匀速运动动画封装

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
        "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
<head>
    <meta http-equiv="Content-Type" content="text/html;charset=UTF-8">
    <title>Document</title>
    <style>
        #demo{
            100px;
            height:100px;
            background-color: pink;
            position:absolute;
            top:30px;
            left:0;
        }
        #demo2{
            200px;
            height:200px;
            background-color: green;
            position: absolute;
            left:0;
            top:200px;
        }
    </style>
</head>
<body>
<button id="btn300">300</button>
<button id="btn600">600</button>
<div id="demo"></div>
<div id="demo2"></div>
</body>
</html>
<script>
    function $id(id){return document.getElementById(id);}
    var timer=null;
    $id("btn300").onclick=function (){
        run($id("demo"),300);
        run($id("demo2"),600);
    }
    $id("btn600").onclick=function () {
        run($id("demo"),600);
        run($id("demo2"),300);
    }


    function run(obj,target)
    {
        var speed=(target-obj.offsetLeft)>0 ?  10 : -10;  //用来判断应该往前走还是后退
        clearInterval(obj.timer);
        obj.timer=setInterval(function(){
            var result=target-obj.offsetLeft; //盒子距离目标位置的距离
            if(Math.abs(result)<=10) //盒子距离目标位置的距离在步长10以内时,说明到位置了,因为不会在10以内
            {
                obj.style.left=target+"px";
                clearInterval(obj.timer);
            }
            else{
                obj.style.left=obj.offsetLeft+speed+"px";
            }
        },10)
    }
</script>

  

原文地址:https://www.cnblogs.com/shanlu0000/p/11256657.html