那些年,我还在学习java

那些年接下来的课程就是java、jsp了,java语言还是很好的,对于我个人而言,只是对它的开发工具不是很满意,就是智能感应还没有自已敲来得快,当然这也是小事;在此已经了解了很多语言了,从C/C++到C#,现在开始学习另一门面向对象的语言,那就是java了,还是从基础开始,数据类型、读取文件、线程、网络编程、图形开发,applet等,还有java有很多包,比如说读取文件的三方包,等到了jsp时,还有javabean、servlet,后面还有SSH,这些内容也不是很多,当然今天只是java,将以一个游戏来完结它,下面来看一看吧。

这是一个很老的游戏—贪吃蛇,简单说一下这个游戏是怎么设计的:由一个主类作为游戏运行的入口,将贪吃蛇分为头、身二个类,还有一个食物类,主类继承自Frame类,通过键盘监听来完成蛇的移动,同时身体也跟着移动,当蛇头撞到食时,身体加增长,食物消,随机生成下一个食物,游戏继续,当蛇头撞到蛇身时,游戏结束,下面看一下代码吧!

1、蛇头类SnakeHead

 

 public class SnakeHead {

    /************ 属性区 **************/

    /**

     * 蛇头的每一节的坐标

     */

    public int snakeHeadX;

    public int snakeHeadY;

    /**

     * 蛇头的宽高,由于是正方形,所以宽高一样

     */

    public int snakeBodyWidthHeight = 20;

    /**

     * 蛇头的颜色

     */

    public Color color = Color.red;

    /**

     * 蛇移动的方向,让蛇头自动移动,上、下、左、右

     */

    public boolean directionUp, directionDown, directionLeft, directionRight;

    /**

     * 得到控制台的引用

     */

    public SnakeStart snakeStart = null;

    /**

     * 游戏是否结束

     */

    public boolean snakeDead = false;

    /**

     * 玩家的得分数

     */

    public int score = 0;

 

    /************** 方法区 ******************/

    /**

     * constructor

     *

     * @param snakeBodyX

     * @param snakeHeadY

     * @param color

     */

    public SnakeHead(int snakeHeadX, int snakeHeadY, SnakeStart snakeStart) {

       this.snakeHeadX = snakeHeadX;

       this.snakeHeadY = snakeHeadY;

       this.snakeStart = snakeStart;

       directionRight = true;

    }

    /**

     * 画出蛇头  *

     * @param g  画笔,向控制台画出蛇身

     */

    public void drawSnakeHead(Graphics g) {

       g.setColor(Color.BLACK);

       g.drawString("你的得分score:"+score, 10, 50);

       g.setColor(Color.darkGray);

       g.drawRect(snakeHeadX, snakeHeadY, snakeBodyWidthHeight,

              snakeBodyWidthHeight);

       g.setColor(color);

       g.fillRect(snakeHeadX, snakeHeadY, snakeBodyWidthHeight,

              snakeBodyWidthHeight);

       if (!snakeDead)

           autoMoveSnakeHead();

    }

    /**

     * 蛇头的移动,并且吃食物

     */

    public void moveSnakeHead(int snakeBodyX, int snakeBodyY) {

 

       // 移动蛇头

       this.snakeHeadX += snakeBodyX;

       this.snakeHeadY += snakeBodyY;

       if (this.snakeHeadX < 0) {

           this.snakeHeadX = snakeStart.frameWidth - 20;

       }

       if (this.snakeHeadX > snakeStart.frameWidth - 20) {

           this.snakeHeadX = 0;

       }

       if (this.snakeHeadY < 15) {

           this.snakeHeadY = snakeStart.frmaeHeight - 20;

       }

       if (this.snakeHeadY + 20 > snakeStart.frmaeHeight) {

           this.snakeHeadY = 25;

       }

       snakeDead();

       eatFood();

    }

    /**

     * 吃食物,通过二种检测的方式,对食物进行检测,完善BUG

     */

    public void eatFood() {

       if ((this.snakeHeadX == snakeStart.snakeFood.snakeFoodX && this.snakeHeadY == snakeStart.snakeFood.snakeFoodY)

              || this.getRectangle().intersects(

                     snakeStart.snakeFood.getRectangle())) {

           snakeStart.snakeFood.isSnakeBody = true;

           score+=10;

           snakeStart.snakeBody.snakeBody.add(snakeStart.snakeFood);

           snakeStart.hasFood = false;

       }

    }

    /**

     * 判断蛇是否死了,结束游戏

     */

    public void snakeDead() {

       for (int i = 0; i < snakeStart.snakeBody.snakeBody.size(); i++) {

           if (this.snakeHeadX == snakeStart.snakeBody.snakeBody.get(i).snakeFoodX

                  && this.snakeHeadY == snakeStart.snakeBody.snakeBody.get(i).snakeFoodY

                  && snakeStart.snakeBody.snakeBody.get(i).isSnakeBody) {

              snakeDead = true;

           }

       }

    }

    /**

     * 自动移动蛇头,按方向

     */

    public void autoMoveSnakeHead() {

 

       if (directionUp && !directionDown && !directionLeft && !directionRight) {

           moveSnakeHead(0, -20);

