UE4:Shader

UE的材质一般包含了不同的材质模型

基础颜色
Metallic
高光度
粗糙度
各向异性
自发光颜色
不透明度
不透明蒙版
Normal
切线
世界场景位置偏移
世界场景位移
曲面细分乘数
Subsurface Color
Custom Data 0
Custom Data 1
环境光遮挡
折射
像素深度偏移
着色模型

一.Blends

1.Lerp_ScratchGrime

2.Lerp_ScratchGrime

二.Coordinates

1.BlurSampleOffsets

2.PanTextureCoordinateChannelfrom-1ton+1

3.PanTextureCoordinateFrom-1toN+1

4.SampleSceneDepth

5.UVBrickPatterns

6.UVRemap_0-1_ToRange

7.UVToLongLat

三.Cubemaps

1.UVToLongLat

四.Debug

1.DebugOnOff

2.DebugTimeSine

五.Depth

1.DepthFromWorldPosition

六.Foliage

1.PixelDepthOffset_Foliage

七.Get Post Process Setting

1.GetAmbientCubemapIntensity

2.GetAmbientCubemapTint

八.Gradient

1.DiamondGradient

2.SmoothCurve

3.ValueStep

九.Image Adjustment

1.3ColorBlend

2.3PointLevels

3.CheapContrast_RGB

4.RaiseBlackLevelByPercentage

5.SmoothThreshould

十.Lighting

1.PixelDepthOffset_Foliage

十一.Material Layer Blend

1.MatLayerBlend_AO

2.MatLayerBlend_BreakBaseColor

3.MatLayerBlend_BreakNormal

4.MatLayerBlend_TenLayerBlend

十二.Math

1.DeriveNormalZ_Function

2.InverseTransformMatrix

3.Pi

4.RayTracedSphere

5.Sine_Remapped

6.SumOfAConsecutiveNumberSequence

7.TransformToClipSpace

8.UnpackNormalFromFloat

十三.MAXScripts

1.MS_MultiNormal_UVnormals

2.MS_MultiNormal_VertexColorNormals

3.MS_SequencePainter_Sequence

4.MS_SequencePainter_SequenceFlipbook

5.ms_StaticMeshSkeletalAnimation

6.ms_StaticMeshSkeletalAnimationHighQuality

7.MS_VertexAnimationTools_MorphTargets

十四.Niagara

1.Niagara_MeshReproductionSpriteUVs

十五.Opacity

1.SoftOpacity

十六.Particles

1.3dParticleOpacity

十七.Procedurals

1.NormalFromFunction

2.NormalFromHeightmapChaos

3.ObjectSpaceFalloff

十八.Reflections

1.ViewAlignedReflection

2.WorldAlignedReflection

十九.Shading

1.FuzzyShading

2.FuzzyShadingGrass

3.MetallicShading

二十.Speed Tree

1.SpeedTree

2.SpeedTreeBillboardNormals

3.SpeedTreeCameraFacing

4.SpeedTreeColorVariation

5.SpeedTreeCrossfadeBillboard

6.SpeedTreeWind

7.SpeedTreeWindMotion

8.UnpackDirection

二十一.Texturing

1.3DSandMayaUVCoordinates

2.BitMask

 

3.BumpOffset_advanced

 

4.CameraWorldBlend

 

5.CylindricalUVs

 

6.DetailTexturing

 

7.FlowMaps

 

8.FlowMaps_UV1

 

9.HeightLerpWithTwoHeightMaps

 

10.HighQualityTextureFiltering

 

11.LocalAlignedTexture

 

12.LocalAlignedTexture_TransforomedWorldSpace

 

13.PackedDistanceField

 

14.SkyboxImage

 

15.SlopeMask

 

16.TwoSidedTexturing

 

17.VectorDisplacement

 

18.WorldAlignedTexture_SeperateChannels

 

19.WorldAlignedTexture_Complex

 

20.WorldPositionBehindFromDepth_experimental

 

21.WorldPositionWithScale

 

22.ZWorldSpaceFlow

二十二.Utility

1.BoxMask-3D

二十三.Vector Ops

1.Fresnel_Function

二十四.Vectors

1.CameraVectorWithWPOOptions

二十五.VFX

1.AppendMany

二十六.Water

1.ComputeGerstnerWaves

 

2.GetDistortionUV

 

3.GetWaveTime

 

4.GetWaveData

 

5.SampleFluidSimulation

 

6.SetWaveAttributes

 

7.Water_Underside

 

8.WaterBodyData

 

9.WaterCaustics_GerstnerWaves

 

10.WaterCaustics_Static

 

11.WaterCaustics_SubUVAnimation

 

12.WaterCaustics_SubUVAnimation_Depth

 

13.WaterCaustics_Volumetric

 

14.WaterCaustics_Volumetric_Fluidsim

 

