Unity Property Dependency Injection

Unity的属性依赖注入不同于构造函数的默认注入,它需要显示为被注入的属性添加DependencyAttribute。

 1 public sealed class MyObject
 2 {
 3   public MyObject() { }
 4 
 5   [Dependency]
 6   public IMyInterface MyInterface { get; set; }
 7 
 8   public IMyInterface2 MyInterface2 { get; set; }
 9 }
10 
11 IUnityContainer unityContainer = new UnityContainer();
12 
13 unityContainer.RegisterType<IMyInterface, MyInterfaceImpl>();
14 unityContainer.RegisterType<IMyInterface2, MyInterface2Impl>();
15 
16 MyObject myObject = unityContainer.Resolve<MyObject>();

MyObject的MyInterface属性被注入了MyInterfaceImpl,但是MyInterface2属性由于没有DependencyAttribute则不被注入。Unity还提供了OptionalDependencyAttribute,当某个属性依赖的类型没有被注册或者注入失败时,属性的值为null。

1 public sealed class MyObject
2 {
3   [OptionalDependency]
4   public IMyInterface MyInterface { get; set; }
5 
6   [Dependency]
7   public IMyInterface2 MyInterface2 { get; set; }
8 }

如果IMyInterface2没有被注册映射当创建MyObject时则会抛出异常,而IMyInterface则不会。在一些情况下往往希望某个属性只有getter而没有setter,或者setter只有在第一次注入时可以使用,之后属性的值就不应该被修改。比如MyObject的两个属性应该只有getter。这个时候建议使用Lazy<T>和Unity Resolve的Func<T>或者通过构造函数注入。

 1 public static class AppDomainUnity
 2 {
 3   public static readonly IUnityContainer Instance = new UnityContainer();
 4 }
 5 
 6 public sealed class MyObject
 7 {
 8   private Lazy<IMyInterface> m_myInterface;
 9   private Lazy<IMyInterface2> m_myInterface2;
10 
11   public MyObject()
12   {
13     m_myInterface = new Lazy<IMyInterface>(AppDomainUnity.Instance.Resolve<Func<IMyInterface>>());
14     m_myInterface2 = new Lazy<IMyInterface2>(AppDomainUnity.Instance.Resolve<Func<IMyInterface2>>());
15   }
16 
17 public IMyInterface MyInterface
18 {
19   get { return m_myInterface.Value; }
20 }
21 
22 public IMyInterface2 MyInterface2
23 {
24   get { return m_myInterface2.Value; }
25 }
26 }
27 
28 IUnityContainer unityContainer = AppDomainUnity.Instance;
29 
30 unityContainer.RegisterType<IMyInterface, MyInterfaceImpl>();
31 unityContainer.RegisterType<IMyInterface2, MyInterface2Impl>();
32 
33 MyObject myObject = unityContainer.Resolve<MyObject>();
原文地址:https://www.cnblogs.com/junchu25/p/2631561.html