C/C++编程笔记:C语言打造中国象棋游戏,项目源代码分享!

中国象棋是起源于中国的一种棋,属于二人对抗性游戏的一种,在中国有着悠久的历史。由于用具简单,趣味性强,成为流行极为广泛的棋艺活动。

它是中国棋文化,也是中华民族的文化瑰宝,它源远流长,趣味浓厚,基本规则简明易懂。中国象棋在中国的群众中基础远远超过围棋,是普及最广的棋类项目,中国象棋已流传到十几个国家和地区。它使用方形格状棋盘,圆形棋子共有32个,红黑二色各有16个棋子,摆放和活动在交叉点上。双方交替行棋,先把对方的将(帅)“将死”的一方获胜。(摘取自百度百科)


假的效果图

那么我们今天,将用C语言来实现我们中国象棋游戏程序的开发,觉得对你有帮助的小伙伴记得先关注一波哦!

实现思路

我们可以用绘图技术绘制棋盘,枚举定义各种棋子,然后结构体数组,用来保存每一个点的信息。

重点是棋盘的绘制以及判断棋子是否可移动到目标位置,移动有两种可能,一是单纯移动,二是吃子移动。主要飞将的特殊规则。废话不多说,贴源码!

源码分享

#include<stdio.h>
#include<graphics.h>
#define INTERVAL 50  //前面的间隔
#define CHESS_GRID_SIZE 70  //格子宽度
#define ROW  10
#define COL  9
enum PIECES//枚举棋子
{
    車,馬,象,士,将,砲,卒,
    俥,马,相,仕,帥,炮,兵,
    SPACE,BEGIN,END
};
//红黑方棋子、
int redChess[] = { 車, 馬, 象, 士, 将, 砲, 卒};
int blackChess[] = { 俥, 马, 相, 仕, 帥, 炮, 兵 };
const char*chessName[] = { "", "", "", "", "", "", "", "", "", "", "", "", "", "" };
struct Chess//棋子属性
{
    int x;
    int y;
    int id;//哪个棋子
    int type;//是哪一方的棋子 红,黑?
    bool river;//判断小兵是否过了河
};
struct Chess  map[ROW][COL];//结构体数组,用来保存每一个点的信息
POINT begin = { -1, -1 }, end = { -1, -1 };//保存前后两次点击的数组下标
int state = BEGIN;
//初始化游戏数据
void GameInit()
{
    for (int i = 0; i < ROW; i++)
    {
        for (int k = 0; k < COL; k++)
        {
            int chessname = SPACE;
            int mcolor = BLACK;
            //黑棋
            if (i <= 4)
            {
                mcolor = BLACK;
                //初始化第一行的棋子,
                if (i == 0)
                {
                    if (k <= 4)
                    {
                        chessname = blackChess[k];
                    }
                    else
                    {
                        chessname = blackChess[8-k];
                    }
                }
                //设置炮
                if (i == 2 && (k == 1 || k == 7))
                {
                    chessname = blackChess[砲];
                }
                //设置小兵
                if (i == 3 && k % 2 == 0)
                {
                    chessname = blackChess[卒];
                }

            }
            //紅棋
            else 
            {
                mcolor = RED;
                //初始化第一行的棋子,
                if (i == 9)
                {
                    if (k <= 4)
                    {
                        chessname = redChess[k];
                    }
                    else
                    {
                        chessname = redChess[8 - k];
                    }
                }
                //设置炮
                if (i == 7 && (k == 1 || k == 7))
                {
                    chessname = redChess[炮];
                }
                //设置小兵
                if (i == 6 && k % 2 == 0)
                {
                    chessname = redChess[兵];
                }
            }
            map[i][k].id = chessname;
            map[i][k].river = false;
            map[i][k].type = mcolor;
            map[i][k].x = k*CHESS_GRID_SIZE + INTERVAL;
            map[i][k].y = i*CHESS_GRID_SIZE + INTERVAL;
        }
    }
}
//游戏的绘制函数
void GameDraw()
{
    //设置背景颜色 red black 
    setbkcolor(RGB(252, 215, 162));
    cleardevice();

