cocos2d 瞬时动作

    CCSize size=CCDirector::sharedDirector()->getWinSize(); 
    CCSprite* spr1=CCSprite::create("s_2.png");
    spr1->setPosition(ccp(size.width*0.4,size.height*0.5));
    this->addChild(spr1);
    
    CCSprite* spr2=CCSprite::create("s_2.png");
    spr2->setPosition(ccp(size.width*0.6,size.height*0.5));
    this->addChild(spr2);

    CCActionInstant* filpx=CCFlipX::create(true);
    spr1->runAction(filpx);

    CCActionInstant* filpy=CCFlipY::create(true);
    spr1->runAction(filpy);

    CCActionInstant* hide=CCHide::create();
    spr1->runAction(hide);

    CCActionInstant* show=CCShow::create();
    spr1->runAction(show);

    CCActionInstant* place=CCPlace::create(ccp(size.width*0.2,size.height*0.5));
    spr1->runAction(place);
原文地址:https://www.cnblogs.com/yufenghou/p/3616359.html