xbmc的静态链接办法

XBMC是一个相当酷的音频/视频播放器,号称家庭影视中心。

我是希望静态将一些库链接进可执行程序的,这样我用的ArchLinux就不用天天在更新一些东西了

但XBMC试了很多次,编译成功后,总是在运行是段错误。

后面没办法,走读代码发现XBMC使用了一个很巧妙的办法实现动态链接库的载入。

XBMC定义了一个动态链接类DllDynamic,其中定义了Load/UnLoad/IsLoaded/ResolveExports几个接口

然后定义了一堆宏用于新类继承DllDynamic实现指定库的动态载入。

#pragma once

/*
 *      Copyright (C) 2005-2012 Team XBMC
 *      http://www.xbmc.org
 *
 *  This Program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2, or (at your option)
 *  any later version.
 *
 *  This Program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with XBMC; see the file COPYING.  If not, see
 *  <http://www.gnu.org/licenses/>.
 *
 */

#include "cores/DllLoader/LibraryLoader.h"
#include "utils/StdString.h"
#include "DllPaths.h"

///////////////////////////////////////////////////////////
//
//  DECLARE_DLL_WRAPPER
//
//  Declares the constructor of the wrapper class.
//  This must be followed by one or more
//  DEFINE_METHODX/DEFINE_METHOD_LINKAGEX and
//  one BEGIN_METHOD_RESOLVE/END_METHOD_RESOLVE block.
//
//  classname: name of the wrapper class to construct
//  dllname: file including path of the dll to wrap

#define DECLARE_DLL_WRAPPER(classname, dllname) 
XDECLARE_DLL_WRAPPER(classname,dllname)

#define XDECLARE_DLL_WRAPPER(classname, dllname) 
public: 
  classname () : DllDynamic( dllname ) {}

///////////////////////////////////////////////////////////
//
//  DECLARE_DLL_WRAPPER_TEMPLATE_BEGIN
//
//  Declares the constructor of the wrapper class.
//  The method SetFile(strDllName) can be used to set the
//  dll of this wrapper.
//  This must be followed by one or more
//  DEFINE_METHODX/DEFINE_METHOD_LINKAGEX and
//  one BEGIN_METHOD_RESOLVE/END_METHOD_RESOLVE block.
//
//  classname: name of the wrapper class to construct
//
#define DECLARE_DLL_WRAPPER_TEMPLATE(classname) 
public: 
  classname () {} 


///////////////////////////////////////////////////////////
//
//  LOAD_SYMBOLS
//
//  Tells the dllloader to load Debug symblos when possible
#define LOAD_SYMBOLS() 
  protected: 
    virtual bool LoadSymbols() { return true; }

///////////////////////////////////////////////////////////
//
//  DEFINE_GLOBAL
//
//  Defines a global for export from the dll as well as
//  a function for accessing it (Get_name).
//
//  type: The variables type.
//  name: Name of the variable.
//

#define DEFINE_GLOBAL_PTR(type, name) 
  protected: 
    union { 
      type* m_##name; 
      void* m_##name##_ptr; 
    }; 
  public: 
    virtual type* Get_##name (void) 
    { 
      return m_##name; 
    }

#define DEFINE_GLOBAL(type, name) 
  protected: 
    union { 
      type* m_##name; 
      void* m_##name##_ptr; 
    }; 
  public: 
    virtual type Get_##name (void) 
    { 
      return *m_##name; 
    }

///////////////////////////////////////////////////////////
//
//  DEFINE_METHOD_LINKAGE
//
//  Defines a function for an export from a dll, if the
//  calling convention is not __cdecl.
//  Use DEFINE_METHOD_LINKAGE for each function to be resolved.
//
//  result:  Result of the function
//  linkage: Calling convention of the function
//  name:    Name of the function
//  args:    Arguments of the function, enclosed in parentheses
//
#define DEFINE_METHOD_LINKAGE_FP(result, linkage, name, args) 
  protected: 
    typedef result (linkage * name##_METHOD) args; 
  public: 
    union { 
      name##_METHOD name; 
      void*         name##_ptr; 
    };

#define DEFINE_METHOD_LINKAGE_BASE(result, linkage, name, args, args2) 
  protected: 
    typedef result (linkage * name##_METHOD) args; 
    union { 
      name##_METHOD m_##name; 
      void*         m_##name##_ptr; 
    }; 
  public: 
    virtual result name args 
    { 
      return m_##name args2; 
    }

