Unity的依赖注入

Unity允许在构造一个类型实例时对constructor、property、method进行依赖注入。比如ILogger的实现类型MyLogger有一个属性LogWritter,类型是TextWriter。它依赖一个名为LogWriter的类型注册,ILogger和MyLogger的定义如下:

1 public interface ILogger
2 {
3   TextWriter LogWriter { get; }
4 }
5 
6 public sealed class MyLogger : ILogger
7 {
8   public TextWriter LogWriter { get; set; }
9 }

首先注册一个名为LogWriter的类型:

<unity xmlns=”http://schemas.microsoft.com/practices/2010/unity”>
  <assembly name=”mscorlib, 2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089″ />

  <container>
    <register name=”LogWriter” type=”System.IO.TextWriter” mapTo=”System.IO.StringWriter”>
      <constructor />
    </register>
  </container>
</unity>

再注册ILogger和它的实现:

<register type=”UnityTest3.ILogger, UnityTest3″ mapTo=”UnityTest3.MyLogger, UnityTest3″ />

现在为MyLogger添加property LogWriter的依赖,设置dependencyName为LogWriter、dependencyType为System.IO.TextWriter:

<register type=”UnityTest3.ILogger, UnityTest3″ mapTo=”UnityTest3.MyLogger, UnityTest3″>
  <property name=”LogWriter” dependencyName=”LogWriter” dependencyType=”System.IO.TextWriter” />
</register>

编写代码获取ILogger:

1 IUnityContainer unityContainer = new UnityContainer();
2 unityContainer.LoadConfiguration();
3 
4 ILogger logger = unityContainer.Resolve<ILogger>();

 

 

 

原文地址:https://www.cnblogs.com/junchu25/p/2631527.html