15.WaterCoefficientMask

 

16.WaterOpacityMaskFromDepth

 

17.WaterRiveFlowmaps

 

18.WaveDepthFalloff

 

19.WaveDepthFalloff_Overrides

 

20.WaveDistanceFieldReaction

 

21.WaveVelocityMask

 

22.WorldNormalBehindWater

 

23.WorldPositonBehindWater

二十七.Weater

1.Snow_Weather_Effects

 

2.Snow_Weather_Effects

 

3.Wet_Weather_Effects

 

4.Wet_Weather_Effects

二十八.World Position Offset

1.AlignMeshToTheCamera

 

2.AttachMeshToTheCamera

 

3.CameraOffset

 

4.CanopyCreator_Branches

 

5.CenterPivotAroundVector

 

6.ConstantScalebyDistance

 

7.FlipbookWind

 

8.GenerateASpline

 

9.MS_CanopyCreatorMeshExpansion

 

10.PivotAxis

 

11.RotateAboutWorldAxis_cheap

 

12.SimpleGrassWind

 

13.SplineBasedModelDeformation

 

14.SplineThicken

 

15.Sprite

 

16.StaticMeshMorphTargets

 

17.UVLayoutToWorldSpacePosition

 

18.Wind

二十九.WPO

1.ManualWorldToScreenUVsTransform

三十.不透明度

1.Chroma_Key_Alpha

 

2.SoftOpacity

三十一.世界位置偏移

1.OrthoFOV

三十二.世界场景位置偏移

1.FixRotateAboutAxisNormals

2.Gravity_WPO

 

3.ObjectPivotPoint

 

4.ObjectScale

 

5.Sprite_Capsule

 

6.Sprite_Ellipsoid

 

7.Sprite_TearDrop

三十三.体积

1.CloudSampleAttribute

 

2.VolumetricAdvancedMaterialInput

 

3.VolumetricAdvancedMaterialOutput

三十四.光照

1.PixelDepthOffset_Foliage

三十五.函数

1.MaterialFunctionCall

 

2.PreviousFrameSwitch

 

3.StaticBool

 

4.TextureObject

三十六.单位

1.Cm-to-Km

2.Km-to-Cm

三十七.参数

1.ChannelMaskParameter

2.CollectionParameter

3.CurveAtlasRowParameter

4.DynamicParameter

5.FontSampleParameter

6.MaterialAttributeLayers

 

7.RuntimeVirtualTextureSampleParameter

 

8.ScalarParameter

 

9.SpriteTextureSampler

 

10.StaticBoolParameter

 

11.StaticComponentMaskParameter

 

12.StaticSwitchParameter

 

13.TextureObjectParameter

 

14.TextureSampleParameter2D

 

15.TextureSampleParameter2DArray

 

16.TextureSampleParameter2DArray

 

17.TextureSampleParameterCube

 

18.TextureSampleParameterSubUV

 

19.TextureSampleParameterVolume

 

20.VectorParameter

三十八.反射

1.CustomReflectionVector

 

2.DistanceLimitedReflections

 

3.ViewAlignedReflection

 

4.WorldAlignedReflection

三十九.发色

1.HairColor

四十.向量

1.ActorPositionWS

 

2.CameraDirectionVector

 

3.CameraPositionWS

 

4.CameraVectorWithWPOOptions

 

5.CameraVectorWS

 

6.Constant2Vector

 

7.Constant3Vector

 

8.Constant4Vector

 

9.LightVector

 

10.ObjectBounds

 

11.ObjectOrientation

 

12.ObjectPositionWS

四十一.向量项

1.AppedVector

2.ComponentMask

 

3.CrossProduct

 

4.DeriveNormalZ

 

5.DotProduct

 

6.Normalize

 

7.Transform

 

8.TransformPosition

四十二.图像调整

 1.3ColorBlend

 

2.3PointLevels

 

3.CheapContrast

 

4.CheapContrast_RGB

 

5.Contrast_Preserve_Color

 

6.DeriveHDRfromLDR

 

7.HighPassFunction

 

8.HighPassTexture

 

9.HueShift

 

10.Luminosity_And_Color

 

11.RaiseBlackLevelsByPercentage

 

12.SCurve

 

13.SmoothThreshold

 

14.UnSharpMaskFunction

 

15.UnSharpMaskTexture

四十三.地形

 1.Landscape_Manual_UVW

 

2.LandscapeGrassOutput

 

3.LandscapeLayerBlend

 

4.LandscapeLayerCoords

 

5.LandscapeLayerSample

 

6.LandscapeLayerSwitch

 

7.LandscapeLayerWeight

 

8.LandscapePhysicalMaterialOutput

 

9.LandscapeVisibilityMask

四十四.坐标

1.1Dto2DIndex

 

2.1Dto3DIndex

 