#define DEFINE_METHOD_LINKAGE0(result, linkage, name) 
        DEFINE_METHOD_LINKAGE_BASE(result, linkage, name, ()  , ())

#define DEFINE_METHOD_LINKAGE1(result, linkage, name, args) 
        DEFINE_METHOD_LINKAGE_BASE(result, linkage, name, args, (p1))

#define DEFINE_METHOD_LINKAGE2(result, linkage, name, args) 
        DEFINE_METHOD_LINKAGE_BASE(result, linkage, name, args, (p1, p2))

#define DEFINE_METHOD_LINKAGE3(result, linkage, name, args) 
        DEFINE_METHOD_LINKAGE_BASE(result, linkage, name, args, (p1, p2, p3))

#define DEFINE_METHOD_LINKAGE4(result, linkage, name, args) 
        DEFINE_METHOD_LINKAGE_BASE(result, linkage, name, args, (p1, p2, p3, p4))

#define DEFINE_METHOD_LINKAGE5(result, linkage, name, args) 
        DEFINE_METHOD_LINKAGE_BASE(result, linkage, name, args, (p1, p2, p3, p4, p5))

#define DEFINE_METHOD_LINKAGE6(result, linkage, name, args) 
        DEFINE_METHOD_LINKAGE_BASE(result, linkage, name, args, (p1, p2, p3, p4, p5, p6))

#define DEFINE_METHOD_LINKAGE7(result, linkage, name, args) 
        DEFINE_METHOD_LINKAGE_BASE(result, linkage, name, args, (p1, p2, p3, p4, p5, p6, p7))

#define DEFINE_METHOD_LINKAGE8(result, linkage, name, args) 
        DEFINE_METHOD_LINKAGE_BASE(result, linkage, name, args, (p1, p2, p3, p4, p5, p6, p7, p8))

#define DEFINE_METHOD_LINKAGE9(result, linkage, name, args) 
        DEFINE_METHOD_LINKAGE_BASE(result, linkage, name, args, (p1, p2, p3, p4, p5, p6, p7, p8, p9))

#define DEFINE_METHOD_LINKAGE10(result, linkage, name, args) 
        DEFINE_METHOD_LINKAGE_BASE(result, linkage, name, args, (p1, p2, p3, p4, p5, p6, p7, p8, p9, p10))

#define DEFINE_METHOD_LINKAGE11(result, linkage, name, args) 
        DEFINE_METHOD_LINKAGE_BASE(result, linkage, name, args, (p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11))

///////////////////////////////////////////////////////////
//
//  DEFINE_METHOD_FP
//
//  Defines a function for an export from a dll as a fuction pointer.
//  Use DEFINE_METHOD_FP for each function to be resolved. Functions
//  defined like this are not listed by IntelliSence.
//
//  result: Result of the function
//  name:   Name of the function
//  args:   Arguments of the function, enclosed in parentheses
//          The parameter names can be anything
//
#define DEFINE_METHOD_FP(result, name, args) DEFINE_METHOD_LINKAGE_FP(result, __cdecl, name, args)

///////////////////////////////////////////////////////////
//
//  DEFINE_METHODX
//
//  Defines a function for an export from a dll.
//  Use DEFINE_METHODX for each function to be resolved.
//  where X is the number of parameter the function has.
//
//  result: Result of the function
//  name:   Name of the function
//  args:   Arguments of the function, enclosed in parentheses
//          The parameter names have to be renamed to px, where
//          x is the number of the parameter
//
#define DEFINE_METHOD0(result, name) DEFINE_METHOD_LINKAGE0(result, __cdecl, name)
#define DEFINE_METHOD1(result, name, args) DEFINE_METHOD_LINKAGE1(result, __cdecl, name, args)
#define DEFINE_METHOD2(result, name, args) DEFINE_METHOD_LINKAGE2(result, __cdecl, name, args)
#define DEFINE_METHOD3(result, name, args) DEFINE_METHOD_LINKAGE3(result, __cdecl, name, args)
#define DEFINE_METHOD4(result, name, args) DEFINE_METHOD_LINKAGE4(result, __cdecl, name, args)
#define DEFINE_METHOD5(result, name, args) DEFINE_METHOD_LINKAGE5(result, __cdecl, name, args)
#define DEFINE_METHOD6(result, name, args) DEFINE_METHOD_LINKAGE6(result, __cdecl, name, args)
#define DEFINE_METHOD7(result, name, args) DEFINE_METHOD_LINKAGE7(result, __cdecl, name, args)
#define DEFINE_METHOD8(result, name, args) DEFINE_METHOD_LINKAGE8(result, __cdecl, name, args)
#define DEFINE_METHOD9(result, name, args) DEFINE_METHOD_LINKAGE9(result, __cdecl, name, args)
#define DEFINE_METHOD10(result, name, args) DEFINE_METHOD_LINKAGE10(result, __cdecl, name, args)
#define DEFINE_METHOD11(result, name, args) DEFINE_METHOD_LINKAGE11(result, __cdecl, name, args)

