菜单栏设置高仿QQHD mini左右滑动菜单栏效果Strut2教程java教程

本文纯属个人见解,是对前面学习的总结,如有描述不正确的地方还请高手指正~

    首先来看看几张果效图:

    1.进入程序时,首先表现间中菜单,即QQHD mini的近来话会列表。

    

    

    2.向左滑动,或者点击左上角标图,可以开展边左菜单栏,即QQHD mini的友好列表,有动画果效。

    

    

    3.向右滑动或者点击右上角标图,可以开展边右菜单,即QQHD mini的设置之类的布局,这里我放了一个自定义view,作为例子。

    

    

    上面让我们来看看最主要的那个自定义view的码源:

    每日一道理
风,渐渐吹起,吹乱了我的发丝,也让我的长裙有些飘动。绿叶仿佛在风中起舞,离开了树,投向了大地,却不知这样会枯萎,我弯下腰,轻轻拾起一片树叶,那非常有序的茎脉,是一种美的点缀。我有些哀叹:绿叶啊,绿叶,你这般美丽地从树上轻轻飘下,随风起舞,却不知已被人称之为落叶!
/**
 * 可阁下切换菜单栏的LinearLayout
 * 
 * @author way
 * 
 */
public class CenterLayout extends LinearLayout {

	private final static String TAG = "CenterLayout";

	public static final int LEFT = 0x001;// 前当表现左菜单栏

	public static final int RIGHT = 0x002;// 前当表现右菜单栏

	public static final int MIDDLE = 0x000;// 前当表现间中主界面

	private int mCurState = MIDDLE;// 前当表现的view

	public final int MENU_border_Width = 50;// 边栏宽度

	private Scroller mScroller;

	private LinearLayout leftLayout, rightLayout, childLayout;

	private Context context;

	private boolean fling;

	private boolean mIsBeingDragged = false;

	private int mTouchSlop;
	/**
	 * Position of the last motion event.
	 */
	private float mLastMotionX, mLastMotionY;

	/**
	 * ID of the active pointer. This is used to retain consistency during
	 * drags/flings if multiple pointers are used.
	 */
	private int mActivePointerId = INVALID_POINTER;

	/**
	 * Sentinel value for no current active pointer. Used by
	 * {@link #mActivePointerId}.
	 */
	private static final int INVALID_POINTER = -1;

	int menuWidth = 0;
	int moveWidth = 0;

	// 3个构造器
	public CenterLayout(Context context, AttributeSet attrs) {
		super(context, attrs);
		initView(context);
	}

	public CenterLayout(Context context) {
		super(context);
		initView(context);
	}

	public Scroller getScroller() {
		return mScroller;
	}

	// 初始化view
	public void initView(Context context) {
		this.context = context;
		this.menuWidth = MENU_border_Width;
		this.mScroller = new Scroller(context, AnimationUtils.loadInterpolator(
				context, android.R.anim.overshoot_interpolator));

		final ViewConfiguration configuration = ViewConfiguration.get(context);
		mTouchSlop = configuration.getScaledTouchSlop();
		mCurState = MIDDLE;// 初始化认默状态
	}

	/**
	 * 取获屏幕宽度
	 * 
	 * @param context
	 * @return
	 */
	private int getViewWidthInPix(Context context) {
		int viewWidthInPix = -1;
		if (viewWidthInPix == -1) {
			WindowManager manager = (WindowManager) context
					.getSystemService(Context.WINDOW_SERVICE);
			viewWidthInPix = manager.getDefaultDisplay().getWidth();
		}
		return viewWidthInPix;
	}

	@Override
	protected void onLayout(boolean changed, int left, int top, int right,
			int bottom) {
		super.onLayout(changed, left, top, right, bottom);

		for (int i = 0; i < getChildCount(); i++) {
			View child = getChildAt(i);
			child.layout(child.getLeft() + moveWidth, child.getTop(),
					child.getRight() + moveWidth, child.getBottom());
		}

