socket粘包

https://www.zhihu.com/question/49144553

https://docs.microsoft.com/zh-cn/dotnet/api/system.net.sockets.socket.beginaccept?view=netframework-4.7.2

using System;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.Text;
 
// State object for receiving data from remote device.
public class StateObject {
    // Client socket.
    public Socket workSocket = null;
    // Size of receive buffer.
    public const int BufferSize = 256;
    // Receive buffer.
    public byte[] buffer = new byte[BufferSize];
    // Received data string.
    public StringBuilder sb = new StringBuilder();
}
 
public class AsynchronousClient {
    // The port number for the remote device.
    private const int port = 11000;
 
    // ManualResetEvent instances signal completion.
    private static ManualResetEvent connectDone = 
        new ManualResetEvent(false);
    private static ManualResetEvent sendDone = 
        new ManualResetEvent(false);
    private static ManualResetEvent receiveDone = 
        new ManualResetEvent(false);
 
    // The response from the remote device.
    private static String response = String.Empty;
 
    private static void StartClient() {
        // Connect to a remote device.
        try {
            // Establish the remote endpoint for the socket.
            // The name of the 
            // remote device is "host.contoso.com".
            IPHostEntry ipHostInfo = Dns.Resolve("host.contoso.com");
            IPAddress ipAddress = ipHostInfo.AddressList[0];
            IPEndPoint remoteEP = new IPEndPoint(ipAddress, port);
 
            // Create a TCP/IP socket.
            Socket client = new Socket(AddressFamily.InterNetwork,
                SocketType.Stream, ProtocolType.Tcp);
 
            // Connect to the remote endpoint.
            client.BeginConnect( remoteEP, 
                new AsyncCallback(ConnectCallback), client);
            connectDone.WaitOne();
 
            // Send test data to the remote device.
            Send(client,"This is a test<EOF>");
            sendDone.WaitOne();
 
            // Receive the response from the remote device.
            Receive(client);
            receiveDone.WaitOne();
 
            // Write the response to the console.
            Console.WriteLine("Response received : {0}", response);
 
            // Release the socket.
            client.Shutdown(SocketShutdown.Both);
            client.Close();
            
        } catch (Exception e) {
            Console.WriteLine(e.ToString());
        }
    }
 
    private static void ConnectCallback(IAsyncResult ar) {
        try {
            // Retrieve the socket from the state object.
            Socket client = (Socket) ar.AsyncState;
 
            // Complete the connection.
            client.EndConnect(ar);
 
            Console.WriteLine("Socket connected to {0}",
                client.RemoteEndPoint.ToString());
 
            // Signal that the connection has been made.
            connectDone.Set();
        } catch (Exception e) {
            Console.WriteLine(e.ToString());
        }
    }
 
    private static void Receive(Socket client) {
        try {
            // Create the state object.
            StateObject state = new StateObject();
            state.workSocket = client;
 
            // Begin receiving the data from the remote device.
            client.BeginReceive( state.buffer, 0, StateObject.BufferSize, 0,
                new AsyncCallback(ReceiveCallback), state);
        } catch (Exception e) {
            Console.WriteLine(e.ToString());
        }
    }
 
    private static void ReceiveCallback( IAsyncResult ar ) {
        try {
            // Retrieve the state object and the client socket 
            // from the asynchronous state object.
            StateObject state = (StateObject) ar.AsyncState;
            Socket client = state.workSocket;
 
            // Read data from the remote device.
            int bytesRead = client.EndReceive(ar);
 
            if (bytesRead > 0) {
                // There might be more data, so store the data received so far.
            state.sb.Append(Encoding.ASCII.GetString(state.buffer,0,bytesRead));
 
                // Get the rest of the data.
                client.BeginReceive(state.buffer,0,StateObject.BufferSize,0,
                    new AsyncCallback(ReceiveCallback), state);
            } else {
                // All the data has arrived; put it in response.
                if (state.sb.Length > 1) {
                    response = state.sb.ToString();
                }
                // Signal that all bytes have been received.
                receiveDone.Set();
            }
        } catch (Exception e) {
            Console.WriteLine(e.ToString());
        }
    }
 
    private static void Send(Socket client, String data) {
        // Convert the string data to byte data using ASCII encoding.
        byte[] byteData = Encoding.ASCII.GetBytes(data);
 
        // Begin sending the data to the remote device.
        client.BeginSend(byteData, 0, byteData.Length, 0,
            new AsyncCallback(SendCallback), client);
    }
 
    private static void SendCallback(IAsyncResult ar) {
        try {
            // Retrieve the socket from the state object.
            Socket client = (Socket) ar.AsyncState;
 
            // Complete sending the data to the remote device.
            int bytesSent = client.EndSend(ar);
            Console.WriteLine("Sent {0} bytes to server.", bytesSent);
 
            // Signal that all bytes have been sent.
            sendDone.Set();
        } catch (Exception e) {
            Console.WriteLine(e.ToString());
        }
    }
    
    public static int Main(String[] args) {
        StartClient();
        return 0;
    }
}
原文地址:https://www.cnblogs.com/kunlunmountain/p/13353291.html