#ifdef _MSC_VER
///////////////////////////////////////////////////////////
//
//  DEFINE_FUNC_ALIGNED 0-X
//
//  Defines a function for an export from a dll, wich
//  require a aligned stack on function call
//  Use DEFINE_FUNC_ALIGNED for each function to be resolved.
//
//  result:  Result of the function
//  linkage: Calling convention of the function
//  name:    Name of the function
//  args:    Argument types of the function
//
//  Actual function call will expand to something like this
//  this will align the stack (esp) at the point of function
//  entry as required by gcc compiled dlls, it is abit abfuscated
//  to allow for different sized variables
//
//  int64_t test(int64_t p1, char p2, char p3)
//  {
//    int o,s = ((sizeof(p1)+3)&~3)+((sizeof(p2)+3)&~3)+((sizeof(p3)+3)&~3);
//    __asm mov [o],esp;
//    __asm sub esp, [s];
//    __asm and esp, ~15;
//    __asm add esp, [s]
//    m_test(p1, p2, p3);  //return value will still be correct aslong as we don't mess with it
//    __asm mov esp,[o];
//  };

#define ALS(a) ((sizeof(a)+3)&~3)
#define DEFINE_FUNC_PART1(result, linkage, name, args) 
  private:                                             
    typedef result (linkage * name##_type)##args;      
    union { 
      name##_type m_##name;                            
      void*       m_##name##_ptr;                      
    }; 
  public:                                              
    virtual result name##args

#define DEFINE_FUNC_PART2(size) 
  {                             
    int o,s = size;             
    __asm {                     
      __asm mov [o], esp        
      __asm sub esp, [s]        
      __asm and esp, ~15        
      __asm add esp, [s]        
    }

#define DEFINE_FUNC_PART3(name,args) 
    m_##name##args;                  
    __asm {                          
      __asm mov esp,[o]              
    }                                
  }

#define DEFINE_FUNC_ALIGNED0(result, linkage, name) 
    DEFINE_FUNC_PART1(result, linkage, name, ()) 
    DEFINE_FUNC_PART2(0) 
    DEFINE_FUNC_PART3(name,())

#define DEFINE_FUNC_ALIGNED1(result, linkage, name, t1) 
    DEFINE_FUNC_PART1(result, linkage, name, (t1 p1)) 
    DEFINE_FUNC_PART2(ALS(p1)) 
    DEFINE_FUNC_PART3(name,(p1))

#define DEFINE_FUNC_ALIGNED2(result, linkage, name, t1, t2) 
    DEFINE_FUNC_PART1(result, linkage, name, (t1 p1, t2 p2)) 
    DEFINE_FUNC_PART2(ALS(p1)+ALS(p2)) 
    DEFINE_FUNC_PART3(name,(p1, p2))

#define DEFINE_FUNC_ALIGNED3(result, linkage, name, t1, t2, t3) 
    DEFINE_FUNC_PART1(result, linkage, name, (t1 p1, t2 p2, t3 p3)) 
    DEFINE_FUNC_PART2(ALS(p1)+ALS(p2)+ALS(p3)) 
    DEFINE_FUNC_PART3(name,(p1, p2, p3))

#define DEFINE_FUNC_ALIGNED4(result, linkage, name, t1, t2, t3, t4) 
    DEFINE_FUNC_PART1(result, linkage, name, (t1 p1, t2 p2, t3 p3, t4 p4)) 
    DEFINE_FUNC_PART2(ALS(p1)+ALS(p2)+ALS(p3)+ALS(p4)) 
    DEFINE_FUNC_PART3(name,(p1, p2, p3, p4))