	}

	@Override
	public void computeScroll() {
		if (mScroller.computeScrollOffset()) {
			scrollTo(mScroller.getCurrX(), 0);
			postInvalidate();
		}
	}

	@Override
	public boolean onInterceptTouchEvent(MotionEvent ev) {
		// TODO Auto-generated method stub
		// Log.i(TAG, "onInterceptTouchEvent------>" + ev.getAction());
		final int action = ev.getAction();
		if ((action == MotionEvent.ACTION_MOVE) && (mIsBeingDragged)) {
			return true;// 截拦不传递给child view
		}

		switch (action & MotionEvent.ACTION_MASK) {
		case MotionEvent.ACTION_DOWN: {
			final float x = ev.getX();
			final float y = ev.getY();
			if (!inChild((int) x, (int) y)) {
				mIsBeingDragged = false;
				break;
				// 超越边界,return false传递给子view处置
			}

			/*
			 * Remember location of down touch. ACTION_DOWN always refers to
			 * pointer index 0.
			 */
			mLastMotionX = x;
			mLastMotionY = y;
			mActivePointerId = ev.getPointerId(0);

			/*
			 * If being flinged and user touches the screen, initiate drag;
			 * otherwise don't. mScroller.isFinished should be false when being
			 * flinged.
			 */
			mIsBeingDragged = !mScroller.isFinished();
			break;
		}
		case MotionEvent.ACTION_MOVE: {
			/*
			 * mIsBeingDragged == false, otherwise the shortcut would have
			 * caught it. Check whether the user has moved far enough from his
			 * original down touch.
			 */

			/*
			 * Locally do absolute value. mLastMotionY is set to the y value of
			 * the down event.
			 */
			final int activePointerId = mActivePointerId;
			if (activePointerId == INVALID_POINTER) {
				// If we don't have a valid id, the touch down wasn't on
				// content.
				break;
			}

			final int pointerIndex = ev.findPointerIndex(activePointerId);
			final float x = ev.getX(pointerIndex);
			final float y = ev.getY(pointerIndex);
			final int xDiff = (int) Math.abs(x - mLastMotionX);
			final int yDiff = (int) Math.abs(y - mLastMotionY);
			if (xDiff > mTouchSlop && yDiff < xDiff) {
				mIsBeingDragged = true;
			}
			break;
		}
		case MotionEvent.ACTION_CANCEL:
		case MotionEvent.ACTION_UP:
			mIsBeingDragged = false;
			mActivePointerId = INVALID_POINTER;
			scrollToScreen();
			break;
		}
		return mIsBeingDragged;
	}

	@Override
	public boolean onTouchEvent(MotionEvent event) {

		// Log.i(TAG, "onTouchEvent ---->>>>>" + event.getAction());
		if (event.getAction() == MotionEvent.ACTION_DOWN
				&& !inChild((int) event.getX(), (int) event.getY())) {
			// Don't handle edge touches immediately -- they may actually belong
			// to one of our
			// descendants.
			return false;
		}

		switch (event.getAction() & MotionEvent.ACTION_MASK) {
		case MotionEvent.ACTION_DOWN:
			return true; // 本VIEW消化失落

		case MotionEvent.ACTION_MOVE:
			final int activePointerIndex = event
					.findPointerIndex(mActivePointerId);

			final float x = event.getX(activePointerIndex);
			final float y = event.getY(activePointerIndex);

			final int distanceX = (int) /* Math.abs */-(x - mLastMotionX);

			// 在滑动中程过,就需要表现新的brotherView,不然表现的还是之前的brotherView,最后松开手时会然突变称新brotherView,影响休会
			if (distanceX < 0 && getScrollX() < 0 && leftLayout != null) {
				setBrotherVisibility(LEFT);
			} else if (distanceX > 0 && getScrollX() > 0 && rightLayout != null) {
				setBrotherVisibility(RIGHT);
			} else {
				setBrotherVisibility(MIDDLE);
			}

			scrollBy((int) distanceX, 0);

			mLastMotionX = x;
			mLastMotionY = y;
			break;

		case MotionEvent.ACTION_UP:
			mIsBeingDragged = false;
			mActivePointerId = INVALID_POINTER;
			scrollToScreen();
			break;

		default:
			return super.onTouchEvent(event);
		}
		return mIsBeingDragged;

