Java 设计模式—装饰者模式

在Java编程语言中,嵌套了非常多设计模式的思想,比如IO流中的缓冲流就使用到以下要介绍的装饰者设计模式。


演示样例代码:

 * 抽象构件角色:定义一个抽象接口,来规范准备附加功能的类
 * @author Admin
 *
 */
public interface Drink {             //被装饰者的基类
	public String description();
	public int price();
}


/**
 * 详细构件角色:将要被附加功能的类,实现抽象构件角色接口
 * @author Admin
 *
 */
public class SoyaBeanMilk implements Drink{       //被装饰者的详细类

	public String description() {
		return "豆浆";
	}
	
	public int price() {
		return 2;
	}

}

/**
 * 抽象装饰者角色:持有对详细构件角色的引用(被装饰者)并实现抽象构件角色一致的接口
 * @author Admin
 *
 */
public class Decorator implements Drink{           //装饰者的基类
	private Drink drink;
	public Decorator(Drink drink) {
		this.drink = drink;
	}
	
	public String description() {
		return drink.description();
	}

	public int price() {
		return drink.price();
	}
}


/**
 * 详细装饰角色:实现抽象装饰者角色。负责为详细构件加入额外功能.
 * @author Admin
 *
 */
public class Sugar extends Decorator{       //装饰者详细类
	public Sugar(Drink drink) {
		super(drink);
	}
	public String description() {
		return super.description()+" 糖";
	}
	public int price() {
		return super.price()+1;
	}
}



/**
 * 详细装饰角色:实现抽象装饰者角色,负责为详细构件加入额外功能.
 * @author Admin
 *
 */
public class BlackBean extends Decorator{
	public BlackBean(Drink drink) {
		super(drink);
	}
	public String description() {
		return super.description()+" 黑豆";
	}
	public int price() {
		return super.price()+3;
	}

}

/**
 * 測试类(測试装饰者模式)
 * @author Admin
 *
 */
public class Test {

	public static void main(String[] args) {
		Drink drink = new SoyaBeanMilk();       //被装饰者(豆浆)
		System.out.println(drink.description()+"花费:"+drink.price());
		Drink drink1 = new Sugar(drink);        //糖是装饰者类。用来装饰豆浆
		System.out.println(drink1.description()+"花费:"+drink1.price());
		Drink drink2 = new BlackBean(drink);    //用黑豆来装饰豆浆
		System.out.println(drink2.description()+"花费:"+drink2.price());
		Drink drink3 = new BlackBean(drink1);   //用黑豆来装饰糖豆浆
		System.out.println(drink3.description()+"花费:"+drink3.price());
	}

}


实验结果:







原文地址:https://www.cnblogs.com/yxysuanfa/p/7118528.html