3.2Dto1DIndex

 

4.3Dto1DIndex

 

5.ActorPositionWS

 

6.BlurSampleOffsets

 

7.BoundingBoxBased_0-1_UVW

 

8.CameraPositionWS

 

9.LightmapUVs

 

10.LocalPosition

 

11.LongLatToUV

 

12.MapARPassthroughCameraUV

 

13.ObjectAlignedVirtualPlaneCoordinates

 

14.ObjectOrientation

 

15.ObjectPositionWS

 

16.ObjectRadius

 

17.Panner

 

18.PanTextureCoordinateChannelfron-1ton+1

 

19.PanTextureCoordinateFrom-1toN+1

 

20.ParticlePositionWS

 

21.ParticleSubUVProperties

 

22.PixelNormalWS

 

23.Rotator

 

24.SampleSceneDepth

 

25.SceneTexelSize

 

26.ScreenPosition

 

27.ScreenResolution

 

28.TextureCoordinate 

 

29.UVBrickPatterns

30.UVRemap_0-1_ToRange

 

31.UVToLongLat

 

32.VertexNormalWS

 

33.VertexTangentWS

 

34.ViewSize

 

35.VirtualPlaneCoordinates

 

36.WorldPosition

 

37.WorldSpaceAlignedScreenCoordinates

四十五.大气

1.AtmosphericFogColor

四十六.天空

1.SkyAtmosphereAerialPerspective

 

2.SkyAtmosphereDistantLightScatteredLuminance

 

3.SkyAtmosphereLightDirection

 

4.SkyAtmosphereLightDiskLuminance

 

5.SkyAtmosphereLightIIuminance

 

6.SkyAtmosphereViewLuminance

四十七.头发属性

1.HairAttributes

四十八.字体

1.FontSample

 

2.FontSampleParameter

四十九.密度

1.BeersLaw

2.RayMarchHeightMap

五十.工具

1.添加变更路线节点

 

2.阴影通道切换

 

3.AntialiasedTextureMask

 

4.AtmosphericLightColor

 

5.AtmosphericLightVector

 

6.BentNormalCustomOutput

 

7.BlackBody

 

8.BoxMask-2D

 

9.BoxMask-3D

 

10.BumpOffset

 

11.ChannelMaskParameter

 

12.ClearCoatNormalCustomOutput

 

13.ConstantBiasScale

 

14.DDX

 

15.DDY

 

16.DepthFade

 

17.DepthOfFieldFunction

 

18.Desaturation

 

19.DFBox

 

20.Distance

 

21.DistanceFieldGradient

 

22.EyeAdaptation

 

23.FeatureLevelSwitch

 

24.Fresnel

 

25.GeneratedRoundRect

 

26.GIReplace

 

27.InverseLinearInterpolate

 

28.LightmassReplace

 

29.LinearInterpolate

 

30.MaterialProxyReplace

 

31.Noise

 

32.QualitySwitch

 

33.RayTracingQualitySwitch

 

34.ReflectionCapturePassSwitch

 

35.RotateAboutAxis

 

36.ShaderStageSwitch

 

37.ShadingPathSwitch

 

38.SmoothStep

 

39.SphereMask

 

40.Step

 

41.VectorNoise

 

42.VertexInterpolator

五十一.工具类

1.DecalDerivative

 

2.DecalLifetimeOpacity

 

3.DecalMipmapLevel

五十二.常量

1.Constant

 

2.Constant2Vector

 

3.Constant3Vector

 

4.Constant4Vector

 

5.DeltaTime

 

6.DistanceCullFade

 

7.ParticleColor

 

8.ParticleDirection

 

9.ParticleMotionBlurFade

 

10.ParticleRadius

 

11.ParticleRelativeTime

 

12.ParticleSize

 

13.ParticleSpeed

 

14.PerInstanceFadeAmount

 

15.PerInstanceRandom

 

16.PrecomputedAOMask

 

17.Time

 

18.TwoSidedSign

 

19.VertexColor

 

20.ViewProperty

 

五十三.数学

1.2dArrayLookupByIndex

 

2.Abs

 

3.Add

 

4.AddComponents

 

5.AngleBetweenVectors

 

6.AppendVector

 

7.Arccosine

 

8.ArccosineFast

 

9.Arcsine

 

10.ArcsineFast

 

11.Arctangent

 

12.Arctangent2

 

13.Arctangent2Fast

 

14.ArctangentFast

 

15.ArrangePointsEvenIyAroundABox

 

16.Ceil

 

17.Clamp

 

18.ComponentMask

 

19.Cosine

 

20.CreateThirdOrthogonalVector

 

21.CrossProduct

 

22.CylinderIntersection

 

23.DegreesToRadians

 

24.DeriveNormalZ_Function

 

25.Divide

 

26.DotProduct

 

27.Floor

 

