在cocos2dx 2.x FPS 等参数

//    1.最上面一行是指的当前场景的渲染批次。(简单理解为需要渲染多少个贴图出来)

//    2.中间一行是渲染每一帧需要的时间。

//    3.最下行就是大家熟悉的FPS。

 

bool AppDelegate::applicationDidFinishLaunching()

{

    // initialize director

    CCDirector *pDirector = CCDirector::sharedDirector();

    pDirector->setOpenGLView(CCEGLView::sharedOpenGLView());

 

    CCSize screenSize = CCEGLView::sharedOpenGLView()->getFrameSize();

 

    CCSize designSize = CCSizeMake(480, 320);

    

    if (screenSize.height > 320)

    {

        CCSize resourceSize = CCSizeMake(960, 640);

        CCFileUtils::sharedFileUtils()->setResourceDirectory("hd");

        pDirector->setContentScaleFactor(resourceSize.height/designSize.height);

    }

 

    CCEGLView::sharedOpenGLView()->setDesignResolutionSize(designSize.width, designSize.height,kResolutionNoBorder);

 

    // 

    pDirector->setDisplayStats(true);//设置false 就会显示了

    // set FPS. the default value is 1.0/60 if you don't call this

    pDirector->setAnimationInterval(1.0 / 60);

 

    CCScene * pScene = CCScene::create();

    CCLayer * pLayer = new TestController();

    pLayer->autorelease();

 

    pScene->addChild(pLayer);

    pDirector->runWithScene(pScene);

 

    return true;

}

 

想要往下看的话  void showStats(); void calculateMPF() 可以看看这些方法 

    CCLabelTTF *m_pFPSLabel;

    CCLabelTTF *m_pSPFLabel;

    CCLabelTTF *m_pDrawsLabel;
原文地址:https://www.cnblogs.com/jiackyan/p/3019928.html