备忘录模式(Memento)

备忘录模式:在不破坏封装性的前提下,捕捉一个对象的内部状态,并在改对象之外保存这个状态。这样以后就可将该对象恢复到原先保存的状态。

备忘录模式比较适合功能比较复杂的,但需要维护或记录属性历史的类。或者需要保存的属性只是众多属性中的一小部分时,Originator可以根据保存的Memento信息还原到前一状态。

public class Role {
    private int blood;    //血量
    private int mana;    //蓝量
    public int getBlood() {
        return blood;
    }
    public void setBlood(int blood) {
        this.blood = blood;
    }
    public int getMana() {
        return mana;
    }
    public void setMana(int mana) {
        this.mana = mana;
    }
    public Role(int blood, int mana) {
        this.blood = blood;
        this.mana = mana;
    }
    //之前的状态
    public void before()
    {
        System.out.println("血量:"+getBlood()+"	"+"蓝量:"+getMana());
    }
public class Memento {
    private int blood;    //血量    
    private int mana;    //蓝量
    public int getBlood() {
        return blood;
    }
    public void setBlood(int blood) {
        this.blood = blood;
    }
    public int getMana() {
        return mana;
    }
    public void setMana(int mana) {
        this.mana = mana;
    }
    public Memento(int blood, int mana) {
        
        this.blood = blood;
        this.mana = mana;
    }
    
}
public class Caretaker {
    private Memento memento;

    public Memento getMemento() {
        return memento;
    }

    public void setMemento(Memento memento) {
        this.memento = memento;
    }
    
}
public class MementoTest {
    public static void main(String[] args) {
        Role role=new Role(100,100);
        System.out.println("大战Boss之前");
        role.before();
        Caretaker caretaker=new Caretaker();
        Memento memento=role.after();
        caretaker.setMemento(memento);
        role.setBlood(20);
        role.setMana(10);
        System.out.println("大战Boss之后");
        role.before();
}
}

http://www.cnblogs.com/S2223/p/6053427.html

原文地址:https://www.cnblogs.com/suzixuan/p/7040690.html