28.Fmod

 

29.Frac

 

30.If

 

31.InverseLinearInterpolate

 

32.InverseTransformMatrix

 

33.LinearInterpolate

 

34.LinearSine

 

35.LineIntervalIntersection

 

36.Logarithm10

 

37.Logarithm2

 

38.MakeVectorsOrthogonal

 

39.Max

 

40.Min

 

41.Multiply

 

42.MultiplyAdd

 

43.Normalize

 

44.OneMinus

 

45.Pi

 

46.Power

 

47.ProjectVectorOntoPlane

 

48.QuadraticFormula

 

49.RadiansToDegrees

 

50.RayTracedSphere

 

51.RemapValueRange

 

52.RGBtoHSV

 

53.Round

 

54.SafeNormalize

 

55.Saturate

 

56.Sign

 

57.Sine

 

58.Sine_Remapped

 

59.SmoothCeil

 

60.SmoothStep

 

61.SquareRoot

 

62.Step

 

63.Subtract

 

64.SumOfAConsecutiveNumberSequence

 

65.Tangent

 

66.Transform3*3Matrix

 

67.TransformToClipSpace

 

68.Truncate

 

69.UnpackNormalFromFloat

 

70.VectorToRadialValue

五十四.杂项

 1.3ColorBlend

 

2.3dParticleOpacity

 

3.3DSandMayaUVCoordinates

 

4.3PointLevels

 

5.AbberatedBlur-Texture

 

6.AddComponents

 

7.AlignFacingParticlesByVelocity2D

 

8.AlignMeshToTheCamera

 

9.AlphaOffset

 

10.Aluminium_M_Att

 

11.AppendMany

 

12.AttachMeshToTheCamera

 

13.BakedDisplacement

 

14.BellCurve

 

15.BitMask

 

16.Blend_ColorBurn

 

17.Blend_ColorDodge

 

18.Blend_Darken

 

19.Blend_Difference

 

20.Blend_Exclusion

 

21.Blend_HardLight

 

22.Blend_Lighten

 

23.Blend_LinearBurn

 

24.Blend_LinearDodge

 

25.Blend_LinearLight

 

26.Blend_Oerlay

 

27.Blend_PinLight

 

28.Blend_Screen

 

29.Blend_SoftLight

 

30.BlendAngleCorrectedNormals

 

31.BlurSampleOffsets

 

32.BoundingBoxBased_0-1_UVW

 

33.BoxIntersection

 

34.BoxMask-2D

 

35.BoxMask-3D

 

36.BreakOutFloat2Components

 

37.BreakOutFloat3Components

 

38.BreakOutFloat4Components

 

39.BumpOffset_advanced

 

40.CalcLightsourceAngle

 

41.CameraDepthFade

 

42.CameraDirectionVector

 

43.CameraOffset

 

44.CameraVectorWithWPOOptions

 

45.CameraWorldBlend

 

46.CanopyCreator_Branches

 

47.CellularFlakes

 

48.CenterPivotAroundVector

 

49.CheapContrast

 

50.CheapContrast_RGB

 

51.CheckerPattern

 

52.ComponentBasisVectors

 

53.ComponentPivotLocation

 

54.ComponentWise_SphereMask

 

55.Compute3DDeriv

 

56.ComputeFilterWidth

 

57.ComputeMipLevel

 

58.ConstantScalebyDistance

 

59.Copper_M_Att

 

60.CreateThirdOrthogonalVector

 

61.CurlFrom3DDeriv

 

62.CustomReflectionVector

 

63.CustomRotator

 

64.CylindricalUVs

 

65.DebugFloat2Values

 

66.DebugFloat3Values

 

67.DebugFloat4Values

 

68.DebugScalalrValues

 

69.DebugTimeSine

 

70.DepthFromWorldPosition

 

71.DeriveHDRfromLDR

 

72.DeriveNormalZ_Function

 

73.DeriveTangentBasis

 

74.DetailTexturing

 

75.DFBox

 

76.DiamondGradient

 

77.Distance_Blend

 

78.DitherTemporalAA

 

79.DrawLine-2D

 

80.DrawLine-3D

 

81.DynamicBranch

 

82.DynamicNormalFromDistanceField

 

83.Ellipsoid-ConeShadow-Texture

 

84.EncodeVolumeCoordinates

 

85.EncodeVolumeCoordinates_Tiling

 

86.ExponentialDensity

 

87.FixRotateAboutAxisNormals

 

88.FlattenNormal

 

89.FlipBook

 

90.FlipBook_MotionVectors

 

91.FlipbookWind

 

92.FlowMaps

 

93.FlowMaps_Simple

 

94.FlowMaps_UV1

 

95.FluidBoundary_2D

 

96.FluidBoundary_3D

 

97.FoliageScaleFactor

 

98.FoliageZRotation

 

