Houdini Study Note学习笔记 (三)

Remesh 节点

//before

// Fixed Length                                                 // Adaptive

  

// Polygon 转 Curve

Open 和 Unroll 的区别,Open会保持点数一致,导致有缺口,Unroll会增点,保持形状,下图左边是Open,右边是Unroll

vm_displacebound  和 vm_truedisplace(shader中)

vm_displacebound

The maximum bounds that the displacement shader will move geometry. This is defined in "camera" space. Note, that the absolute value is used to determine the bounds.

vm_truedisplace

When running displacement shaders, whether the VEX variable P is actually moved (true displacement) or whether bump mapping will be performed.

在shader中的连接

原文地址:https://www.cnblogs.com/peng-vfx/p/5973171.html