Unity热更新03-C#调用XLua-03-LuaMgr

using System.Collections;
using System.Collections.Generic;
using DSFramework;
using UnityEngine;

public class Lession3_LuaMgr : MonoBehaviour {
    void Start() {
        DSLuaMgr.Instance.DoLuaFile("Main");
        //获取全局变量
        int num = DSLuaMgr.Instance.Global.Get<int>("testNumber");
        Debug.Log(num);

        //设置全局变量
        DSLuaMgr.Instance.Global.Set("testNumber", 66);
        int num2 = DSLuaMgr.Instance.Global.Get<int>("testNumber");
        Debug.Log(num2);
    }

}
原文地址:https://www.cnblogs.com/unitysir/p/13890909.html