99.FOV

 

100.Fresnel_Function

 

101.FuzzyShading

 

102.GenerateASpline

 

103.GenerateBand

 

104.GenerateOffsetBands

 

105.GeneratedRoundRect

 

106.GetAmbientCubemapIntensity

 

107.GetAmbientCubemapTint

 

108.GetAmbientMapRow

 

109.GetUserInterfaceUV

 

110.GradFrom3DDeriv

 

111.GradientMap_Multi

 

112.GradientMap_Multi_TexObjSamplerType

 

113.HalfFloatToInt

 

114.HeightLerp

 

115.HeightLerpWithTwoHeightMaps

 

116.HighPrecisionWorldPosTextureSampling

 

117.HueShift

 

118.Imposter_MotionVectors

 

119.ImposterUVs

 

120.Imscattering_LUT

 

121.IntToHalfFloat

 

122.InverseTransformMatrix

 

123.Lerp_3Color

 

124.Lerp_Multiple_Float

 

125.Lerp_Multiple_Float2

 

126.Lerp_Multiple_Float3

 

127.Lerp_Multiple_Float4

 

128.Lerp_ScratchGrime

 

129.Lerp_ScratchGrime2

 

130.LineraGradient

 

131.LinearSine

 

132.LineIntervalIntersection

 

133.LocalAlignedTexture

 

134.LocalAlignedTexture_TransformedWorldSpace

 

135.LocalPosition

 

136.LongLatToUV

 

137.LumensFromLightSource

 

138.MakeFloat2

 

139.MakeFloat3

 

140.MakeFloat4

 

141.MakeVectorsOrthogonal

 

142.MatLayerBlend_AddWorldPositionOffset

 

143.MatLayerBlend_AO

 

144.MatLayerBlend_BakedNormal

 

145.MatLayerBlend_BakedNormal_SimpleAdd

 

146.MatLayerBlend_BakedAngleCorrectedNormals

 

147.MatLayerBlend_BreakBaseColor

 

148.MatLayerBlend_BreakNormal

 

149.MatLayerBlend_BreakOpacity

 

150.MatLayerBlend_Decal

 

151.MatLayerBlend_Decal_UV3

 

152.MatLayerBlend_Emissive

 

153.MatLayerBlend_LightmassReplace

 

154.MatLayerBlend_ModulateRoughness

 

155.MatLayerBlend_ModulateSpecular

 

156.MatLayerBlend_Multiply

 

157.MatLayerBlend_MultiplyBaseColor

 

158.MatLayerBlend_NormalBlend

 

159.MatLayerBlend_NormalFlatten

 

160.MatLayerBlend_OverrideBaseColor

 

161.MatLayerBlend_OverrideDisplacement

 

162.MatLayerBlend_OverrideMetaIness

 

163.MatLayerBlend_OverrideOpacity

 

164.MatLayerBlend_OverrideOpacityMask

 

165.MatLayerBlend_OverrideSubSurface

 

166.MatLayerBlend_OverrrideWorldPositionOffset

 

167.MatLayerBlend_ReplaceNormals

 

168.MatLayerBlend_RoughnessOverride

 

169.MatLayerBlend_SeparateNormalandColorClamps

 

170.MatLayerBlend_Simple

 

171.MatLayerBlend_Stain

 

172.MatLayerBlend_Standard

 

173.MatLayerBlend_StandardWithDisplacement

 

174.MatLayerBlend_StandardWithMaskEdgeTine

 

175.MatLayerBlend_TenLayerBlend

 

176.MatLayerBlend_Tint

 

177.MatLayerBlend_TintAllChannels

 

178.MatLayerBlend_TopNormal

 

179.MetallicShading

 

180.MF_EDF_SampleTexel_CustomPass

 

 181.MF_EDF_SampleTexel_MainPass

 

182.MF_FakeSpecular

 

183.MF_FlipBook

 

184.MF_NormalStrength_WS

 

185.MF_NormalStrength_WS

 

186.MF_RotateVector_90

 

187.MF_Simulation_Caustics_Test

 

188.MotionBlur-Texture

 

189.MS_CanopyCreatorMeshExpansion

 

190.MS_MultiNormal_UVnormals

 

191.MS_MultiNormal_VertexColorNormals

 

192.MS_SequencePainter_Sequence

 

193.MS_SequencePainter_SequenceFlipbook

 

194.MultiplyAdd

 

195.MultiplyVectorWithQuaternion

 

196.NormalFromFunction

 

197.NormalFromHeightmap

 

198.NormalFromHeightChaos

 

199.ObjectLocalBounds

 

200.ObjectPivotPoint

 

201.ObjectScale

 

202.ObjectSpaceFalloff

 

203.OffsetAndScaleTo1

 

204.OrthoFOV

 

205.PackedDistanceField

 

