Unity-Animator深入系列---控制IK

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要让代码控制IK,需要先在Animator中打开IK pass

然后,和IK相关的代码需要放到相应的函数中去:

void OnAnimatorIK()
{
    Debug.Log("OnAnimatorIK");
}

而如果是StateMachineBehaviour,IK操控的代码是在:

public override void OnStateIK(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
    base.OnStateIK(animator, stateInfo, layerIndex);

    Debug.Log("OnStateIK");
}

测试脚本:

using UnityEngine;
using System.Collections;

public class IKTest : MonoBehaviour
{
    public Animator animator;
    public Transform ikTarget;


    void OnAnimatorIK()
    {
        animator.SetIKPosition(AvatarIKGoal.LeftFoot, ikTarget.position);
        animator.SetIKPositionWeight(AvatarIKGoal.LeftFoot, 1);
    }
}
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原文地址:https://www.cnblogs.com/hont/p/5096855.html