Handler具体解释

一、问题描写叙述:

利用Handler可以轻松的将任务发送到Handler所在的线程进行处理。Android中用到最多的是将在线程中訪问网络获取到的数据通过Handler发送到UI线程进行UI操作。那么Handler的实现原理是什么呢。


二、分析:

要实现Handler,须要有例如以下几个类的辅助

Message:能够存储信息的消息体
Handler:负责分发消息
MessageQueue:负责存储消息
Looper:负责对消息进行轮询处理

(1)Handler发送消息

Handler中的sendMessage,sendMessageDelayed,post,postDelayed终于都是调用的sendMessageAtTime()
sendMessageAtTime里面的逻辑仅仅是通过enqueueMessage()将消息放到MessageQueue中。
public final boolean sendMessage(Message msg)
{
return sendMessageDelayed(msg, 0);
}

public final boolean sendMessageDelayed(Message msg, long delayMillis)
{
if (delayMillis < 0) {
delayMillis = 0;
}
return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
}

public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
MessageQueue queue = mQueue;
if (queue == null) {
RuntimeException e = new RuntimeException(
this + " sendMessageAtTime() called with no mQueue");
Log.w("Looper", e.getMessage(), e);
return false;
}
return enqueueMessage(queue, msg, uptimeMillis);
}

private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
msg.target = this;
if (mAsynchronous) {
msg.setAsynchronous(true);
}
return queue.enqueueMessage(msg, uptimeMillis);
}

(2)MessageQueue加入消息

跳转到MessageQueue中查看enqueueMessage方法,当中的一段代码。这里是通过链表的形式将message加入到了message链表后

Message prev;
for (;;) {
prev = p;
p = p.next;
if (p == null || when < p.when) {
break;
}
if (needWake && p.isAsynchronous()) {
needWake = false;
}
}
msg.next = p; // invariant: p == prev.next
prev.next = msg;

(3)Looper无限轮询消息


所以Handler的作用就是将message加入到MessageQueue中,并没有运行对Message进行处理。

对Message进行处理的是Looper类,看Looper类钟的looper方法,里面开启了一个无线循环for(; ;)。在无线循环中。queue.next会进入堵塞状态。直到queue中有新的Message加入。然后对msg进行处理,msg.target.dispatch(msg)


<span style="font-size:12px;">public static void loop() {
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;

// Make sure the identity of this thread is that of the local process,
    // and keep track of what that identity token actually is.
Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity();

for (;;) {
Message msg = queue.next(); // might block
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}

// This must be in a local variable, in case a UI event sets the logger
Printer logging = me.mLogging;
if (logging != null) {
logging.println(">>>>> Dispatching to " + msg.target + " " +
                    msg.callback + ": " + msg.what);
}

msg.target.dispatchMessage(msg);

if (logging != null) {
logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
}

// Make sure that during the course of dispatching the
        // identity of the thread wasn't corrupted.
final long newIdent = Binder.clearCallingIdentity();
if (ident != newIdent) {
Log.wtf(TAG, "Thread identity changed from 0x"
+ Long.toHexString(ident) + " to 0x"
+ Long.toHexString(newIdent) + " while dispatching to "
+ msg.target.getClass().getName() + " "
+ msg.callback + " what=" + msg.what);
}

msg.recycleUnchecked();
}
}</span>

转到Handler的dispatch方法,能够看到,会先推断msg中是否有callback,callback是Message中的一个Runnable成员,这个推断是区分Handler的post方法和send方法的,post方法的參数是Runnable,send的參数是msg,尽管终于都是转换成message的。
假设callback为null,就调用handleMessage方法,这种方法就是我们创建Handler的时候须要重写的方法。
callback不为空的时候直接调用了runnable.run方法运行runnable中的逻辑。

/**
 * Handle system messages here.
 */
public void dispatchMessage(Message msg) {
if (msg.callback != null) {
handleCallback(msg);
} else {
if (mCallback != null) {
if (mCallback.handleMessage(msg)) {
return;
}
        }
handleMessage(msg);
}
}

三、常见问题

(1)为什么Handler使用的时候一定要调用Looper.prepare()和Looper.loop()方法?

从上面的分析来看,Handler的使用须要MessageQueue存储Message,还须要Looper对Message进行无线轮询取出。然后进行处理。所以Handler的使用时离不开MessageQueue和Looper的。

我们来看Handler的构造方法里面有没有对Looper和MessageQueue进行初始化。先来看无參数的Handler构造方法


public Handler() {
this(null, false);
}

跳转到两个參数的构造方法,注意mLooper=Looper.myLooper();将Handler的成员变量mLooper进行了赋值。用得到的Looper对象也对mQueue进行了赋值mQueue=mLooper.mQueue;


public Handler(Callback callback, boolean async) {
if (FIND_POTENTIAL_LEAKS) {
final Class<? extends Handler> klass = getClass();
if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
                (klass.getModifiers() & Modifier.STATIC) == 0) {
Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
                klass.getCanonicalName());
}
    }

mLooper = Looper.myLooper();
if (mLooper == null) {
throw new RuntimeException(
"Can't create handler inside thread that has not called Looper.prepare()");
}
mQueue = mLooper.mQueue;
mCallback = callback;
mAsynchronous = async;
}

跳转到Looper的myLooper方法,他返回了sThreadLocal.get();


public static @Nullable Looper myLooper() {
return sThreadLocal.get();
}

我们再看看Looper的prepare方法。在里面对sThreadLocal的set了一个Looper对象,将looper对象存储到了sThreadLocal中。所以要是我们在使用Handler之前不调用Looper.prepare对sThreadLocal设置一个looper对象,那么在调用初始化Handler的时候,调用Looper.myLooper得到的mLooper就为NULL了。


public static void prepare() {
prepare(true);
}

private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper(quitAllowed));
}

调用了looper.prepare之后还须要记得调用Looper.loop()开启对消息的调用。

(2)为什么在Activity中不须要调用Looper.prepare和loop

由于在ActivityThread的源代码中已经调用了prepare和looper方法了。所以我们在Activity中不须要调用就能够直接使用。




原文地址:https://www.cnblogs.com/llguanli/p/7308435.html