Unity 网络请求(1)


using UnityEngine;
using System.Collections;

public class Scene1 : MonoBehaviour {
	
	//下载图片的容器
	private Texture texture1;
	
	IEnumerator loadNetWork()
	{
		if(texture1 == null)
		{
			//网络请求路径
			WWW data = new WWW("http://ww1.sinaimg.cn/bmiddle/61e61e8cjw1e6m3iaag6nj20fk0bc0ul.jpg");
			//等待下载完成
			yield return data;
			//得到下载的图片
			texture1 = data.texture;
		}
		//将下载的图片显示的物体上
		renderer.material.mainTexture = texture1;
	}
	
	void OnGUI()
	{
		//点击Button开始下载
		if(GUILayout.Button("NETDowload"))
		{
			StartCoroutine(loadNetWork());
		}
	}
	
	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}
}


原文地址:https://www.cnblogs.com/snake-hand/p/3190111.html