u3d 发布的程序 窗口位置的改变

using System;  
using System.Runtime.InteropServices;  
using UnityEngine;  
  
public class WindowMOD : MonoBehaviour  
{  
    public Rect screenPosition;  
    [DllImport("user32.dll")]  
    static extern IntPtr SetWindowLong (IntPtr hwnd,int  _nIndex ,int  dwNewLong);  
    [DllImport("user32.dll")]  
    static extern bool SetWindowPos (IntPtr hWnd, int hWndInsertAfter, int X, int Y, int cx, int cy, uint uFlags);  
    [DllImport("user32.dll")]  
    static extern IntPtr GetForegroundWindow ();  
  
    const uint SWP_SHOWWINDOW = 0x0040;  
    const int GWL_STYLE = -16;  
    const int WS_BORDER = 1;  
    const int WS_POPUP = 0x800000;  
  
    void Start ()  
    {  
        SetWindowLong(GetForegroundWindow (), GWL_STYLE, WS_POPUP);//将网上的WS_BORDER替换成WS_POPUP  
        bool result = SetWindowPos (GetForegroundWindow (), 0,(int)screenPosition.x,(int)screenPosition.y, (int)screenPosition.width,(int) screenPosition.height, SWP_SHOWWINDOW);  
    }  
}  
原文地址:https://www.cnblogs.com/dragon2012/p/4997246.html