206.PackedDistanceField

 

207.PanTextureCoordinateChannelfrom-1ton+1

 

208.PanTextureCoordinateFrom-1toN+1

 

209.ParallaxOcclusionMapping

 

210.ParticleDOF

 

211.PassThrough

 

212.PerturbNormalHQ

 

213.Pi

 

214.PivotAxis

 

215.PixelDepthOffset_Foliage

 

216.PixelInWorldUnits

 

217.PlotFunctionOnGraph

 

218.PlotFunctionOnGraph_Derivative

 

219.PlotFunctionOnGraph_Setup_Input

 

220.PointSampledUVs

 

221.Prepare3DDeriv

 

222.PreparePerturbNormalHQ

 

223.RadialGradientExponential

 

224.RaiseBlackLevelsByPercentage

 

225.RayTracedSphere

 

226.Refract

 

227.Remap

 

228.RemapDistribution

 

229.RGBtoHSV

 

230.RGBtoHSV

 

231.RotateAboutWorldAxis_cheap

 

232.RotateAboutWorldAxis_cheap

 

233.Round

 

234.SafeNormalize

 

235.SampleSceneDepth

 

236.ScaleUVsAroundPoint

 

237.ScaleUVsByCenter

 

238.SceneTextureAverage

 

239.SchlickPhase

 

240.ScreenAlignedPixelToPixelUVs

 

241.ScreenAlignedUVs

 

242.ScreenResolution

 

243.SCurve

 

244.SimForceCapsule

 

245.SimpleGrassWind

 

246.SimplifieldFlakes

 

247.Sine_Remapped

 

248.SkyAtmosphereImage

 

249.SkyboxImage

 

250.SlopeMask

 

251.SmoothCurve

 

252.SmoothStep

 

253.SmoothThreshold

 

254.SoftOpacity

 

255.SpeedTreeColorVariation

 

256.Sphere_AO

 

257.Sphere-ConeShadow-Texture

 

258.SphereGradient-2D

 

259.SphereGradient-3D

 

260.Spherical-Cap-Intersection

 

261.SpiralBlur-SceneTexture

 

262.SpiralBlur-SceneTexture

 

263.SpiralBlur-Texture

 

264.SpiralBlur-Texture

 

265.SplineBasedModelDeformation

 

266.SplineThicken

 

267.SplitComponents

 

268.Sprite

 

269.StaticMeshMorphTargets

 

270.SteppingPannerTime

 

271.SubUV_Function

 

272.SubUV_Function_MipDerivative

 

273.SumOfAConsecutiveNumberSequence

 

274.Swizzle

 

275.TangentBasis

 

276.TextureCropping

 

277.TextureOffsetSamples

 

278.TimeWithSpeedVariable

 

279.Transform3x3Matrix

 

280.TransformImposterNormals

 

281.TransformNormals_Tangent_to_Vertex

 

282.TransformToClipSpace

 

283.TransformToZVector

 

284.TriplanarCameraVector

 

285.TriplanarMapping

 

286.TwoSidedTexturing

 

287.UnpackNormalFromFloat

 

288.UnwrapUVsForRender

 

289.UVBrickPatterns

 

290.UVLayoutToWorldSpacePosition

 

291.UVRemap_0-1_ToRange

 

292.UVToLongLat

 

293.ValueStep

 

294.VectorDisplacement

 

295.VectorLength

 

296.VectorToRadialValue

 

297.ViewAlignedReflection

 

298.VirtualPlaneCoordinates

 

299.VolumeEdgeMask

 

300.VolumeOffsetSamples

 

301.VolumeOffsetSamples_3D

 

302.VolumeOffsetSamples_Simple

 

303.VolumeTextureFunction

 

304.VolumeTextureFunction_NoZBlend

 

305.VolumeTextureFunction_Tiling

 

306.Wind

 

307.WorldAlignedBlend

 

308.WorldAlignedNormal

 

309.WorldAlignedNormal_HQ

 

310.WorldAlignedReflection

 

311.WorldAlignedTexture

 

312.WorldAlignedTexture_Landmass

 

313.WorldAlignedTexture_MipBias

 

314.WorldAlignedTexture_SeperateChannels

 

315.WorldAlignedTextures_Complex

 

316.WorldCoordinate3Way

 

317.WorldPosition-XY

 

318.WorldPositionBehindFromDepth_experimental

 

319.WorldPositionBehindTranslucency

 

320.WorldPositionWithScale

 

321.WorldUnitsInPixel

 

322.ZWorldSpaceFlow

五十五.材质图层混合

1.MatLayerBlend_AddWorldPositionOffset

 

2.MatLayerBlend_AO

 

3.MatLayerBlend_BakedNormal

 

4.MatLayerBlend_BakedNormal_SimpleAdd

 

5.MatLayerBlend_BlendAngleCorrectedNormals

 

