CEGUI 动画系统 冷夜

1.准备动画图片资源

自己新建个imageset,把动画每帧的图片放进去,定义好相应的Image

<?xml version="1.0" encoding="UTF-8"?>

<Imageset Name="aniImagesets" Imagefile="animation.tga" NativeHorzRes="1024" NativeVertRes="768" >
    <Image Name="ani1" XPos="0" YPos="0" Width="146" Height="151" />
    <Image Name="ani2" XPos="146" YPos="0" Width="146" Height="151" />
    <Image Name="ani3" XPos="292" YPos="0" Width="146" Height="151" />
    <Image Name="ani4" XPos="438" YPos="0" Width="146" Height="151" />
    <Image Name="ani5" XPos="584" YPos="0" Width="146" Height="151" />
</Imageset>

2.新建动画的配置文件myAnimation.xml

<?xml version="1.0" ?>
<Animations>
        <AnimationDefinition name="MoveToLeft" duration="0.8" replayMode="loop">
            <Affector property="Image" interpolator="String">
                 <KeyFrame position="0.0" value="set:aniImagesets image:ani1" />
                 <KeyFrame position="0.2" progression="discrete" value="set:aniImagesets image:ani2" />
                 <KeyFrame position="0.4" progression="discrete" value="set:aniImagesets image:ani3" />
                                  <KeyFrame position="0.6" progression="discrete" value="set:aniImagesets image:ani4" />
                                  <KeyFrame position="0.8" progression="discrete" value="set:aniImagesets image:ani5" />
                                  <Subscription event="MouseEntersArea" action="Start" />
      </Affector>
        </AnimationDefinition>

</Animations>

name指的是动画的名字,duration 指的是总时间,replayMode 指的是播放模式,有once(只播放一次),loop(循环播放);下面的position中指的是每帧中的起始时间,value指的是对应的图片.  

3.在代码中生成新的动画实例,绑定到某个窗口中,且该窗口要有Image的属,设置ALPHA等属性,这样窗口不会盖住背景, 有透明效果

    //动画
    Window* staticImage = wmgr.createWindow("WindowsLook/StaticImage", "staticImage");
    staticImage->setProperty(("UnifiedAreaRect"),("{{0.2,20},{0.2,20},{0.2,200},{0.2,150}}"));
    staticImage->setProperty("FrameEnabled", "false");
    staticImage->setProperty("AlwaysOnTop", "true");
    //staticImage->setProperty("Alpha", "0.2");
    staticImage->setProperty("BackgroundEnabled", "false");
    staticImage->setProperty("FrameEnabled", "false");
    wRoot->addChildWindow(staticImage);

    //载入定义动画的文件
    AnimationManager::getSingleton().loadAnimationsFromXML("myAnimation2.xml");
    //找到一个动画定义
    Animation* animation = CEGUI::AnimationManager::getSingleton().getAnimation("MoveToLeft");
    //生成相应的动画实例,我们真正用的是动画实例
    AnimationInstance* ani = CEGUI::AnimationManager::getSingleton().instantiateAnimation(animation);
    ani->setTarget(staticImage);//绑定到相应的窗口,这个窗口一定要有Image的属性,不然会报错
    ani->start();
    ani->setSpeed(1.0f);//设置动画加速

4.在循环函数中添加时间脉冲,注意参数以秒为单位

//里面是float的时间参数


CEGUI::System::getSingleton().injectTimePulse(timeSinceLastFrame)
原文地址:https://www.cnblogs.com/gamesky/p/2871625.html