       }

       if (!directionUp && directionDown && !directionLeft && !directionRight) {

           moveSnakeHead(0, 20);

       }

       if (!directionUp && !directionDown && directionLeft && !directionRight) {

           moveSnakeHead(-20, 0);

       }

       if (!directionUp && !directionDown && !directionLeft && directionRight) {

           moveSnakeHead(20, 0);

       }

       snakeStart.snakeBody.moveSnakeBody(this);

    }

    /**

     * 按下键盘的监听函数,移动蛇头

     */

    public void keyPressEvent(KeyEvent event) {

       int code = event.getKeyCode();

       directionUp = directionDown = directionLeft = directionRight = false;

       switch (code) {

       case KeyEvent.VK_LEFT:

           moveSnakeHead(-20, 0);

           directionLeft = true;

           break;

       case KeyEvent.VK_RIGHT:

           moveSnakeHead(20, 0);

           directionRight = true;

           break;

       case KeyEvent.VK_UP:

           moveSnakeHead(0, -20);

           directionUp = true;

           break;

       case KeyEvent.VK_DOWN:

           moveSnakeHead(0, 20);

           directionDown = true;

           break;

       case KeyEvent.VK_SPACE:

           break;

       default:

           moveSnakeHead(0, 0);

           break;

       }

    }

 

    /**

     * 得到食物的矩形

     */

    public Rectangle getRectangle() {

       return new Rectangle(snakeHeadX, snakeHeadY, snakeBodyWidthHeight,

              snakeBodyWidthHeight);

    }

}

2、蛇身类SnakeBody

  

 public class SnakeBody {

    /************ 属性区 **************/

    /**

     * 蛇身的集合对象

     */

    public List<SnakeFood> snakeBody = new ArrayList<SnakeFood>();

    /************** 方法区 ******************/

    /**

     * constructor

     */

    public SnakeBody(SnakeHead snakeHead) {

       SnakeFood foodOne = new SnakeFood(snakeHead.snakeHeadX,

              snakeHead.snakeHeadY, Color.red);

       foodOne.isSnakeBody=true;

       snakeBody.add(foodOne);

       SnakeFood foodTwo = new SnakeFood(snakeHead.snakeHeadX,

              snakeHead.snakeHeadY - 20, Color.green);

       foodTwo.isSnakeBody=true;

       snakeBody.add(foodTwo);

    }

    /**

     * 画出蛇身

     *

     * @param g

     *            画笔,向控制台画出蛇身

     */

    public void drawSnakeBody(Graphics g) {

       for (int i = 0; i < snakeBody.size(); i++) {

           snakeBody.get(i).drawSnakeBody(g);

       }

    }

    /**

     * 蛇身的移动

     */

    public void moveSnakeBody(SnakeHead snakeHead) {

       for (int i = snakeBody.size() - 1; i > 0; i--) {

           snakeBody.get(i).snakeFoodX = snakeBody.get(i - 1).snakeFoodX;

           snakeBody.get(i).snakeFoodY = snakeBody.get(i - 1).snakeFoodY;

       }

       snakeBody.get(0).snakeFoodX = snakeHead.snakeHeadX;

       snakeBody.get(0).snakeFoodY = snakeHead.snakeHeadY;

    }

}

3、食物类

View Code
public class SnakeFood {
/************ 属性区 **************/
/**
* 食物的的坐标
*/
public int snakeFoodX;
public int snakeFoodY;
/**
* 食物的宽高,由于是正方形,所以宽高一样
*/
public int snakeBodyWidthHeight = 20;
/**
* 食物的颜色
*/
public Color color = Color.black;
/**
* 是否是变为了蛇的身体
*/
public boolean isSnakeBody;


/************** 方法区 ******************/
/**
* constructor
*
*
@param snakeBodyX
*
@param snakeBodyY
*
@param color
*/
public SnakeFood(int snakeFoodX, int snakeFoodY, Color color) {
if (snakeFoodY < 30) {
snakeFoodY += 40;
}
this.snakeFoodX = snakeFoodX;
this.snakeFoodY = snakeFoodY;
this.color = color;
}

/**
* 画出食物
*
*
@param g
* 画笔,向控制台画出蛇身
*/
public void drawSnakeBody(Graphics g) {
g.setColor(Color.DARK_GRAY);
g.drawRect(snakeFoodX, snakeFoodY, snakeBodyWidthHeight,
snakeBodyWidthHeight);
g.setColor(color);
g.fillRect(snakeFoodX, snakeFoodY, snakeBodyWidthHeight,
snakeBodyWidthHeight);
}

/**
* 得到食物的矩形
*/
public Rectangle getRectangle() {
return new Rectangle(snakeFoodX, snakeFoodY, snakeBodyWidthHeight,
snakeBodyWidthHeight);
}
}

4、控制类

SnackStart

5、运行测式

总结

   那些年开始学习java,一时还有点不适应,后来觉得也没有什么,现在android开发也使用java,所以学习java是很明显的,正所谓“技多不压身嘛”。此文以回忆那些年学习java的日子。

原文地址:https://www.cnblogs.com/xin_ny/p/2377828.html