#define DEFINE_FUNC_ALIGNED5(result, linkage, name, t1, t2, t3, t4, t5) 
    DEFINE_FUNC_PART1(result, linkage, name, (t1 p1, t2 p2, t3 p3, t4 p4, t5 p5)) 
    DEFINE_FUNC_PART2(ALS(p1)+ALS(p2)+ALS(p3)+ALS(p4)+ALS(p5)) 
    DEFINE_FUNC_PART3(name,(p1, p2, p3, p4, p5))

#define DEFINE_FUNC_ALIGNED6(result, linkage, name, t1, t2, t3, t4, t5, t6) 
    DEFINE_FUNC_PART1(result, linkage, name, (t1 p1, t2 p2, t3 p3, t4 p4, t5 p5, t6 p6)) 
    DEFINE_FUNC_PART2(ALS(p1)+ALS(p2)+ALS(p3)+ALS(p4)+ALS(p5)+ALS(p6)) 
    DEFINE_FUNC_PART3(name,(p1, p2, p3, p4, p5, p6))

#define DEFINE_FUNC_ALIGNED7(result, linkage, name, t1, t2, t3, t4, t5, t6, t7) 
    DEFINE_FUNC_PART1(result, linkage, name, (t1 p1, t2 p2, t3 p3, t4 p4, t5 p5, t6 p6, t7 p7)) 
    DEFINE_FUNC_PART2(ALS(p1)+ALS(p2)+ALS(p3)+ALS(p4)+ALS(p5)+ALS(p6)+ALS(p7)) 
    DEFINE_FUNC_PART3(name,(p1, p2, p3, p4, p5, p6, p7))

#define DEFINE_FUNC_ALIGNED8(result, linkage, name, t1, t2, t3, t4, t5, t6, t7, t8) 
    DEFINE_FUNC_PART1(result, linkage, name, (t1 p1, t2 p2, t3 p3, t4 p4, t5 p5, t6 p6, t7 p7, t8 p8)) 
    DEFINE_FUNC_PART2(ALS(p1)+ALS(p2)+ALS(p3)+ALS(p4)+ALS(p5)+ALS(p6)+ALS(p7)+ALS(p8)) 
    DEFINE_FUNC_PART3(name,(p1, p2, p3, p4, p5, p6, p7, p8))

#define DEFINE_FUNC_ALIGNED9(result, linkage, name, t1, t2, t3, t4, t5, t6, t7, t8, t9) 
    DEFINE_FUNC_PART1(result, linkage, name, (t1 p1, t2 p2, t3 p3, t4 p4, t5 p5, t6 p6, t7 p7, t8 p8, t9 p9)) 
    DEFINE_FUNC_PART2(ALS(p1)+ALS(p2)+ALS(p3)+ALS(p4)+ALS(p5)+ALS(p6)+ALS(p7)+ALS(p8)+ALS(p9)) 
    DEFINE_FUNC_PART3(name,(p1, p2, p3, p4, p5, p6, p7, p8, p9))

