C#:实现接口中定义的事件

public delegate void TestDelegate();   // delegate declaration

 public interface ITestInterface
 {
     event TestDelegate TestEvent;
     void FireAway();
 }

 public class TestClass : ITestInterface
 {
     public event TestDelegate TestEvent;

     public void FireAway()
     {
         if (TestEvent != null)
         {
             TestEvent();
         }
     }
 }

 public class MainClass
 {
     static private void F()
     {
         System.Console.WriteLine("This is called when the event fires.");
     }

     static void Main()
     {
         ITestInterface i = new TestClass();

         i.TestEvent += new TestDelegate(F);
         i.FireAway();
     }
 }
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 2、接口事件、属性事件

namespace WrapTwoInterfaceEvents
{
    using System;

    public interface IDrawingObject
    {
        // Raise this event before drawing 
        // the object. 
        event EventHandler OnDraw;
    }
    public interface IShape
    {
        // Raise this event after drawing 
        // the shape. 
        event EventHandler OnDraw;
    }


    // Base class event publisher inherits two 
    // interfaces, each with an OnDraw event 
    public class Shape : IDrawingObject, IShape
    {
        // Create an event for each interface event 
        event EventHandler PreDrawEvent;
        event EventHandler PostDrawEvent;

        object objectLock = new Object();

        // Explicit interface implementation required. 
        // Associate IDrawingObject's event with 
        // PreDrawEvent 
        event EventHandler IDrawingObject.OnDraw
        {
            add
            {
                lock (objectLock)
                {
                    PreDrawEvent += value;
                }
            }
            remove
            {
                lock (objectLock)
                {
                    PreDrawEvent -= value;
                }
            }
        }
        // Explicit interface implementation required. 
        // Associate IShape's event with 
        // PostDrawEvent 
        event EventHandler IShape.OnDraw
        {
            add
            {
                lock (objectLock)
                {
                    PostDrawEvent += value;
                }
            }
            remove
            {
                lock (objectLock)
                {
                    PostDrawEvent -= value;
                }
            }


        }

        // For the sake of simplicity this one method 
        // implements both interfaces.  
        public void Draw()
        {
            // Raise IDrawingObject's event before the object is drawn.
            EventHandler handler = PreDrawEvent;
            if (handler != null)
            {
                handler(this, new EventArgs());
            }
            Console.WriteLine("Drawing a shape.");

            // RaiseIShape's event after the object is drawn.
            handler = PostDrawEvent;
            if (handler != null)
            {
                handler(this, new EventArgs());
            }
        }
    }
    public class Subscriber1
    {
        // References the shape object as an IDrawingObject 
        public Subscriber1(Shape shape)
        {
            IDrawingObject d = (IDrawingObject)shape;
            d.OnDraw += new EventHandler(d_OnDraw);
        }

        void d_OnDraw(object sender, EventArgs e)
        {
            Console.WriteLine("Sub1 receives the IDrawingObject event.");
        }
    }
    // References the shape object as an IShape 
    public class Subscriber2
    {
        public Subscriber2(Shape shape)
        {
            IShape d = (IShape)shape;
            d.OnDraw += new EventHandler(d_OnDraw);
        }

        void d_OnDraw(object sender, EventArgs e)
        {
            Console.WriteLine("Sub2 receives the IShape event.");
        }
    }


    public class Program
    {
        static void Main(string[] args)
        {
            Shape shape = new Shape();
            Subscriber1 sub = new Subscriber1(shape);
            Subscriber2 sub2 = new Subscriber2(shape);
            shape.Draw();

            // Keep the console window open in debug mode.
            System.Console.WriteLine("Press any key to exit.");
            System.Console.ReadKey();
        }
    }

}
/* Output:
    Sub1 receives the IDrawingObject event.
    Drawing a shape.
    Sub2 receives the IShape event.
*/
View Code
原文地址:https://www.cnblogs.com/shenchao/p/4674264.html