	}

	@Override
	protected void onScrollChanged(int l, int t, int oldl, int oldt) {
		// TODO Auto-generated method stub
		super.onScrollChanged(l, t, oldl, oldt);
	}

	private void scrollToScreen() {

		int scrollDistance = 0;

		if (Math.abs(getScrollX()) > getWidth() / 2)
			scrollDistance = (getScrollX() > 0) ? getWidth() - menuWidth
					- getScrollX() : -(getWidth() - menuWidth - Math
					.abs(getScrollX()));
		else
			scrollDistance = -getScrollX();

		int distance = scrollDistance + getScrollX();
		Log.i(TAG, " distance = " + distance);
		if (distance > 0) {
			mCurState = RIGHT;
		} else if (distance < 0) {
			mCurState = LEFT;
		} else {
			mCurState = MIDDLE;
		}
		mScroller.startScroll(getScrollX(), 0, scrollDistance, 0,
				Math.abs(scrollDistance) * 2);
		invalidate();

	}

	public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX,
			float velocityY) {
		if (Math.abs(velocityX) > ViewConfiguration.get(context)
				.getScaledMinimumFlingVelocity()) {
			fling = true;
			scrollToScreen();
		}

		return fling;
	}

	private boolean inChild(int x, int y) {
		if (getChildCount() > 0) {
			final int scrollX = mScroller.getCurrX();
			final View child = getChildAt(0);

			return !(scrollX + x < 0 || scrollX + x > getWidth() || y < 0 || y > getHeight());

		}
		return false;
	}

	/**
	 * 设置前当表现的view
	 * 
	 * @param whichpg
	 */
	public void setPage(int whichpg) {
		int targetX = 0, moveDistance = 0;

		if (whichpg == LEFT) {
			targetX = -(getViewWidthInPix(context) - menuWidth);
			mCurState = LEFT;
		} else if (whichpg == RIGHT) {
			targetX = getViewWidthInPix(context) - menuWidth;
			mCurState = RIGHT;
		} else {
			mCurState = MIDDLE;
		}
		setBrotherVisibility(whichpg);
		moveDistance = targetX - getScrollX();
		mScroller.startScroll(getScrollX(), 0, moveDistance, 0,
				Math.abs(moveDistance) * 2);
		invalidate();
	}

	/**
	 * 返回前当表现的view
	 * 
	 * @return
	 */
	public int getPage() {
		return mCurState;
	}

	public void addChildView(View child) {
		this.childLayout.addView(child);
	}

	/**
	 * 设置BrotherView
	 * 
	 * @param left
	 * @param right
	 */
	public void setBrotherLayout(LinearLayout left, LinearLayout right) {
		this.leftLayout = left;
		this.rightLayout = right;
	}

	/**
	 * 根据前当状态表现或隐藏view
	 * 
	 * @param state
	 */
	private void setBrotherVisibility(int state) {
		switch (state) {
		case LEFT:
			rightLayout.setVisibility(View.GONE);
			leftLayout.setVisibility(View.VISIBLE);
			break;
		case RIGHT:
			rightLayout.setVisibility(View.VISIBLE);
			leftLayout.setVisibility(View.GONE);
			break;
		case MIDDLE:
			break;
		default:
			break;
		}
	}
}

    好了,稍后为大家贴出整完的码源。

    

文章结束给大家分享下程序员的一些笑话语录: 程序员喝酒
  我偶尔采用“木马策略”、“交叉测试”,时间不长就开始“频繁分配释放资源”,“cache”也是免不了的了,
  不过我从不搞“轮巡”,也不会“捕获异常”,更不会“程序异常”,因为我有理性
克制的。  

原文地址:https://www.cnblogs.com/xinyuyuanm/p/3053735.html