关于线程的停止和挂起

在用线程的时候经常要启动和挂起,原来d7的时候可以用resume和suspend(但是,建议不要用这2个方法,因为这2个方法在操作系统层面会造成死锁),现在版本的TThread里已经把这2个方法声明为deprecated(我用的是xe2,具体不知道从哪个版本起)。原来在D7的时候要挂起线程,也没用suspend,也是自己实现。

参考置顶帖(现在好象没了,只有推荐了,见 http://bbs.csdn.net/topics/360046056 ),主要是参考它的退出线程方法,写了个"通用"线程。

注:实际也不通用,我的情况是通用于主从方式的数据采集,某些系统资源,比如串口什么的,数据采集线程和主线程共用,也就是一般情况下,数据采集线程通过串口循环不断采集下位机的数据,当需要时,主线程可以挂起数据采集线程,让出资源(串口)供主线程用。

数据采集线程中,资源(串口)占用时候时间有长有短,长的时候可能数秒,主线程发出挂起命令后,采集线程不一定马上结束工作,因而要判断采集线程是否真正完成了"工作",主线程是否可以用资源(串口)了,这里就有一个等待采集线程工作完成的问题。

代码用起来虽然没发现有什么问题,不过感觉有点别扭,等待以后改进了


unit unHardWorkThread;

interface

uses
  Winapi.Windows, Winapi.Messages, System.Classes, System.SysUtils, System.SyncObjs,
  unGeneral;

const
  WM_QUIT_HARD_THREAD = WM_USER + 301;
  DELAY_TIME_MIN      = 10;

type
  THardWorkThread = class(TThread)
  private
    FQuitEvent:TEvent;                              //退出线程
    FSuspendEvent:TEvent;                           //挂起线程事件,有信号表示正在工作,无信号表示已经挂起
    FWorkEvent:TEvent;                              //正在工作事件
    FPIsInterrupt:PBoolean;                         //中断
    FDelayTime:Word;                                //延迟
    FIsWorking:Boolean;                             //是否工作中
  protected
    SupervisorCtl:TObject;                          //管理者对象
    MsgHandle:THandle;                              //消息目的窗口句柄

    ErrorCount:Integer;                             //连续错误次数

    procedure Execute; override;
    procedure DoWorkProc(const APIsInterrupt:PBoolean); virtual; abstract;  //实际的工作过程(虚方法,子类必须实现)
  public
    constructor Create(ASupervisorCtl:TObject; AMsgHandle:THandle; ADelayTime:Word);
    destructor Destroy; override;

    function  ExitThread(const AWaitTime:Integer):Boolean;                  //退出线程
    function  SuspendThread(const AWaitTime:Integer):Boolean;               //挂起线程
    function  ResumeThread(const AWaitTime:Integer):Boolean;                //恢复线程
    function  WaitForWorkCompleted(const AWaitTime:Integer):Boolean;        //等待线程工作完成

  end;

implementation

{ THardWorkThread }

constructor THardWorkThread.Create(ASupervisorCtl: TObject; AMsgHandle: THandle; ADelayTime:Word);
begin
  inherited Create(True);

  SupervisorCtl:=ASupervisorCtl;
  MsgHandle:=AMsgHandle;

  FQuitEvent:=TEvent.Create;
  FSuspendEvent:=TEvent.Create;
  FWorkEvent:=TEvent.Create;
  New(FPIsInterrupt);
  FPIsInterrupt^:=False;

  FIsWorking:=False;
  ErrorCount:=0;
  FDelayTime:=ADelayTime;

end;

destructor THardWorkThread.Destroy;
begin
  Dispose(FPIsInterrupt);
  FWorkEvent.Free;
  FSuspendEvent.Free;
  FQuitEvent.Free;

  inherited;
end;

{
procedure THardWorkThread.DoWorkProc;
begin

end;
}
procedure THardWorkThread.Execute;
var
  Msg:TMsg;
begin
  FreeOnTerminate:=True;

  while True do
  begin
    if PeekMessage(Msg,0,0,0,PM_REMOVE) then
    begin
      if Msg.message = WM_QUIT_HARD_THREAD then
      begin
        FQuitEvent.SetEvent;
        Break;
      end;
    end;

    if FPIsInterrupt^ then
    begin
      Continue;
    end;

    FSuspendEvent.WaitFor(INFINITE);

    if FPIsInterrupt^ then
    begin
      Continue;
    end;

    FIsWorking:=True;
    FWorkEvent.ResetEvent;
    try
      DoWorkProc(FPIsInterrupt);
    finally
      FWorkEvent.SetEvent;
      FIsWorking:=False;
    end;

    if FDelayTime > DELAY_TIME_MIN then
    begin
      if DelayCanInterrupt(FDelayTime,FPIsInterrupt) then
        Continue;
    end;
  end;

end;

function THardWorkThread.ExitThread(const AWaitTime: Integer): Boolean;
begin
  Result:=True;
  PostThreadMessage(ThreadID,WM_QUIT_HARD_THREAD,0,0);
  FPIsInterrupt^:=True;
  if FQuitEvent.WaitFor(AWaitTime) = wrTimeOut then
    Result:=False;
end;

function THardWorkThread.ResumeThread(const AWaitTime: Integer): Boolean;
begin
  FSuspendEvent.SetEvent;
  Result:=True;
end;

function THardWorkThread.SuspendThread(const AWaitTime: Integer): Boolean;
const
  Def_WaitTime = 10;
begin
  Result:=False;
  if FSuspendEvent.WaitFor(Def_WaitTime) = wrSignaled then
  begin
    if WaitForWorkCompleted(AWaitTime) then
    begin
      FSuspendEvent.ResetEvent;
      Result:=True;
    end;
  end
  else
  begin
    FSuspendEvent.ResetEvent;
    Result:=True;
  end;
end;

function THardWorkThread.WaitForWorkCompleted(const AWaitTime: Integer): Boolean;
begin
  if FIsWorking then
    Result:=FWorkEvent.WaitFor(AWaitTime) = wrSignaled
  else
    Result:=True;
end;

end.

这里用了workevent,isworking,suspendevent,感觉有点乱,暂时还不清楚怎么简化。


原文地址:https://www.cnblogs.com/jankerxp/p/7774038.html