ViewConfiguration.getScaledTouchSlop () 用法

getScaledTouchSlop是一个距离,表示滑动的时候,手的移动要大于这个距离才开始移动控件。如果小于这个距离就不触发移动控件,如viewpager就是用这个距离来判断用户是否翻页

ViewConfiguration滑动参数设置类:

/**
* 包含了方法和标准的常量用来设置UI的超时、大小和距离
*/
public class ViewConfiguration {
  
    // 设定水平滚动条的宽度和垂直滚动条的高度,单位是像素px
    private static final int SCROLL_BAR_SIZE = 10;

    //定义滚动条逐渐消失的时间,单位是毫秒
    private static final int SCROLL_BAR_FADE_DURATION = 250;

    // 默认的滚动条多少秒之后消失,单位是毫秒
    private static final int SCROLL_BAR_DEFAULT_DELAY = 300;

    // 定义边缘地方褪色的长度
    private static final int FADING_EDGE_LENGTH = 12;

    //定义子控件按下状态的持续事件
    private static final int PRESSED_STATE_DURATION = 125;

    //定义一个按下状态转变成长按状态的转变时间
    private static final int LONG_PRESS_TIMEOUT = 500;

    //定义用户在按住适当按钮,弹出全局的对话框的持续时间
    private static final int GLOBAL_ACTIONS_KEY_TIMEOUT = 500;

    //定义一个touch事件中是点击事件还是一个滑动事件所需的时间,如果用户在这个时间之内滑动,那么就认为是一个点击事件
    private static final int TAP_TIMEOUT = 115;

    /**
    * Defines the duration in milliseconds we will wait to see if a touch event
    * is a jump tap. If the user does not complete the jump tap within this interval, it is
    * considered to be a tap.
    */
    //定义一个touch事件时候是一个点击事件。如果用户在这个时间内没有完成这个点击,那么就认为是一个点击事件
    private static final int JUMP_TAP_TIMEOUT = 500;

    //定义双击事件的间隔时间
    private static final int DOUBLE_TAP_TIMEOUT = 300;

    //定义一个缩放控制反馈到用户界面的时间
    private static final int ZOOM_CONTROLS_TIMEOUT = 3000;

    /**
    * Inset in pixels to look for touchable content when the user touches the edge of the screen
    */
    private static final int EDGE_SLOP = 12;

    /**
    * Distance a touch can wander before we think the user is scrolling in pixels
    */
    private static final int TOUCH_SLOP = 16;

    /**
    * Distance a touch can wander before we think the user is attempting a paged scroll
    * (in dips)
    */
    private static final int PAGING_TOUCH_SLOP = TOUCH_SLOP * 2;

    /**
    * Distance between the first touch and second touch to still be considered a double tap
    */
    private static final int DOUBLE_TAP_SLOP = 100;

    /**
    * Distance a touch needs to be outside of a window's bounds for it to
    * count as outside for purposes of dismissing the window.
    */
    private static final int WINDOW_TOUCH_SLOP = 16;

    //用来初始化fling的最小速度,单位是每秒多少像素
    private static final int MINIMUM_FLING_VELOCITY = 50;

    //用来初始化fling的最大速度,单位是每秒多少像素
    private static final int MAXIMUM_FLING_VELOCITY = 4000;

    //视图绘图缓存的最大尺寸,以字节表示。在ARGB888格式下,这个尺寸应至少等于屏幕的大小
    @Deprecated
    private static final int MAXIMUM_DRAWING_CACHE_SIZE = 320 * 480 * 4; // HVGA screen, ARGB8888
    //flings和scrolls摩擦力度大小的系数
    private static float SCROLL_FRICTION = 0.015f;

    /**
    * Max distance to over scroll for edge effects
    */
    private static final int OVERSCROLL_DISTANCE = 0;

    /**
    * Max distance to over fling for edge effects
    */
    private static final int OVERFLING_DISTANCE = 4;
}
原文地址:https://www.cnblogs.com/jiuyi/p/6092323.html