.书写C#控制台应用程序,创建一个对象类,其中PhysicalObject,重量和体积,通过公有属性来訪问其重量、 体积、密度。并通过公有方法来推断该物体是否会在水中下沉。 提示:(1)浮力计算公式:ρ物>ρ液, 下沉 ,G物>F浮 ρ物=ρ液, 悬浮 ,G物=F浮 (基本物体是空心的) ρ物<ρ液。 上浮,(精巧后漂浮)G物<F浮 (2)纯水的密度是1k/cm3,一克每立方厘米,1升水的重量为1kg. (3)比重(ρ)=物体的重量/物体的体积 3.编写C#控制台应用程序,对第2题进行扩展。从PhysicalObject中派生出移动物体类MovingObject,在当中添加物体的速度信息, 并实现物体动量和动能的计算。提示:动量计算公式p=m*v(物体质量*速度) 动能计算公式p=m*v*v/2
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Testfive { class Program { static void Main(string[] args) { PhysicalObject phy = new PhysicalObject(30, 60); Console.WriteLine("重量:" + phy.getweight()); Console.WriteLine("体积:"+phy.getvolume()); Console.WriteLine("密度:" + phy.midu()); phy.panduan(); MovingObject move = new MovingObject(30,20,50); Console.WriteLine("动量:" + move.dongliang()); Console.WriteLine("动能:" + move.dongneng()); Console.ReadKey(); } } class PhysicalObject { private double weight; private double volume; public PhysicalObject() { } public PhysicalObject(double weight, double volume) { this.weight = weight; this.volume = volume; } public double getweight() { return weight; } public double getvolume() { return volume; } public double midu() { return weight / volume; } public void panduan() { if (midu() > 1) { Console.WriteLine("会下沉!"); } else { Console.WriteLine("不会下沉!
"); } } } class MovingObject : PhysicalObject { private double speed; public MovingObject() { } public MovingObject(double weight, double volume, double speed):base(weight,volume) { this.speed = speed; } public double dongliang() { return getweight() * speed; } public double dongneng() { return getweight()*speed*speed*0.5; } } }
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