VTK中二维Delaunay三角剖分

使用VTK过程中需要用到Delaunay三角剖分,搜了一下搜出了下面的代码。转自:http://gardenjoy.spaces.live.com/blog/cns!DDE596D749321E57!262.entry

我运行并添加了注释,现发于博客,以便日后温故总结学习。

代码
1 #include "vtkActor.h"
2 #include "vtkCellArray.h"
3 #include "vtkPoints.h"
4 #include "vtkPolyData.h"
5 #include "vtkPolyDataMapper.h"
6 #include "vtkRenderWindow.h"
7 #include "vtkRenderWindowInteractor.h"
8 #include "vtkRenderer.h"
9 #include "vtkTubeFilter.h"
10 #include "vtkDelaunay2D.h"
11 #include "vtkExtractEdges.h"
12 #include "vtkInteractorStyleTrackballCamera.h"
13 #include "vtkProperty.h"
14 #include "vtkCamera.h"
15
16  #pragma comment( lib, "vtkGraphics" )
17  #pragma comment( lib, "vtkRendering" )
18  #pragma comment( lib, "vtkFiltering" )
19 #pragma comment( lib, "vtkCommon" )
20 #pragma comment( lib, "vtkWidgets")
21 #pragma comment( lib, "vtksys")
22 #pragma comment( lib, "vtkIO")
23 #pragma comment( lib, "vtkexpat")
24 #pragma comment( lib, "vtkjpeg")
25 #pragma comment( lib, "vtkpng")
26 #pragma comment( lib, "vtkzlib")
27 #pragma comment( lib, "vtktiff")
28 #pragma comment( lib, "OpenGL32")
29 #pragma comment( lib, "vtkImaging")
30 #pragma comment( lib, "vtkHybrid")
31
32 #define NUM_INPUT 14
33 #define NUM_CONSTRAIN1 16
34 #define NUM_CONSTRAIN2 3
35 #define NUM_TOTAL (NUM_INPUT + NUM_CONSTRAIN1 + NUM_CONSTRAIN2)
36 int main( int argc, char *argv[] )
37 {
38 // Generate the input points and constrained edges/polygons.
39 float input[NUM_TOTAL][3] = {{0, 100, 0}, {0, 50, 0}, {0, 0, 0}, {50, 0, 0}, {100, 0, 0}, {150, 0, 0},
40 {200, 0, 0}, {200, 50, 0}, {200, 100, 0}, {200, 150, 0}, {150, 150, 0},
41 {100, 150, 0}, {50, 150, 0}, {0, 150, 0}, {154, 29, 0}, {167, 29, 0},
42 {167, 20, 0}, {120, 20, 0}, {120, 29, 0}, {138, 29, 0}, {121, 63, 0},
43 {74, 63, 0}, {58, 29, 0}, {78, 29, 0}, {78, 20, 0}, {38, 20, 0},
44 {38, 29, 0}, {50, 29, 0}, {95, 130, 0}, {110, 135, 0}, {76,70, 0},
45 {120, 70, 0}, {99, 121, 0}};
46 vtkPoints *points = vtkPoints::New();
47
48 //添加所有点
49 for (int i = 0; i < NUM_TOTAL; ++i)
50 {
51 points->InsertPoint(i, input[i]);
52 }
53 //添加CELL
54 vtkCellArray *polys = vtkCellArray::New();
55 polys->InsertNextCell(NUM_INPUT);
56 for (int i = 0; i < NUM_INPUT; ++i)
57 {
58 polys->InsertCellPoint(i ); //所有输入的点 组成一个CELL
59 }
60 polys->InsertNextCell(NUM_CONSTRAIN1);
61 for (int i = 0; i < NUM_CONSTRAIN1; ++i) //约束1
62 {
63 polys->InsertCellPoint(i + NUM_INPUT);
64 }
65 polys->InsertNextCell(NUM_CONSTRAIN2);
66 for (int i = 0; i < NUM_CONSTRAIN2; ++i)
67 {
68 polys->InsertCellPoint(i + NUM_INPUT + NUM_CONSTRAIN1); //约束2
69 }
70
71 vtkPolyData *polyData = vtkPolyData::New();
72 polyData->SetPoints(points); //添加点集
73 polyData->SetPolys(polys); // 添加面集
74
75 vtkDelaunay2D *del = vtkDelaunay2D::New();
76 del->SetInput(polyData); //对数据进行Delaunay剖分
77 del->SetSource(polyData);
78
79 vtkPolyDataMapper *mapMesh = vtkPolyDataMapper::New();
80 mapMesh->SetInput(del->GetOutput()); //映射到Mapper
81
82 vtkActor *meshActor = vtkActor::New();
83 meshActor->SetMapper(mapMesh);
84 meshActor->GetProperty()->SetColor(0.4, 1.0, 0.4);
85 meshActor->GetProperty()->SetOpacity(0.4);
86
87 vtkExtractEdges *extract = vtkExtractEdges::New(); //提取Delaunay三角网边界 可以从任何类型的数据中提取边界
88 extract->SetInput(del->GetOutput());
89 vtkTubeFilter *tubes = vtkTubeFilter::New();
90 tubes->SetInput(extract->GetOutput());
91 tubes->SetRadius(1.4);
92 tubes->SetNumberOfSides(5);
93
94 vtkPolyDataMapper *mapEdges = vtkPolyDataMapper::New(); //映射
95 mapEdges->SetInput(tubes->GetOutput());
96
97 vtkActor *edgeActor = vtkActor::New();
98 edgeActor->SetMapper(mapEdges);
99 edgeActor->GetProperty()->SetColor(1, 1, 0);
100
101 // Create the rendering window, renderer, and interactive renderer
102 vtkRenderer *ren1 = vtkRenderer::New();
103 vtkRenderWindow *renWin = vtkRenderWindow::New();
104 renWin->AddRenderer(ren1);
105
106 // Add the actors to the renderer, set the background and size
107 ren1->AddActor(meshActor);
108 ren1->AddActor(edgeActor);
109 ren1->SetBackground(0.0, 0.0, 0.2);
110 ren1->GetActiveCamera()->Zoom(1.8);
111 renWin->SetSize(500, 400);
112
113 vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::New();
114 iren->SetRenderWindow(renWin);
115
116 vtkInteractorStyleTrackballCamera *style = vtkInteractorStyleTrackballCamera::New();
117 iren->SetInteractorStyle(style);
118 iren->Initialize();
119 iren->Start();
120
121 // Free up any objects we created. All instances in VTK are deleted by
122 // using the Delete() method.
123 points->Delete();
124 polys->Delete();
125 polyData->Delete();
126 del->Delete();
127 mapMesh->Delete();
128 meshActor->Delete();
129 extract->Delete();
130 tubes->Delete();
131 mapEdges->Delete();
132 edgeActor->Delete();
133 ren1->Delete();
134 renWin->Delete();
135 iren->Delete();
136 style->Delete();
137 return 0;
138 }
139
140

运行后的结果如下图所示:

 

原文地址:https://www.cnblogs.com/zuoan/p/1716329.html