#else

#define DEFINE_FUNC_ALIGNED0(result, linkage, name)                                            DEFINE_METHOD_LINKAGE0 (result, linkage, name)
#define DEFINE_FUNC_ALIGNED1(result, linkage, name, t1)                                        DEFINE_METHOD_LINKAGE1 (result, linkage, name, (t1 p1) )
#define DEFINE_FUNC_ALIGNED2(result, linkage, name, t1, t2)                                    DEFINE_METHOD_LINKAGE2 (result, linkage, name, (t1 p1, t2 p2) )
#define DEFINE_FUNC_ALIGNED3(result, linkage, name, t1, t2, t3)                                DEFINE_METHOD_LINKAGE3 (result, linkage, name, (t1 p1, t2 p2, t3 p3) )
#define DEFINE_FUNC_ALIGNED4(result, linkage, name, t1, t2, t3, t4)                            DEFINE_METHOD_LINKAGE4 (result, linkage, name, (t1 p1, t2 p2, t3 p3, t4 p4) )
#define DEFINE_FUNC_ALIGNED5(result, linkage, name, t1, t2, t3, t4, t5)                        DEFINE_METHOD_LINKAGE5 (result, linkage, name, (t1 p1, t2 p2, t3 p3, t4 p4, t5 p5) )
#define DEFINE_FUNC_ALIGNED6(result, linkage, name, t1, t2, t3, t4, t5, t6)                    DEFINE_METHOD_LINKAGE6 (result, linkage, name, (t1 p1, t2 p2, t3 p3, t4 p4, t5 p5, t6 p6) )
#define DEFINE_FUNC_ALIGNED7(result, linkage, name, t1, t2, t3, t4, t5, t6, t7)                DEFINE_METHOD_LINKAGE7 (result, linkage, name, (t1 p1, t2 p2, t3 p3, t4 p4, t5 p5, t6 p6, t7 p7) )
#define DEFINE_FUNC_ALIGNED8(result, linkage, name, t1, t2, t3, t4, t5, t6, t7, t8)            DEFINE_METHOD_LINKAGE8 (result, linkage, name, (t1 p1, t2 p2, t3 p3, t4 p4, t5 p5, t6 p6, t7 p7, t8 p8) )
#define DEFINE_FUNC_ALIGNED9(result, linkage, name, t1, t2, t3, t4, t5, t6, t7, t8, t9)        DEFINE_METHOD_LINKAGE9 (result, linkage, name, (t1 p1, t2 p2, t3 p3, t4 p4, t5 p5, t6 p6, t7 p7, t8 p8, t9 p9) )
#define DEFINE_FUNC_ALIGNED10(result, linkage, name, t1, t2, t3, t4, t5, t6, t7, t8, t10)      DEFINE_METHOD_LINKAGE10(result, linkage, name, (t1 p1, t2 p2, t3 p3, t4 p4, t5 p5, t6 p6, t7 p7, t8 p8, t9 p9, t10 p10) )
#define DEFINE_FUNC_ALIGNED11(result, linkage, name, t1, t2, t3, t4, t5, t6, t7, t8, t10, t11) DEFINE_METHOD_LINKAGE11(result, linkage, name, (t1 p1, t2 p2, t3 p3, t4 p4, t5 p5, t6 p6, t7 p7, t8 p8, t9 p9, t10 p10, t11 p11) )

#endif

///////////////////////////////////////////////////////////
//
//  BEGIN_METHOD_RESOLVE/END_METHOD_RESOLVE
//
//  Defines a method that resolves the exported functions
//  defined with DEFINE_METHOD or DEFINE_METHOD_LINKAGE.
//  There must be a RESOLVE_METHOD or RESOLVE_METHOD_RENAME
//  for each DEFINE_METHOD or DEFINE_METHOD_LINKAGE within this
//  block. This block must be followed by an END_METHOD_RESOLVE.
//
#define BEGIN_METHOD_RESOLVE() 
  protected: 
  virtual bool ResolveExports() 
  { 
    return (

#define END_METHOD_RESOLVE() 
              1 
              ); 
  }

///////////////////////////////////////////////////////////
//
//  RESOLVE_METHOD
//
//  Resolves a method from a dll
//
//  method: Name of the method defined with DEFINE_METHOD
//          or DEFINE_METHOD_LINKAGE
//
#define RESOLVE_METHOD(method) 
  m_dll->ResolveExport( #method , & m_##method##_ptr ) &&

#define RESOLVE_METHOD_FP(method) 
  m_dll->ResolveExport( #method , & method##_ptr ) &&

///////////////////////////////////////////////////////////
//
//  RESOLVE_METHOD_RENAME
//
//  Resolves a method from a dll
//
//  dllmethod: Name of the function exported from the dll
//  method: Name of the method defined with DEFINE_METHOD
//          or DEFINE_METHOD_LINKAGE
//
#define RESOLVE_METHOD_RENAME(dllmethod, method) 
  m_dll->ResolveExport( #dllmethod , & m_##method##_ptr ) &&

#define RESOLVE_METHOD_RENAME_FP(dllmethod, method) 
  m_dll->ResolveExport( #dllmethod , & method##_ptr ) &&


