Unity让带有Rigidbody组件的游戏对象停止运动

        Rigidbody rigidbody = transform.GetComponent<Rigidbody>();
        rigidbody.velocity = Vector3.zero;
        rigidbody.constraints = RigidbodyConstraints.FreezeAll;
        rigidbody.constraints = RigidbodyConstraints.None;
原文地址:https://www.cnblogs.com/dj1232090/p/7096046.html