Android 多线程 异步加载

Android 应用中需要显示网络图片时,图片的加载过程较为耗时,因此加载过程使用线程池进行管理,

同时使用本地缓存保存图片(当来回滚动ListView时,调用缓存的图片),这样加载和显示图片较为友好。

参考:http://www.eoeandroid.com/thread-210082-1-1.html?_dsign=1b202888

核心代码:

1. MainActivity

package com.desmand.threadtest;

import android.graphics.drawable.Drawable;
import android.os.Handler;
import android.os.Message;
import android.os.SystemClock;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.util.Log;
import android.widget.ImageView;

import java.io.IOException;
import java.net.URL;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;

public class MainActivity extends AppCompatActivity {

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);

        loadImage("http://www.baidu.com/img/baidu_logo.gif", R.id.imageView1, 1);
        loadImage("http://cn.bing.com/sa/simg/bing_p_rr_teal.ico", R.id.imageView2, 2);
        loadImage("http://cache.soso.com/30d/img/web/logo.gif", R.id.imageView3, 3);
        loadImage("http://csdnimg.cn/www/images/csdnindex_logo.gif", R.id.imageView4, 4);
        loadImage("http://images.cnblogs.com/logo_small.gif", R.id.imageView5, 5);
    }

    // 4. 引入线程池,并引入内存缓存功能,并对外部调用封装了接口,简化调用过程
    private AsyncImageLoader asyncImageLoader = new AsyncImageLoader();

    private void loadImage(String url, final int id, final int count){

        // 如果缓存过就会从缓存中取出图像,ImageCallback接口中方法也不会被执行
        Drawable cacheImage = asyncImageLoader.loadDrawable(url, new AsyncImageLoader.ImageCallback() {

            // 请参见实现:如果第一次加载url时下面方法会执行
            @Override
            public void imageLoaded(Drawable imageDrawable) {
                ((ImageView) findViewById(id)).setImageDrawable(imageDrawable);
                Log.i("test", "1count: " + count);
            }
        });

        if (cacheImage != null){
            ((ImageView) findViewById(id)).setImageDrawable(cacheImage);
            Log.i("test", "2count: " + count);
        }
    }


    // 3. 引入线程池来管理多线程
//    private Handler handler3 = new Handler();
//    private ExecutorService executorService = Executors.newFixedThreadPool(5);
//
//    private void loadImage(final String url, final int id, final int count) {
//        executorService.submit(new Runnable() {
//            @Override
//            public void run() {
//                final Drawable drawable;
//                try {
//                    drawable = Drawable.createFromStream(new URL(url).openStream(), "image.png");
//
//                    //模拟网络延时
//                    SystemClock.sleep(2000);
//                    handler3.post(new Runnable() {
//                        @Override
//                        public void run() {
//                            ((ImageView) MainActivity.this.findViewById(id)).setImageDrawable(drawable);
//                            Log.i("test", "count: " + count);
//                        }
//                    });
//                } catch (IOException e) {
//                    e.printStackTrace();
//                }
//            }
//        });
//    }


    // 2. 采用handler+Thread模式实现多线程异步加载
//    final Handler handler2 = new Handler() {
//        @Override
//        public void handleMessage(Message msg) {
//            ((ImageView) MainActivity.this.findViewById(msg.arg1)).setImageDrawable((Drawable) msg.obj);
//            Log.i("test", "count: " + msg.arg2);
//        }
//    };
//
//    private void loadImage(final String url, final int id, final int count) {
//        Thread thread = new Thread() {
//            @Override
//            public void run() {
//                Drawable drawable = null;
//                try {
//                    drawable = Drawable.createFromStream(new URL(url).openStream(), "image.png");
//                } catch (IOException e) {
//                    Log.d("test", e.getMessage());
//                }
//
//                // 模拟网络延时
//                SystemClock.sleep(2000);
//
//                Message message = handler2.obtainMessage();
//                message.arg1 = id;
//                message.obj = drawable;
//                message.arg2 = count;
//                handler2.sendMessage(message);
//            }
//        };
//        thread.start();
//    }


    // 1. 主线程直接加载,不可用
//    private Handler handler = new Handler();
//    private void loadImage(final String url, final int id, final int count) {
//        handler.post(new Runnable() {
//            public void run() {
//                Drawable drawable = null;
//                try {
//                    drawable = Drawable.createFromStream(new URL(url).openStream(), "image.gif");
//                } catch (IOException e) {
//                    Log.d("test", e.getMessage());
//                }
//
//                if (drawable == null) {
//                    Log.d("test", "null drawable");
//                } else {
//                    Log.d("test", "not null drawable");
//                }
//
//                // 为了测试缓存而模拟的网络延时
//                SystemClock.sleep(2000);
//
//                ((ImageView) MainActivity.this.findViewById(id)).setImageDrawable(drawable);
//            }
//        });
//    }

}

2. AsyncImageLoader

package com.desmand.threadtest;

import android.graphics.drawable.Drawable;
import android.os.Handler;
import android.os.SystemClock;

import java.io.IOException;
import java.lang.ref.SoftReference;
import java.net.URL;
import java.util.HashMap;
import java.util.Map;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;

/**
 * Created by fansen on 2016/02/23.
 */
public class AsyncImageLoader {
    // 为了加快速度,在内存中开启缓存(主要应用于重复图片较多时,或者同一个图片要多次被访问,比如在ListView时来回滚动)
    public Map<String, SoftReference<Drawable>> imageCache = new HashMap<>();
    private ExecutorService executorService = Executors.newFixedThreadPool(5);
    private Handler handler = new Handler();

    /**
     * @param imageUrl 图像url地址
     * @param callback 回调接口
     * @return 返回内存中缓存的图像,第一次加载返回null
     */
    public Drawable loadDrawable(final String imageUrl, final ImageCallback callback) {

        // 如果缓存过就从缓存中取出数据
        if (imageCache.containsKey(imageUrl)) {
            SoftReference<Drawable> softReference = imageCache.get(imageUrl);
            if (softReference.get() != null) {
                return softReference.get();
            }
        }

        // 缓存中没有图像,则从网络上取出数据,并将取出的数据缓存到内存中
        executorService.submit(new Runnable() {
            @Override
            public void run() {
                final Drawable drawable = loadImageFromUrl(imageUrl);
                imageCache.put(imageUrl, new SoftReference<>(drawable));

                handler.post(new Runnable() {
                    @Override
                    public void run() {
                        callback.imageLoaded(drawable);
                    }
                });
            }
        });

        return null;
    }

    // 从网络上取数据方法
    protected Drawable loadImageFromUrl(String imageUrl) {
        try {
            // 测试时,模拟网络延时,实际时这行代码不能有
            SystemClock.sleep(2000);
            return Drawable.createFromStream(new URL(imageUrl).openStream(), "image.png");
        } catch (IOException e) {
            e.printStackTrace();
        }
        return null;
    }

    //对外界开放的回调接口
    public interface ImageCallback {
        //注意 此方法是用来设置目标对象的图像资源
        void imageLoaded(Drawable imageDrawable);

    }

}
原文地址:https://www.cnblogs.com/fansen/p/5212374.html