QML文字灰飞烟灭(优化篇)

QML文字灰飞烟灭(优化篇)

1,目的

在前面章节我们实现了QML灰飞烟灭的效果,但是烟雾显示过于急促像是狂风大作,这里我们对源码进行参数调整,让效果更自然。

2,设计分析

让显示更加自然,从两方面进行优化:1)降低烟雾的发射速度;2)优化文字的消失过程。

3,设计内容

先看下优化后的效果

图1

 

首先我们先降低Emitter的粒子速度

velocity: PointDirection {
    y: -32
    x: 32
    xVariation: 16
    yVariation: 16
}

降低端流的加速度

strength: 128

文字消失效果优化,我们需要让文字呈现如图2的变化过程。

图2

由于我们让Text产生这种效果会比较麻烦,这里采用的是另外一种方式来实现。我们给Text建立蒙版图层同时让原Text隐藏,后对蒙版进行逐渐消失。
让Text隐藏

visible: false;

蒙版图层代码

LinearGradient {
    id: gradientPanel
    source: myText
    anchors.fill: myText
    start: Qt.point(0, 0)
    end: Qt.point(0, myText.height)
    gradient: Gradient {
        GradientStop{id: myGradientStart; position: 0; color: "#FFFFFFFF"}
        GradientStop{id: myGradientEnd; position: 1; color: "#FFFFFFFF"}
    }
}

最后我们再调下动画的过程,整个动画过程分两步并行过程:
第一步并行过程:
1,文字的底部逐步变成透明色,顶部逐步半透明化;
2,粒子发射范围从0到4000逐渐增加。
第二步并行过程:
1,文字逐渐透明化消失;
2,粒子发射范围从4000到0逐渐减少。
最终代码如下:

import QtQuick 2.4
import QtQuick.Window 2.2
import QtQuick.Particles 2.0
import QtGraphicalEffects 1.0

Window {
    visible: true

     480
    height: 240

    Rectangle {
        id: root
        anchors.fill: parent
        color: "#1f1f1f"

        Text {
            id:myText
            anchors.centerIn: parent
            text: "Hello world!"
            font.bold: true
            font.pixelSize: 64
            font.family: "微软雅黑"
            color: "#ffffffff"
            opacity: 1;
            visible: false;
        }

        LinearGradient {
            id: gradientPanel
            source: myText
            anchors.fill: myText
            start: Qt.point(0, 0)
            end: Qt.point(0, myText.height)
            gradient: Gradient {
                GradientStop{id: myGradientStart; position: 0; color: "#FFFFFFFF"}
                GradientStop{id: myGradientEnd; position: 1; color: "#FFFFFFFF"}
            }
        }

        ParticleSystem {
            id: myParticleSystem
        }

        ImageParticle {
            system: myParticleSystem

            source: "qrc:///particleresources/glowdot.png"
            color: "#30333333"
        }
        Emitter {
            id: myEmitter
            system: myParticleSystem
            enabled: false

             myText.width
            height: myText.height / 2
            anchors.left: myText.left
            y: root.height / 2 - 12

            lifeSpan: 1600
            lifeSpanVariation: 400
            emitRate: 4000
            size: 16
            sizeVariation: 8
            endSize: 8

            velocity: PointDirection {
                y: -32
                x: 32
                xVariation: 16
                yVariation: 16
            }
        }

        Turbulence {
            id: myTurb
            enabled: true
            anchors.fill: root
            strength: 48
            system: myParticleSystem
        }

        SequentialAnimation{
            id: myAnimation

            ParallelAnimation {
                PropertyAnimation  {
                    target: myEmitter
                    properties: "emitRate"
                    from: 0
                    to: 4000
                    duration: 1000
                }

                PropertyAnimation  {
                    target: myText
                    properties: "opacity"
                    to: 0.7
                    duration: 1000
                }

                PropertyAnimation {
                    target: myGradientEnd
                    properties: "color"
                    from: "#ffffffff"
                    to: "#00ffffff"
                    duration: 1000
                }

                PropertyAnimation {
                    target: myGradientStart
                    properties: "color"
                    from: "#ffffffff"
                    to: "#77ffffff"
                    duration: 1000
                }
            }

            ParallelAnimation {
                //数值动画
                PropertyAnimation  {
                    target: myText
                    properties: "opacity"
                    to: 0.0
                    duration: 1000
                }

                PropertyAnimation {
                    target: myGradientStart
                    properties: "color"
                    to: "#001f1f1f"
                    duration: 1000
                }

                PropertyAnimation {
                    target: myEmitter
                    properties: "emitRate"
                    to: 0
                    duration: 1000
                }
            }
            onStopped: myEmitter.enabled = false
        }

        MouseArea {
            anchors.fill: parent

            onClicked: {
                myEmitter.enabled = true
                myText.opacity = 1
                myEmitter.emitRate = 4000
                myAnimation.restart()
            }
        }
    }
}

4,总结

下来大家发现有什么问题或需要讨论交流,可以在简书、博客园、或邮箱将问题进行留言,我会及时回复和更新。
邮箱: whqcxz@163.com
原创:https://www.simbahiker.com/news/0220200512001.html

原文地址:https://www.cnblogs.com/hiker-blogs/p/12875697.html