iOS 水波效果

将水波效果放在子视图上,主控制器只负责加载

#import "WaveProgress.h"

@interface WaveProgress ()

@property (nonatomic,assign)CGFloat yHeight;/**< 当前进度对应的y值,由于y是向下递增,所以要注意 */

@property (nonatomic,assign)CGFloat offset;/**< 偏移量,决定了这个点在y轴上的位置,以此来实现动态效果*/

@property (nonatomic,strong)CADisplayLink * link;/**< 定时器*/

@property (nonatomic,strong)CAShapeLayer * waveLayer;/**< 水波的layer */

@property (nonatomic,assign)CGFloat speed;/**< 波动的速度*/

@property (nonatomic,strong)UIColor * waveColor;

@property (nonatomic,assign)CGFloat waveHeight;

@end

@implementation WaveProgress

- (instancetype)initWithFrame:(CGRect)frame

{

    self = [super initWithFrame:frame];

    if (self) {

        self.layer.borderColor = [UIColor lightGrayColor].CGColor;

        self.layer.borderWidth = 1.0f;

        

        self.waveHeight = 5.0;

        self.speed = 1.0;

        self.waveColor = [UIColor greenColor];

        self.waveLayer = [CAShapeLayer layer];

        self.waveLayer.frame = self.bounds;

        self.waveLayer.fillColor = [UIColor whiteColor].CGColor;

        [self.layer addSublayer:self.waveLayer];

        //由于y坐标轴的方向是由上向下,逐渐增加的,所以这里对于y坐标进行处理

        self.yHeight = self.bounds.size.height * 0.2;

        //先停止动画,然后在开始动画,保证不会有什么冲突和重复.

        [self stopWaveAnimation];

        [self startWaveAnimation];

    }

    return self;

}

#pragma mark -- 开始波动动画

- (void)startWaveAnimation

{

    //相对于NSTimer CADisplayLink更准确,每一帧调用一次.

    self.link = [CADisplayLink displayLinkWithTarget:self selector:@selector(waveAnimation)];

    [self.link addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSRunLoopCommonModes];

}

#pragma mark -- 停止波动动画

- (void)stopWaveAnimation

{

    [self.link invalidate];

    self.link = nil;

}

#pragma mark -- 波动动画实现

- (void)waveAnimation

{

    CGFloat waveHeight = self.waveHeight;

    //如果是0或者1,则不需要wave的高度,否则会看出来一个小的波动.

    //    if (self.progress == 0.0f || self.progress == 1.0f) {

    //        waveHeight = 0.f;

    //    }

    //累加偏移量,这样就可以通过speed来控制波动的速度了.对于正弦函数中的各个参数,你可以通过上面的注释进行了解.

    self.offset += self.speed;

    CGMutablePathRef pathRef = CGPathCreateMutable();

    CGFloat startOffY = waveHeight * sinf(self.offset * M_PI * 2 / self.bounds.size.width);

    CGFloat orignOffY = 0.0;

    CGPathMoveToPoint(pathRef, NULL, 0, startOffY);

    for (CGFloat i = 0.f; i <= self.bounds.size.width; i++) {

        orignOffY = waveHeight * sinf(2 * M_PI / self.bounds.size.width * i + self.offset * M_PI * 2 / self.bounds.size.width) + self.yHeight;

        CGPathAddLineToPoint(pathRef, NULL, i, orignOffY);

    }

    //连接四个角和以及波浪,共同组成水波.

    CGPathAddLineToPoint(pathRef, NULL, self.bounds.size.width, orignOffY);

    CGPathAddLineToPoint(pathRef, NULL, self.bounds.size.width, self.bounds.size.height);

    CGPathAddLineToPoint(pathRef, NULL, 0, self.bounds.size.height);

    CGPathAddLineToPoint(pathRef, NULL, 0, startOffY);

    CGPathCloseSubpath(pathRef);

    self.waveLayer.path = pathRef;

    self.waveLayer.fillColor = self.waveColor.CGColor;

    CGPathRelease(pathRef);

}

@end

在主控制器中就懒加载一次就可以

- (WaveProgress *)progressView

{

    if (!_progressView) {

        

        _progressView = [[WaveProgress alloc]initWithFrame:CGRectMake(0, 0, self.view.frame.size.width, 150)];

        

    }

    return _progressView;

}

 效果图如下

原文地址:https://www.cnblogs.com/huiyi-520/p/6145403.html