Vuforia判断当识别追踪的对象

  

 方法一,如果有多个识别对象,在Update中循环识别对象数组,获取TrackableBehaviour组件

foreach (var item in trackObjects)
        {
            var mTrackableBehaviour = item.GetComponent<Vuforia.TrackableBehaviour>();
            if (mTrackableBehaviour != null && (int)mTrackableBehaviour.CurrentStatus>1)
            {
                if (mTrackableBehaviour.transform.name == "追踪物体的Name")
                    {  }
                Debug.Log("追踪的物体名字为:"+mTrackableBehaviour.Trackable.Name);
                break;
            }
            else
            {
                //
            }
        }

方法二,直接把代码挂在识别对象上,判断该对象是否被识别

       var mTrackableBehaviour = GetComponent<Vuforia.TrackableBehaviour>();
            if (mTrackableBehaviour != null && (int)mTrackableBehaviour.CurrentStatus>1)
            {
                if (mTrackableBehaviour.transform.name == "追踪物体的Name")
                    {  }
                Debug.Log("追踪的物体名字为:"+mTrackableBehaviour.Trackable.Name);
                break;
            }

识别对象状态枚举:

public enum Status
        {
            NOT_FOUND = -1,
            UNKNOWN = 0,
            UNDEFINED = 1,
            DETECTED = 2,
            TRACKED = 3,
            EXTENDED_TRACKED = 4,
        }

 相关代码 38楼:http://forum.unity3d.com/threads/help-with-vuforia-project.215147/

原文地址:https://www.cnblogs.com/townsend/p/4184808.html