C#实现的简易多人聊天室

只有一个群聊的功能

服务端

 

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace FinalChatRoomClient
{
    public partial class Client : Form
    {
        //客户端负责接收服务端发来的数据消息的线程
        Thread threadClient = null;
        //创建客户端套接字,负责连接服务器
        Socket socketClient = null;

        public Client()
        {
            InitializeComponent();
            //关闭对文本框跨线程操作的检查
            TextBox.CheckForIllegalCrossThreadCalls = false;
        }

        private void start_Click(object sender, EventArgs e)
        {
            //获得文本框中的IP地址对象
            IPAddress address = IPAddress.Parse(txtIp.Text.Trim());
            //创建包含IP和端口的网络节点对象
            IPEndPoint endPoint = new IPEndPoint(address, int.Parse(txtPort.Text.Trim()));
            //创建客户端套接字,负责连接服务器
            socketClient = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            try
            {
                //客户端连接到服务器
                socketClient.Connect(endPoint);
                ShowMsg("客户端连接服务器成功");
            }
            catch (SocketException ex)
            {
                ShowMsg("客户端连接服务器发生异常:" + ex.Message);
            }
            catch (Exception ex)
            {
                ShowMsg("客户端连接服务器发生异常:" + ex.Message);
            }

            threadClient = new Thread(ReceiveMsg);
            threadClient.IsBackground = true;
            threadClient.Start();
        }

        private void btnSend_Click(object sender, EventArgs e)
        {
            string strMsg = txtMsg.Text.Trim();
            //将字符串转成方便网络传送的二进制数组
            byte[] arrMsg = Encoding.UTF8.GetBytes(strMsg);
            byte[] arrMsgSend = new byte[arrMsg.Length + 1];
            arrMsgSend[0] = 0;//设置标识位,0代表发送的是文字
            Buffer.BlockCopy(arrMsg, 0, arrMsgSend, 1, arrMsg.Length);
            try
            {
                socketClient.Send(arrMsgSend);

                //清空发送消息文本框中的消息
                this.txtMsg.Text = "";
            }
            catch (SocketException ex)
            {
                ShowMsg("客户端发送消息时发生异常:" + ex.Message);
            }
            catch (Exception ex)
            {
                ShowMsg("客户端发送消息时发生异常:" + ex.Message);
            }
        }

        private void ShowMsg(string msg)
        {
            txtRecord.AppendText(msg + "
");
        }

        private void ReceiveMsg()
        {
            while (true)
            {
                //定义一个接收消息用的字节数组缓冲区(2M大小)
                byte[] arrMsgRev = new byte[1024 * 1024 * 2];
                //将接收到的数据存入arrMsgRev,并返回真正接收到数据的长度
                int length = -1;
                try
                {
                    length = socketClient.Receive(arrMsgRev);
                }
                catch (SocketException ex)
                {
                    ShowMsg("客户端接收消息时发生异常:" + ex.Message);
                    break;
                }
                catch (Exception ex)
                {
                    MessageBox.Show("客户端接收消息时发生异常:" + ex.Message);
                    break;
                }

                //此时是将数组的所有元素(每个字节)都转成字符串,而真正接收到只有服务端发来的几个字符
                string strMsgReceive = Encoding.UTF8.GetString(arrMsgRev, 0, length);
                Console.WriteLine(strMsgReceive);
                ShowMsg(strMsgReceive);
            }
        }
    }
}

 

客户端

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace FinalChatRoomClient
{
    public partial class Client : Form
    {
        //客户端负责接收服务端发来的数据消息的线程
        Thread threadClient = null;
        //创建客户端套接字,负责连接服务器
        Socket socketClient = null;

        public Client()
        {
            InitializeComponent();
            //关闭对文本框跨线程操作的检查
            TextBox.CheckForIllegalCrossThreadCalls = false;
        }

        private void start_Click(object sender, EventArgs e)
        {
            //获得文本框中的IP地址对象
            IPAddress address = IPAddress.Parse(txtIp.Text.Trim());
            //创建包含IP和端口的网络节点对象
            IPEndPoint endPoint = new IPEndPoint(address, int.Parse(txtPort.Text.Trim()));
            //创建客户端套接字,负责连接服务器
            socketClient = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            try
            {
                //客户端连接到服务器
                socketClient.Connect(endPoint);
                ShowMsg("客户端连接服务器成功");
            }
            catch (SocketException ex)
            {
                ShowMsg("客户端连接服务器发生异常:" + ex.Message);
            }
            catch (Exception ex)
            {
                ShowMsg("客户端连接服务器发生异常:" + ex.Message);
            }

            threadClient = new Thread(ReceiveMsg);
            threadClient.IsBackground = true;
            threadClient.Start();
        }

        private void btnSend_Click(object sender, EventArgs e)
        {
            string strMsg = txtMsg.Text.Trim();
            //将字符串转成方便网络传送的二进制数组
            byte[] arrMsg = Encoding.UTF8.GetBytes(strMsg);
            byte[] arrMsgSend = new byte[arrMsg.Length + 1];
            arrMsgSend[0] = 0;//设置标识位,0代表发送的是文字
            Buffer.BlockCopy(arrMsg, 0, arrMsgSend, 1, arrMsg.Length);
            try
            {
                socketClient.Send(arrMsgSend);

                //清空发送消息文本框中的消息
                this.txtMsg.Text = "";
            }
            catch (SocketException ex)
            {
                ShowMsg("客户端发送消息时发生异常:" + ex.Message);
            }
            catch (Exception ex)
            {
                ShowMsg("客户端发送消息时发生异常:" + ex.Message);
            }
        }

        private void ShowMsg(string msg)
        {
            txtRecord.AppendText(msg + "
");
        }

        private void ReceiveMsg()
        {
            while (true)
            {
                //定义一个接收消息用的字节数组缓冲区(2M大小)
                byte[] arrMsgRev = new byte[1024 * 1024 * 2];
                //将接收到的数据存入arrMsgRev,并返回真正接收到数据的长度
                int length = -1;
                try
                {
                    length = socketClient.Receive(arrMsgRev);
                }
                catch (SocketException ex)
                {
                    ShowMsg("客户端接收消息时发生异常:" + ex.Message);
                    break;
                }
                catch (Exception ex)
                {
                    MessageBox.Show("客户端接收消息时发生异常:" + ex.Message);
                    break;
                }

                //此时是将数组的所有元素(每个字节)都转成字符串,而真正接收到只有服务端发来的几个字符
                string strMsgReceive = Encoding.UTF8.GetString(arrMsgRev, 0, length);
                Console.WriteLine(strMsgReceive);
                ShowMsg(strMsgReceive);
            }
        }
    }
}
原文地址:https://www.cnblogs.com/wangkaipeng/p/7015930.html