6.MatLayerBlend_BreakBaseColor

 

7.MatLayerBlend_BreakNormal

 

8.MatLayerBlend_Decal

 

9.MatLayerBlend_Decal_UV3

 

10.MatLayerBlend_Emissive

 

11.MatLayerBlend_LightmassReplace

 

12.MatLayerBlend_ModulateRoughness

 

13.MatLayerBlend_ModulateSpecular

 

14.MatLayerBlend_ModulateSpecular

 

15.MatLayerBlend_Multiply

 

16.MatLayerBlend_MultiplyBaseColor

 

17.MatLayerBlend_NormalBlend

 

18.MatLayerBlend_NormalFlatten

 

19.MatLayerBlend_OverrideBaseColor

 

20.MatLayerBlend_OverrideDisplacement

 

21.MatLayerBlend_OverrideMetaIness

 

22.MatLayerBlend_OverrideOpacity

 

23.MatLayerBlend_OverrideOpacityMask

 

24.MatLayerBlend_OverrideSubSurface

 

25.MatLayerBlend_OverrideWorldPositionOffset

 

26.MatLayerBlend_ReplaceNormals

 

27.MatLayerBlend_RoughnessOverride

 

28.MatLayerBlend_SeparateNormalandColorClamps

 

29.MatLayerBlend_Simple

 

30.MatLayerBlend_Stain

 

31.MatLayerBlend_Standard

 

32.MatLayerBlend_StandardWithDisplacement

 

33.MatLayerBlend_StandardWithMaskEdgeTint

 

34.MatLayerBlend_TenLayerBlend

 

35.MatLayerBlend_Tint

 

36.MatLayerBlend_TintAllChannels

 

37.MatLayerBlend_TopNormal

五十六.材质属性

1.BlendMaterialAttributes

 

2.BreakMaterialAttributes

 

3.GetMaterialAttributes

 

4.MakeMaterialAttributes

 

5.MaterialAttributeLayers

 

6.SetMaterialAttributes

五十七.枢轴绘制器

1.PivotPainter_HierarchyData

 

2.PivotPainter_PerObjectData

 

3.PivotPainter_PerObjectFoliageData

 

4.PivotPainter_TreeData

五十八.枢轴绘制器2

1.ms_PivotPainter2_CalculateMeshElementIndex

 

2.ms_PivotPainter2_Decode8BitAlphaAxisExtent

 

3.ms_PivotPainter2_DecodeAxisVector

 

4.ms_PivotPainter2_DecodePosition

 

5.ms_PivotPainter2_ReturnParentTextureInfo

 

6.ms_PivotPainter2_UnpackIntegerAsFloat

 

7.PivotPainter2FoliageShader

五十九.梯度

1.DiamondGradient

 

2.GetGradientMapRow

 

3.GradientMap_Multi

 

4.GradientMap_Multi_TexObjSamplerType

 

5.LinearGradient

 

6.RadialGradientExponential

 

7.SmoothCurve

 

8.ValueStep

六十.植物

1.PixelDepthOffset_Foliage

六十一.水

1.SceneDepthWithoutWater

 

2.SingleLayerWaterMaterialOutput

六十二.法线

1.BlendAngleCorrectedNormals

六十三.深度

1.DepthFade

 

2.DepthFromWorldPosition

 

3.PixelDepth

 

4.SceneDepth

六十四.混合

1.Blend_ColorBurn

 

2.Blend_ColorDodge

 

3.Blend_Darken

 

4.Blend_Difference

 

5.Blend_Exclusion

 

6.Blend_HardLight

 

7.Blend_Lighten

 

8.Blend_LinearBurn

 

9.Blend_LinearDodge

 

10.Blend_LinearLight

 

11.Blend_Overlay

 

12.Blend_PinLight

 

13.Blend_Screen

 

14.Blend_SoftLight

 

15.Lerp_ScratchGrime

 

16.Lerp_ScratchGrime2

六十五.渲染到纹理

1.TransformImposterNormals

六十六.用户界面

1.GetUserInterfaceUV

六十七.着色

1.AxisAlignedFresnel

 

2.CalcLightsourceAngle

 

3.Ellipsoid-ConeShadow-Texture

 

4.FuzzyShading

 

5.FuzzyShadingGrass

 

6.MetallicShading

 

7.Sphere_AO

 

8.Sphere-ConeShadow-Texture

 

9.Spherical-Cap-Intersection

六十八.着色模型

1.ShadingModel

六十九.立方体贴图

1.InteriorCubemap

 

2.LongLatToUV

 

3.UVToLongLat

七十.粒子

1.3dParticleOpacity

 

2.Distance_Blend

 

3.DynamicParameter

 

4.ParticleColor

 

5.ParticleMacroUV

 

6.ParticleMotionBlurFade

 