////////////////////////////////////////////////////////////////////
//
//  Example declaration of a dll wrapper class
//
//  1.  Define a class with pure virtual functions with all functions
//      exported from the dll. This is needed to use the IntelliSence
//      feature of the Visual Studio Editor.
//
//  class DllExampleInterface
//  {
//  public:
//    virtual void foo (unsigned int type, char* szTest)=0;
//    virtual void bar (char* szTest, unsigned int type)=0;
//  };
//
//  2.  Define a class, derived from DllDynamic and the previously defined
//      interface class. Define the constructor of the class using the
//      DECLARE_DLL_WRAPPER macro. Use the DEFINE_METHODX/DEFINE_METHOD_LINKAGEX
//      macros to define the functions from the interface above, where X is number of
//      parameters the function has. The function parameters
//      have to be enclosed in parentheses. The parameter names have to be changed to px
//      where x is the number on which position the parameter appears.
//      Use the RESOLVE_METHOD/RESOLVE_METHOD_RENAME to do the actually resolve the functions
//      from the dll when it's loaded. The RESOLVE_METHOD/RESOLVE_METHOD_RENAME have to
//      be between the BEGIN_METHOD_RESOLVE/END_METHOD_RESOLVE block.
//
//  class DllExample : public DllDynamic, DllExampleInterface
//  {
//    DECLARE_DLL_WRAPPER(DllExample, special://xbmcbin/system/Example.dll)
//    LOAD_SYMBOLS()  // add this if you want to load debug symbols for the dll
//    DEFINE_METHOD2(void, foo, (int p1, char* p2))
//    DEFINE_METHOD_LINKAGE2(void, __stdcall, bar, (char* p1, int p2))
//    DEFINE_METHOD_FP(void, foobar, (int type, char* szTest))  //  No need to define this function in the
//                                                              //  interface class, as it's a function pointer.
//                                                              //  But its not recognised by IntelliSence
//    BEGIN_METHOD_RESOLVE()
//      RESOLVE_METHOD(foo)
//      RESOLVE_METHOD_RENAME("_bar@8", bar)
//      RESOLVE_METHOD_FP(foobar)
//    END_METHOD_RESOLVE()
//  };
//
//  The above macros will expand to a class that will look like this
//
//  class DllExample : public DllDynamic, DllExampleInterface
//  {
//  public:
//    DllExample() : DllDynamic( "special://xbmcbin/system/Example.dll" ) {}
//  protected:
//    virtual bool LoadSymbols() { return true; }
//  protected:
//    typedef void (* foo_METHOD) ( int p1, char* p2 );
//    foo_METHOD m_foo;
//  public:
//    virtual void foo( int p1, char* p2 )
//    {
//      return m_foo(p1, p2);
//    }
//  protected:
//    typedef void (__stdcall * bar_METHOD) ( char* p1, int p2 );
//    bar_METHOD m_bar;
//  public:
//    virtual void bar( char* p1, int p2 )
//    {
//      return m_bar(p1, p2);
//    }
//  protected:
//    typedef void (* foobar_METHOD) (int type, char* szTest);
//  public:
//    foobar_METHOD foobar;
//  protected:
//    virtual bool ResolveExports()
//    {
//      return (
//              m_dll->ResolveExport( "foo", (void**)& m_foo ) &&
//              m_dll->ResolveExport( "_bar@8", (void**)& m_bar ) &&
//              m_dll->ResolveExport( "foobar" , (void**)& foobar ) &&
//             1
//             );
//    }
//  };
//
//  Usage of the class
//
//  DllExample dll;
//  dll.Load();
//  if (dll.IsLoaded())
//  {
//    dll.foo(1, "bar");
//    dll.Unload();
//  }
//

///////////////////////////////////////////////////////////
//
//  Baseclass for a Dynamically loaded dll
//  use the above macros to create a dll wrapper
//
class DllDynamic
{
public:
  DllDynamic();
  DllDynamic(const CStdString& strDllName);
  virtual ~DllDynamic();
  virtual bool Load();
  virtual void Unload();
  virtual bool IsLoaded() { return m_dll!=NULL; }
  bool CanLoad();
  bool EnableDelayedUnload(bool bOnOff);
  bool SetFile(const CStdString& strDllName);

protected:
  virtual bool ResolveExports()=0;
  virtual bool LoadSymbols() { return false; }
  bool  m_DelayUnload;
  LibraryLoader* m_dll;
  CStdString m_strDllName;
};
DynamicDll.h
/*
 *      Copyright (C) 2005-2012 Team XBMC
 *      http://www.xbmc.org
 *
 *  This Program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2, or (at your option)
 *  any later version.
 *
 *  This Program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with XBMC; see the file COPYING.  If not, see
 *  <http://www.gnu.org/licenses/>.
 *
 */

#include "DynamicDll.h"
#include "SectionLoader.h"
#include "filesystem/File.h"
#include "utils/log.h"

using namespace XFILE;

DllDynamic::DllDynamic()
{
  m_dll=NULL;
  m_DelayUnload=true;
}

DllDynamic::DllDynamic(const CStdString& strDllName)
{
  m_strDllName=strDllName;
  m_dll=NULL;
  m_DelayUnload=true;
}

