cocos2d 帧序列动画

CCSize size=CCDirector::sharedDirector()->getWinSize(); 
    //第一步:生成动画需要的数据
    CCTexture2D *texture=CCTextureCache::sharedTextureCache()->addImage("number.png");
    //CCRectMake(x,y,width,height)
    //x,y是起点,左上角为(0,0)
    CCSpriteFrame *frmae0=CCSpriteFrame::createWithTexture(texture,CCRectMake(0,19.6*0,12,16));
    CCSpriteFrame *frmae1=CCSpriteFrame::createWithTexture(texture,CCRectMake(0,19.6*1,12,16));
    CCSpriteFrame *frmae2=CCSpriteFrame::createWithTexture(texture,CCRectMake(0,19.6*2,12,16));
    CCSpriteFrame *frmae3=CCSpriteFrame::createWithTexture(texture,CCRectMake(0,19.6*3,12,16));

    CCArray *animFrames = CCArray::create();
    animFrames->addObject(frmae0);
    animFrames->addObject(frmae1);
    animFrames->addObject(frmae2);
    animFrames->addObject(frmae3);

    //创建帧序列
    CCAnimation *animation = CCAnimation::createWithSpriteFrames(animFrames,2.0f);
    animFrames->release();
    //第二步:初始化并设置Sprite 
    
    CCSprite *sprite =CCSprite::createWithSpriteFrame(frmae0);
    sprite->setPosition(ccp(size.width/2,size.height/2));
    addChild(sprite);
    
    //第三步:使用animation生成一个动画动作animate
    CCAnimate *animate = CCAnimate::create(animation);
    sprite->runAction(CCRepeatForever::create(animate));//重复播放
原文地址:https://www.cnblogs.com/yufenghou/p/3623766.html