加载

Unity加载模块深度解析(纹理篇)

https://blog.uwa4d.com/archives/LoadingPerformance_Texture.html

[Unity优化]UWA性能诊断与优化

https://blog.csdn.net/husheng0/article/details/71156465

Unity3D 5.3 新版AssetBundle使用方案及策略

https://www.cnblogs.com/murongxiaopifu/p/5629415.html

https://www.cnblogs.com/lancidie/p/5878782.html

AssetBundle使用注意

 https://blog.csdn.net/llj1985/article/details/51314384
 

Unity5-ABSystem(五):AssetBundle内存

https://blog.csdn.net/lodypig/article/details/51879702

Unity5.4 Assetbundles官方说明二(AssetBundle压缩与解压)

https://blog.csdn.net/u010377179/article/details/52922712

原文地址:https://www.cnblogs.com/javalzy/p/8807619.html