Levy UV Mapping

从Levy主页那儿看到的,先拿过来,原文见

Motivated by finite element meshing, we started studying mesh parameterization in the late 90's, and presented an application to texture mapping [Siggraph 98] and interactive texturing [Siggraph 01]. Then, we developped the free boundary LSCM method in coop. with Alias Wavefront [Siggraph 02]. We developped ABF++ in coop. with A. Sheffer [ACM TOG 2004] and a linearized version in coop. with R. Zayer[ACM/EG SGP 07]. We also developped methods for objects of arbitrary genus [ACM TOG 2006] and a method that generates a continuous texture field over an object [EGSR 2010] (shown in the figure). We gave a course on parameterization at [ACM SIGGRAPH 2007].

We experimented various applications: mesh completion [Siggraph 03], remeshing in coop. with P. Alliez and M. Desbrun [Siggraph 03], normal-mapping [PG 03] and light simulation [Eurographics 03], [Graphite 05].

原文地址:https://www.cnblogs.com/litstrong/p/2693840.html