ANGLENUM) * RADIUS,
                POINTY + Math.sin(0 * RotateImageView.ANGLENUM) * RADIUS, 0);

mTwoImageView = new RotateImageView(this.context,
                R.drawable.ic_launcher, POINTX
                        + Math.cos(72 * RotateImageView.ANGLENUM) * RADIUS,
                POINTY + Math.sin(72 * RotateImageView.ANGLENUM) * RADIUS, 72);

不一样的也就是0 , 72 了,这个我没有进行封装,如果你们需要自己改改就可以了,为什么是0和72呢,因为我是5个button,每一等分就是72,所以

也就是起始的角度,比如你是0度,你就在最右边,你是72度,你就在72度角的方向上

我这么说你们是不是已经很明白了?

再来说说怎么样触发点击事件吧,其实也要借鉴游戏里的思路了,就是计算你当前toutch的坐标是否在button内,在哪一个button内

这样做也有很多的算法,比如Region碰撞检测还有计算矩形的碰撞

我用的是后一种

@Override
	public boolean onTouchEvent(MotionEvent event) {
		
		if(event.getX() > mOneImageView.getxPix() && event.getX() < mOneImageView.getxPix() + mOneImageView.getWidth()
				  && event.getY() > mOneImageView.getyPix() && event.getY() < mOneImageView.getyPix() + mOneImageView.getHeight()	
					){
			
			Toast.makeText(this.context,"mOneImageView", 1).show();
			return false;
		}
		if(event.getX() > mTwoImageView.getxPix() && event.getX() < mTwoImageView.getxPix() + mTwoImageView.getWidth()
				&& event.getY() > mTwoImageView.getyPix() && event.getY() < mTwoImageView.getyPix() + mTwoImageView.getHeight()	
		){
			Toast.makeText(this.context,"mTwoImageView", 1).show();
			return false;
		}
		if(event.getX() > mThreeImageView.getxPix() && event.getX() < mThreeImageView.getxPix() + mThreeImageView.getWidth()
				&& event.getY() > mThreeImageView.getyPix() && event.getY() < mThreeImageView.getyPix() + mThreeImageView.getHeight()	
		){
			
			Toast.makeText(this.context,"mThreeImageView", 1).show();
			return false;
		}
		if(event.getX() > mFourthImageView.getxPix() && event.getX() < mFourthImageView.getxPix() + mFourthImageView.getWidth()
				&& event.getY() > mFourthImageView.getyPix() && event.getY() < mFourthImageView.getyPix() + mFourthImageView.getHeight()	
		){
			
			Toast.makeText(this.context,"mFourthImageView", 1).show();
			return false;
		}
		if(event.getX() > mFiveImageView.getxPix() && event.getX() < mFiveImageView.getxPix() + mFiveImageView.getWidth()
				&& event.getY() > mFiveImageView.getyPix() && event.getY() < mFiveImageView.getyPix() + mFiveImageView.getHeight()	
		){
			Toast.makeText(this.context,"mFiveImageView", 1).show();
			return false;
		}
		
		return super.onTouchEvent(event);
	}

其实这样做并不好,就是每次在点击的时候都有点卡,但是要解决这个问题也很好办,但是剩下的我就不说了,自己去尝试吧

附上我项目中的一张截图:

image

另外如果谁还有更好的一些办法请告诉我,一定感激不尽!

原文地址:https://www.cnblogs.com/jqyp/p/2465531.html