使用 CCSpriteFrameCache 动画的实现

转载地址:http://blog.csdn.net/ssihc0/article/details/6784819

CCSpriteFrameCache *cache = [CCSpriteFrameCache sharedSpriteFrameCache];
    [cache addSpriteFramesWithFile:@"t1.plist" textureFile:@"t1.png"];
    
    CCSprite *mySprite = [CCSprite spriteWithSpriteFrameName:@"a1.png"];
    mySprite.position = ccp(240,160);
    [self addChild:mySprite];
    

    NSMutableArray *climbFrames = [NSMutableArray array];
    for(int i = 1; i < 7; i++) {
        NSString *fn = [NSString stringWithFormat:@"a%d.png",i];
        CCSpriteFrame *frame = [[CCSpriteFrameCache sharedSpriteFrameCache] spriteFrameByName:fn];
        [climbFrames addObject:frame];
    }
    
    CCAnimation *animateClimb = [CCAnimation animationWithFrames:climbFrames delay:0.2f]; 
    id a1 = [CCAnimate actionWithAnimation:animateClimb restoreOriginalFrame:NO];
    [mySprite runAction:a1];

原文地址:https://www.cnblogs.com/xingchen/p/2230259.html