DllDynamic::~DllDynamic()
{
  Unload();
}

bool DllDynamic::Load()
{
  if (m_dll)
    return true;

  if (!(m_dll=CSectionLoader::LoadDLL(m_strDllName, m_DelayUnload, LoadSymbols())))
    return false;

  if (!ResolveExports())
  {
    CLog::Log(LOGERROR, "Unable to resolve exports from dll %s", m_strDllName.c_str());
    Unload();
    return false;
  }

  return true;
}

void DllDynamic::Unload()
{
  if(m_dll)
    CSectionLoader::UnloadDLL(m_strDllName);
  m_dll=NULL;
}

bool DllDynamic::CanLoad()
{
  return CFile::Exists(m_strDllName);
}

bool DllDynamic::EnableDelayedUnload(bool bOnOff)
{
  if (m_dll)
    return false;

  m_DelayUnload=bOnOff;

  return true;
}

bool DllDynamic::SetFile(const CStdString& strDllName)
{
  if (m_dll)
    return false;

  m_strDllName=strDllName;
  return true;
}
DynamicDll.cpp

一个类继承自DllDynamic,按指定格式定义函数接口后,就可以较轻易的实现动态链接一个新库

比如:

#pragma once

/*
 *      Copyright (C) 2005-2012 Team XBMC
 *      http://www.xbmc.org
 *
 *  This Program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2, or (at your option)
 *  any later version.
 *
 *  This Program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with XBMC; see the file COPYING.  If not, see
 *  <http://www.gnu.org/licenses/>.
 *
 */
#if (defined HAVE_CONFIG_H) && (!defined WIN32)
  #include "config.h"
#endif
/* undefine byte from PlatformDefs.h since it's used in mad.h */
#undef byte
#if defined(_LINUX) || defined(TARGET_DARWIN)
  #include <mad.h>
#else
  #include "libmad/mad.h"
#endif
#include "DynamicDll.h"

class DllLibMadInterface
{
public:
  virtual ~DllLibMadInterface() {}
  virtual void mad_synth_init(struct mad_synth *)=0;
  virtual void mad_stream_init(struct mad_stream *)=0;
  virtual void mad_frame_init(struct mad_frame *)=0;
  virtual void mad_stream_finish(struct mad_stream *)=0;
  virtual void mad_frame_finish(struct mad_frame *)=0;
  virtual void mad_stream_buffer(struct mad_stream *, unsigned char const *, unsigned long)=0;
  virtual void mad_synth_frame(struct mad_synth *, struct mad_frame const *)=0;
  virtual int mad_frame_decode(struct mad_frame *, struct mad_stream *)=0;
  virtual int mad_stream_sync(struct mad_stream *) = 0;
  virtual char const* mad_stream_errorstr(struct mad_stream const *) = 0;
  virtual void mad_frame_mute(struct mad_frame *) = 0;
  virtual void mad_synth_mute(struct mad_synth *) = 0;
  virtual void mad_timer_add(mad_timer_t *, mad_timer_t) = 0;
  virtual mad_timer_t Get_mad_timer_zero() = 0;
};

class DllLibMad : public DllDynamic, DllLibMadInterface
{
  DECLARE_DLL_WRAPPER(DllLibMad, DLL_PATH_LIBMAD)
  DEFINE_METHOD1(void, mad_synth_init, (struct mad_synth * p1))
  DEFINE_METHOD1(void, mad_stream_init, (struct mad_stream * p1))
  DEFINE_METHOD1(void, mad_frame_init, (struct mad_frame * p1))
  DEFINE_METHOD1(void, mad_stream_finish, (struct mad_stream * p1))
  DEFINE_METHOD1(void, mad_frame_finish, (struct mad_frame * p1))
  DEFINE_METHOD3(void, mad_stream_buffer, (struct mad_stream * p1, unsigned char const *p2, unsigned long p3))
  DEFINE_METHOD2(void, mad_synth_frame, (struct mad_synth *p1, struct mad_frame const *p2))
  DEFINE_METHOD2(int, mad_frame_decode, (struct mad_frame *p1, struct mad_stream *p2))
  DEFINE_METHOD1(int, mad_stream_sync, (struct mad_stream *p1))
  DEFINE_METHOD1(void, mad_frame_mute, (struct mad_frame *p1))
  DEFINE_METHOD1(void, mad_synth_mute, (struct mad_synth *p1))
  DEFINE_METHOD2(void, mad_timer_add, (mad_timer_t *p1, mad_timer_t p2))
  DEFINE_METHOD1(char const*, mad_stream_errorstr, (struct mad_stream const *p1))
  DEFINE_GLOBAL(mad_timer_t, mad_timer_zero)
  BEGIN_METHOD_RESOLVE()
    RESOLVE_METHOD(mad_synth_init)
    RESOLVE_METHOD(mad_stream_init)
    RESOLVE_METHOD(mad_frame_init)
    RESOLVE_METHOD(mad_stream_finish)
    RESOLVE_METHOD(mad_frame_finish)
    RESOLVE_METHOD(mad_stream_buffer)
    RESOLVE_METHOD(mad_synth_frame)
    RESOLVE_METHOD(mad_frame_decode)
    RESOLVE_METHOD(mad_stream_sync)
    RESOLVE_METHOD(mad_frame_mute)
    RESOLVE_METHOD(mad_synth_mute)
    RESOLVE_METHOD(mad_timer_add)
    RESOLVE_METHOD(mad_stream_errorstr)
    RESOLVE_METHOD(mad_timer_zero)
  END_METHOD_RESOLVE()
};
View Code

