委托与事件 转载 http://www.tracefact.net/

代码
using System;
using System.Collections.Generic;
using System.Text;

namespace Delegates_and_Events_in_CSharp
{
    
// 热水器
    public class Heater
    {
        
private int temperature;
        
public string type = "RealFire 001";       // 添加型号作为演示
        public string area = "China Xian";         // 添加产地作为演示
        
//声明委托
        public delegate void BoiledEventHandler(Object sender, BoiledEventArgs e);
        
public event BoiledEventHandler Boiled; //声明事件

        
// 定义BoiledEventArgs类,传递给Observer所感兴趣的信息
        public class BoiledEventArgs : EventArgs
        {
            
public readonly int temperature;
            
public BoiledEventArgs(int temperature)
            {
                
this.temperature = temperature;
            }
        }

        
// 可以供继承自 Heater 的类重写,以便继承类拒绝其他对象对它的监视
        protected virtual void OnBoiled(BoiledEventArgs e)
        {
            
if (Boiled != null)
            { 
// 如果有对象注册
                Boiled(this, e);  // 调用所有注册对象的方法
            }
        }

        
// 烧水。
        public void BoilWater()
        {
            
for (int i = 0; i <= 100; i++)
            {
                temperature 
= i;
                
if (temperature > 95)
                {
                    
//建立BoiledEventArgs 对象。
                    BoiledEventArgs e = new BoiledEventArgs(temperature);
                    OnBoiled(e);  
// 调用 OnBolied方法
                }
            }
        }
    }

    
// 警报器
    public class Alarm
    {
        
public void MakeAlert(Object sender, Heater.BoiledEventArgs e)
        {
            Heater heater 
= (Heater)sender;     //这里是不是很熟悉呢?
            
//访问 sender 中的公共字段
            Console.WriteLine("Alarm:{0} - {1}: ", heater.area, heater.type);
            Console.WriteLine(
"Alarm: 嘀嘀嘀,水已经 {0} 度了:", e.temperature);
            Console.WriteLine();
        }
    }

    
// 显示器
    public class Display
    {
        
public static void ShowMsg(Object sender, Heater.BoiledEventArgs e)
        {   
//静态方法
            Heater heater = (Heater)sender;
            Console.WriteLine(
"Display:{0} - {1}: ", heater.area, heater.type);
            Console.WriteLine(
"Display:水快烧开了,当前温度:{0}度。", e.temperature);
            Console.WriteLine();
        }
    }

    
class Program
    {
        
static void Main()
        {
            Heater heater 
= new Heater();
            Alarm alarm 
= new Alarm();

            heater.Boiled 
+= alarm.MakeAlert;   //注册方法
            heater.Boiled += (new Alarm()).MakeAlert;      //给匿名对象注册方法
            heater.Boiled += new Heater.BoiledEventHandler(alarm.MakeAlert);    //也可以这么注册
            heater.Boiled += Display.ShowMsg;       //注册静态方法

            heater.BoilWater();   
//烧水,会自动调用注册过对象的方法
            Console.ReadKey();
        }
    }


}
原文地址:https://www.cnblogs.com/oneroom/p/delegate_event.html