cocos2d-x ndk adt mac 路径配置

export PATH=/bin:/sbin:/usr/local/mysql/bin
export PATH=$PATH:/Applications/MacVim-snapshot-68
export PATH=$HOME/.rbenv/bin:$PATH
export CLICOLOR=1
export LSCOLORS=GxFxCxDxBxegedabagaced

export COCOS2DX_ROOT=/Users/user/Downloads/cocos2d-x-2.1.4
export ANDROID_SDK_ROOT=/Users/user/Downloads/adt20140321/sdk
export ANDROID_NDK_ROOT=/Users/user/Downloads/android-ndk-r8e
export NDK_ROOT=/Users/user/Downloads/android-ndk-r8e

# Add environment variable COCOS_CONSOLE_ROOT for cocos2d-x
export COCOS_CONSOLE_ROOT=/Users/user/Downloads/cocos2d-x-3.0/tools/cocos2d-console/bin
export PATH=$COCOS_CONSOLE_ROOT:$PATH

# Add environment variable ANT_ROOT for cocos2d-x
export ANT_ROOT=/usr/bin
export PATH=$ANT_ROOT:$PATH

export QUICK_COCOS2DX_ROOT=/Users/user/Downloads/quick-cocos2d-x-2.2.3-rc

export PATH=/usr/local/bin:$PATH

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原文地址:https://www.cnblogs.com/lcchuguo/p/4638141.html