    //绘制棋盘
    setlinecolor(BLACK);
    setlinestyle(PS_SOLID, 2);
    for (int i = 0; i < 10; i++)
    {
        //画横线
        line(INTERVAL, i*CHESS_GRID_SIZE + INTERVAL, 8 * CHESS_GRID_SIZE + INTERVAL, i*CHESS_GRID_SIZE + INTERVAL);
        //画竖线
        if (i < 9)
        {
            line(i*CHESS_GRID_SIZE + INTERVAL, INTERVAL, i*CHESS_GRID_SIZE + INTERVAL, 9 * CHESS_GRID_SIZE + INTERVAL);
        }
    }
    rectangle(INTERVAL - 5, INTERVAL - 5, 8 * CHESS_GRID_SIZE + INTERVAL+5, 5+9 * CHESS_GRID_SIZE + INTERVAL);
    //楚河汉界显示
    setfillcolor(RGB(252, 215, 162));
    fillrectangle(INTERVAL, 4 * CHESS_GRID_SIZE + INTERVAL, 8 * CHESS_GRID_SIZE + INTERVAL, 5 * CHESS_GRID_SIZE + INTERVAL);
    //显示文字
    char river[20] = "楚河        汉界";
    settextstyle(50, 0, "楷体");
    settextcolor(BLACK);
    setbkmode(TRANSPARENT);
    outtextxy(INTERVAL+100, 4 * CHESS_GRID_SIZE + INTERVAL+10, river);
    //画九宫格
        //画上面
    line(3 * CHESS_GRID_SIZE + INTERVAL, INTERVAL, 5 * CHESS_GRID_SIZE + INTERVAL, 2 * CHESS_GRID_SIZE + INTERVAL);
    line(3 * CHESS_GRID_SIZE + INTERVAL, 2 * CHESS_GRID_SIZE + INTERVAL, 5 * CHESS_GRID_SIZE + INTERVAL, INTERVAL);
       //画下面
    line(3 * CHESS_GRID_SIZE + INTERVAL, 7 * CHESS_GRID_SIZE + INTERVAL, 5 * CHESS_GRID_SIZE + INTERVAL, 9 * CHESS_GRID_SIZE + INTERVAL);
    line(3 * CHESS_GRID_SIZE + INTERVAL, 9 * CHESS_GRID_SIZE+INTERVAL,5*CHESS_GRID_SIZE+INTERVAL,7*CHESS_GRID_SIZE+INTERVAL);
    //画棋子
    settextstyle(30, 0, "楷体");
    for (int i = 0; i < ROW; i++)
    {
        for (int k = 0; k < COL; k++)
        {
            if (map[i][k].id != SPACE)
            {
                setlinecolor(map[i][k].type);
                fillcircle(map[i][k].x, map[i][k].y, 30);
                fillcircle(map[i][k].x, map[i][k].y, 25);
                settextcolor(map[i][k].type);
                outtextxy(map[i][k].x-10, map[i][k].y-10, chessName[map[i][k].id]);
            }
            
        }
    }
}
void MouseControl()
{
    if (MouseHit())
    {
        MOUSEMSG msg = GetMouseMsg();
        if (msg.uMsg == WM_LBUTTONDOWN)
        {
            //获取鼠标点击的数组的下标
            int row = (msg.y-INTERVAL)/CHESS_GRID_SIZE;
            int col = (msg.x-INTERVAL)/CHESS_GRID_SIZE;
            if (state == BEGIN)
            {
                state = END;
                begin.x = row;
                begin.y = col;
            }
            else if (state == END)
            {
                state = BEGIN;
                begin.x = row;
                begin.y = col;
            }
            printf("%d,%d  %d
", row, col, state);
        }
    }
}
void chessMove()
{
    if (begin.x != -1 && end.x != -1 && !(begin.x == end.x &&begin.y == end.y))
    {
        map[end.x][end.y].id = map[begin.x][begin.y].id;
        map[end.x][end.y].type = map[begin.x][begin.y].type;
        map[end.x][end.y].river = map[begin.x][begin.y].river;
        map[begin.x][begin.y].id = SPACE;
    }

}
int main555()
{    
    //创建一个图形窗口
    initgraph(800,800,SHOWCONSOLE);
    GameInit();
    printf("欢迎来到顽石老师课堂,中国象棋");
    BeginBatchDraw();
    while (1)
    {
        GameDraw();
        FlushBatchDraw();
        MouseControl();
        chessMove();
    }
    return 0;
}

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原文地址:https://www.cnblogs.com/yxy6/p/13258254.html