马赛克效果

/// <summary>
       
/// 马赛克效果
       
///原理:确定图像的随机位置点和确定马赛克块的大小,然后马赛克块图像覆盖随机点即可.
       
/// </summary>
       
/// <param name="m_Iimage"></param>
       
/// <param name="val">分割成val*val像素的小区块</param>
        public Image MaSaiKe(Image m_PreImage , int val)
        {
            Bitmap MyBitmap
= new Bitmap(m_PreImage);
           
if (MyBitmap.Equals(null))
            {
               
return null;
            }
           
int iWidth = MyBitmap.Width;
           
int iHeight = MyBitmap.Height;
           
int stdR , stdG , stdB;
            stdR
= 0;
            stdG
= 0;
            stdB
= 0;
            BitmapData srcData
= MyBitmap.LockBits(new Rectangle(0 , 0 , iWidth , iHeight) ,
            ImageLockMode.ReadWrite , PixelFormat.Format24bppRgb);
           
unsafe
            {
               
byte* point = (byte*)srcData.Scan0.ToPointer();
               
for (int i = 0; i < iHeight; i++)
                {
                   
for (int j = 0; j < iWidth; j++)
                    {
                       
if (i % val == 0)
                        {
                           
if (j % val == 0)
                            {
                                stdR
= point[2];
                                stdG
= point[1];
                                stdB
= point[0];
                            }
                           
else
                            {
                                point[
0] = (byte)stdB;
                                point[
1] = (byte)stdG;
                                point[
2] = (byte)stdR;
                            }
                        }
                       
else
                        {
                           
//复制上一行 
                            byte* pTemp = point - srcData.Stride;
                            point[
0] = (byte)pTemp[0];
                            point[
1] = (byte)pTemp[1];
                            point[
2] = (byte)pTemp[2];
                        }
                        point
+= 3;
                    }
                    point
+= srcData.Stride - iWidth * 3;
                }
                MyBitmap.UnlockBits(srcData);
            }
           
return MyBitmap;
        }
原文地址:https://www.cnblogs.com/jhabb/p/2015816.html