想实现静态链接库进来,就得在类继承这儿动手脚

我写了两个头文件,如下:

#ifndef __DEF_STATIC_LIB_METHOD_H__
#define __DEF_STATIC_LIB_METHOD_H__

#undef DECLARE_DLL_WRAPPER
#undef XDECLARE_DLL_WRAPPER
#undef RESOLVE_METHOD
#undef RESOLVE_METHOD_FP
#undef RESOLVE_METHOD_RENAME
#undef RESOLVE_METHOD_RENAME_FP


#define DECLARE_DLL_WRAPPER(classname, dllname) 
XDECLARE_DLL_WRAPPER(classname,dllname)

#define XDECLARE_DLL_WRAPPER(classname, dllname) 
public: 
  classname () : DllDynamic( dllname ) {} 
  virtual bool Load() { if (m_dll) return true; m_dll = (LibraryLoader*)1; return ResolveExports(); }    
  virtual void Unload()  { m_dll = 0; }

#define RESOLVE_METHOD(method) 
  ( m_##method##_ptr = (void*) & :: method ) &&

#define RESOLVE_METHOD_FP(method) 
  ( method##_ptr = (void*) & :: method ) &&

#define RESOLVE_METHOD_RENAME(dllmethod, method) 
  ( m_##method##_ptr = (void*) & :: dllmethod ) &&

#define RESOLVE_METHOD_RENAME_FP(dllmethod, method) 
  ( method##_ptr = (void*) & :: dllmethod ) &&

#undef __DEF_SHARED_SO_METHOD_H__

#endif
#ifndef __DEF_SHARED_SO_METHOD_H__
#define __DEF_SHARED_SO_METHOD_H__

#undef DECLARE_DLL_WRAPPER
#undef XDECLARE_DLL_WRAPPER
#undef RESOLVE_METHOD
#undef RESOLVE_METHOD_FP
#undef RESOLVE_METHOD_RENAME
#undef RESOLVE_METHOD_RENAME_FP

#define DECLARE_DLL_WRAPPER(classname, dllname) 
XDECLARE_DLL_WRAPPER(classname,dllname)

#define XDECLARE_DLL_WRAPPER(classname, dllname) 
public: 
  classname () : DllDynamic( dllname ) {}

#define RESOLVE_METHOD(method) 
  m_dll->ResolveExport( #method , & m_##method##_ptr ) &&

#define RESOLVE_METHOD_FP(method) 
  m_dll->ResolveExport( #method , & method##_ptr ) &&

#define RESOLVE_METHOD_RENAME(dllmethod, method) 
  m_dll->ResolveExport( #dllmethod , & m_##method##_ptr ) &&

#define RESOLVE_METHOD_RENAME_FP(dllmethod, method) 
  m_dll->ResolveExport( #dllmethod , & method##_ptr ) &&

#undef __DEF_STATIC_LIB_METHOD_H__

#endif

如何使用?

只需要在类定义之前包含def_static_lib_method.h,在之后再包含def_shared_so_method.h即可

静态链接的秘诀就在替换了RESOLVE_METHOD那几个宏,将函数调用替换成指针赋值

亮点在于,两个头文件,在末尾分别undef对方的头文件包含宏,这样就可以任意次在不同的头文件中

成对使用这两个头文件包含了

原文地址:https://www.cnblogs.com/eaglexmw/p/3477368.html