unity3d 启用某层设置

1 << LayerMask.NameToLayer("Ground") 

只用某层

grounded = Physics2D.Linecast(transform.position, groundCheck.position, 1 << LayerMask.NameToLayer("Ground")); 

原文地址:https://www.cnblogs.com/leesymbol/p/6086393.html