第62课.单例模板

1.单例模式

概念:定义一个类,使得这个类最多只能创建一个对象。(单例对象在系统的生命周期中都是存在的,所以单例对象在整个系统的运行中不释放)
思路:
a.将构造函数的访问属性设置为private
b.定义instance并初始化为NULL
c.当需要使用对象时,访问instance值
 空值:创建对象,并用instance标记
 非空值:返回instance标记的对象

eg:

#include <iostream>
#include <string>

using namespace std;

class SObject
{
    static SObject* c_instance;         // 静态指针
    
    SObject(const SObject&);         // private 拷贝函数,使得函数不能进行拷贝
    SObject& operator = (const SObject&);  // private 重载=使得,函数不能能进行赋值
    
    SObject ()                  // private 使得对象不能被外界创建
    {
    }
public:
    static SObject* GetInstance();      // 静态函数 用于创建对象
    
    void print()            // 打印 对象的地址
    {
        cout << "this = " << this << endl;
    }
};

SObject* SObject::c_instance = NULL;

SObject* SObject::GetInstance()
{
    if(c_instance == NULL)
    {
        c_instance = new SObject();
    }

    return c_instance;
}

int main()
{
    SObject* s  = SObject::GetInstance();
    SObject* s1 = SObject::GetInstance();
    SObject* s2 = SObject::GetInstance();

    s->print();
    s1->print();
    s2->print();
    
    return 0;
}

2.单例类模板

Singleton.h

#ifndef _SINGLETON_H_
#define _SINGLETON_H_

template < typename T >
class Singleton
{
    static T* c_instance;
public:
    static T* GetInstance();
};

template < typename T >
T* Singleton<T>::c_instance = NULL;

template < typename T >
T* Singleton<T>::GetInstance()
{
    if(c_instance == NULL)
    {
        c_instance = new T();
    }
    
    return c_instance;
}

#endif /*   _SINGLETON_H_   */

main

#include <iostream>
#include <string>
#include "Singleton.h"

using namespace std;

// 注释的部分在模板中实现了,这样可以避免每次都重复去定义这两个部分,这样
// 只需要每次确保类的构造,拷贝,=为private即可

class SObject
{
    // static SObject* c_instance;        
    
    friend class Singleton<SObject>;        // 注意这一步,使用了友元。这样可以使用Singleton中到成员
    
    SObject(const SObject&);        
    SObject& operator = (const SObject&);  
    
    SObject ()                  
    {
    }
public:
   // static SObject* GetInstance();     
    
    void print()            
    {
        cout << "this = " << this << endl;
    }
};

// SObject* SObject::c_instance = NULL;

#if 0
SObject* SObject::GetInstance()
{
    if(c_instance == NULL)
    {
        c_instance = new SObject();
    }

    return c_instance;
}
#endif

int main()
{
    SObject* s  = Singleton<SObject>::GetInstance();
    SObject* s1 = Singleton<SObject>::GetInstance();
    SObject* s2 = Singleton<SObject>::GetInstance();

    s->print();
    s1->print();
    s2->print();
    
    return 0;
}
原文地址:https://www.cnblogs.com/huangdengtao/p/12017794.html