7.ParticlePositionWS

 

8.ParticleRadius

 

9.ParticleRandom

 

10.ParticleRelativeTime

 

11.ParticleSize

 

12.ParticleSizeByPixelUnits

 

13.ParticleSpeed

 

14.ParticleSubUV

 

15.ParticleSubUVProperties

 

16.SphericalParticleOpacity

 

17.TextureSampleParameterSubUV

七十一.纹理

1.3DSandMayaUVCoordinates

 

2.AbberatedBlur-Texture

 

3.BitMask

 

4.BrickAndTileUVs

 

5.BumpOffset_advanced

 

6.CameraWorldBlend

 

7.CustomRotator

 

8.CylindricalUVs

 

9.DetailTexturing

 

10.FlattenNormal

 

11.FlowMaps

 

12.Flowmaps_2D

 

13.Flowmaps_3D

 

14.FlowMaps_Simple

 

15.FlowMaps_UV1

 

16.FontSample

 

17.FontSampleParameter

 

18.HeightLerp

 

19.HeightLerpWithTwoHeightMaps

 

20.HighPrecisionWorldPosTextureSampling

 

21.LocalAlignedTexture

 

22.LocalAlignedTexture_TransformedWorldSpace

 

23.MotionBlur-Texture

 

24.PackedDistanceField

 

25.ParallaxOcclusionMapping

 

26.ParticleSubUV

 

27.SceneColor

 

28.SceneTexture

 

29.ScreenAlignedPixelToPixelUVs

 

30.ScreenAlignedUVs

 

31.SkyAtmosphereImage

 

32.SkyboxImage

 

33.SlopeMask

 

34.SpiraBlur-SceneTexture

 

35.SpiralBlur-Texture

 

36.SpriteTextureSampler

 

37.SteppingPannerTime

 

38.StretchGradient

 

39.SubUV_Function

 

40.SubUV_Function_MipDerivative

 

41.Texture_Bombing

 

42.Texture_Bombing_POM

 

43.TextureCropping

 

44.TextureObject

 

45.TextureObjectParameter

 

46.TextureProperty

 

47.TextureSample

 

48.TextureSampleParameter2D

 

49.TextureSampleParameter2DArray

 

50.TextureSampleParameterCube

 

51.TextureSampleParameterSubUV

 

52.TextureSampleParameterVolume

 

53.TextureVariation

 

54.TriplanarCameraVector

 

55.TwoSidedTexturing

 

56.UVCropping

 

57.VectorDisplacement

 

58.WorldAlignedNormal

 

59.WorldAlignedNromal_HQ

 

60.WorldAlignedTexture

 

61.WorldAlignedTexture_Landmass

 

62.WorldAlignedTexture_MipBias

 

63.WorldAlignedTexture_SeperateChannels

 

64.WorldAlignedTextures_Complex

 

65.WorldCoordinate3Way

 

66.WorldPositionBehindFromDepth_experimental

 

67.WorldPositionBehindTranslucency

 

68.WorldPositionWithScale

 

69.ZWorldSpaceFlow

七十二.自定义

 

1.Custom

 

2.PerInstanceCustomData

 

3.TangentOutput

七十三.色度抠像

1.DiffColorKeyerErodeSinglePass

 

2.MF_Chromakeyer

七十四.薄半透明

1.ThinTranslucentMaterialOutput

七十五.虚拟纹理

1.RuntimeVirtualTextureOutput

 

2.RuntimeVirtualTextureReplace

 

3.RuntimeVirtualTextureSample

 

4.RuntimeVirtualTextureSampleParameter

 

5.VirtualTextureFeatureSwitch

七十六.调试

1.DebugBinaryValues-Float

 

2.DebugBinaryValues-Int

 

3.DebugFloat2Values

 

4.DebugFloat3Values

 

5.DebugFloat4Values

 

6.DebugOnOff

 

7.DebugScalarValues

 

8.DebugTimeSine

七十七.贴花

1.StaticMeshDecal_Function

 

七十八.距离场

1.DistanceField_Capsule

 

2.DistanceField_Cylinder

 

3.DistanceField_Intersection

 

4.DistanceField_Sphere

 

5.DistanceField_Subtract

 

6.DistanceField_Union

 

7.RayTraceSphereFalloff

七十九.过程

1.GenerateBand

 

2.GeneratedOffsetBands

 

3.NormalFromFunction

 

4.NormalFromHeightmap

 

5.NormalFromHeightmapChaos

 

6.ObjectSpaceFalloff

八十.遮罩

1.ThresholdWithRange

八十一.颜色

1.Desaturation

 

2.LinearTosRGB

 

3.sRGBToLinear

八十二.Sobol

 

八十三.TemporalSobol

 

八十四.UnpackDirection

原文地址:https://www.cnblogs.com/k5bg/p/14981328.html