iOS开发 弹簧效果

#import "DDJelloView.h"

#define SYS_DEVICE_WIDTH    ([[UIScreen mainScreen] bounds].size.width)                  // 屏幕宽度

#define SYS_DEVICE_HEIGHT   ([[UIScreen mainScreen] bounds].size.height)                 // 屏幕长度

#define MIN_HEIGHT          50                                                          // 图形最小高度

@interface DDJelloView ()

@property (nonatomic, assign) CGFloat mHeight;

@property (nonatomic, assign) CGFloat curveX;               // r5点x坐标

@property (nonatomic, assign) CGFloat curveY;               // r5点y坐标

@property (nonatomic, strong) UIView *curveView;            // r5红点

@property (nonatomic, strong) CAShapeLayer *shapeLayer;

@property (nonatomic, strong) CADisplayLink *displayLink;

@property (nonatomic, assign) BOOL isAnimating;

@end

@implementation DDJelloView

static NSString *kX = @"curveX";

static NSString *kY = @"curveY";

- (instancetype)initWithFrame:(CGRect)frame

{

    self = [super initWithFrame:frame];

    

    if(self)

    {

        [self addObserver:self forKeyPath:kX options:NSKeyValueObservingOptionNew context:nil];

        [self addObserver:self forKeyPath:kY options:NSKeyValueObservingOptionNew context:nil];

        [self configShapeLayer];

        [self configCurveView];

        [self configAction];

    }

    

    return self;

}

- (void)dealloc {

    [self removeObserver:self forKeyPath:kX];

    [self removeObserver:self forKeyPath:kY];

}

- (void)drawRect:(CGRect)rect

{

    

}

-(void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary<NSString *,id> *)change context:(void *)context {

    if ([keyPath isEqualToString:kX] || [keyPath isEqualToString:kY]) {

        [self updateShapeLayerPath];

    }

}

#pragma mark -

#pragma mark - Configuration

- (void)configAction

{

    _mHeight = 100;                       // 手势移动时相对高度

    _isAnimating = NO;                    // 是否处于动效状态

    

    // 手势

    UIPanGestureRecognizer *pan = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(handlePanAction:)];

    self.userInteractionEnabled = YES;

    [self addGestureRecognizer:pan];

    

    // CADisplayLink默认每秒运行60次calculatePath是算出在运行期间_curveView的坐标,从而确定_shapeLayer的形状

    _displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(calculatePath)];

    [_displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];

    _displayLink.paused = YES;

}

- (void)configShapeLayer

{

    _shapeLayer = [CAShapeLayer layer];

//    _shapeLayer.fillColor = [UIColor colorWithRed:57/255.0 green:67/255.0 blue:89/255.0 alpha:1.0].CGColor;

  _shapeLayer.fillColor = [UIColor redColor].CGColor;

    [self.layer addSublayer:_shapeLayer];

}

- (void)configCurveView

{

    // _curveView就是r5点

    self.curveX = SYS_DEVICE_WIDTH/2.0;       // r5点x坐标

    self.curveY = MIN_HEIGHT;                 // r5点y坐标

    _curveView = [[UIView alloc] initWithFrame:CGRectMake(_curveX, _curveY, 3, 3)];

    _curveView.backgroundColor = [UIColor redColor];

    [self addSubview:_curveView];

}

#pragma mark -

#pragma mark - Action

- (void)handlePanAction:(UIPanGestureRecognizer *)pan

{

    if(!_isAnimating)

    {

        if(pan.state == UIGestureRecognizerStateChanged)

        {

            // 手势移动时,_shapeLayer跟着手势向下扩大区域

            CGPoint point = [pan translationInView:self];

            

            // 这部分代码使r5红点跟着手势走

            _mHeight = point.y*0.7 + MIN_HEIGHT;

            self.curveX = SYS_DEVICE_WIDTH/2.0 + point.x;

            self.curveY = _mHeight > MIN_HEIGHT ? _mHeight : MIN_HEIGHT;

            _curveView.frame = CGRectMake(_curveX,

                                          _curveY,

                                          _curveView.frame.size.width,

                                          _curveView.frame.size.height);

        }

        else if (pan.state == UIGestureRecognizerStateCancelled ||

                 pan.state == UIGestureRecognizerStateEnded ||

                 pan.state == UIGestureRecognizerStateFailed)

        {

            // 手势结束时,_shapeLayer返回原状并产生弹簧动效

            _isAnimating = YES;

            _displayLink.paused = NO;           //开启displaylink,会执行方法calculatePath.

            

            // 弹簧动效

            [UIView animateWithDuration:1.0

                                  delay:0.0

                 usingSpringWithDamping:0.5

                  initialSpringVelocity:0

                                options:UIViewAnimationOptionCurveEaseInOut

                             animations:^{

                                 

                                 // 曲线点(r5点)是一个view.所以在block中有弹簧效果.然后根据他的动效路径,在calculatePath中计算弹性图形的形状

                                 _curveView.frame = CGRectMake(SYS_DEVICE_WIDTH/2.0, MIN_HEIGHT, 3, 3);

                                 

                             } completion:^(BOOL finished) {

                                 

                                 if(finished)

                                 {

                                     _displayLink.paused = YES;

                                     _isAnimating = NO;

                                 }

                                 

                             }];

        }

    }

}

- (void)updateShapeLayerPath

{

    // 更新_shapeLayer形状

    UIBezierPath *tPath = [UIBezierPath bezierPath];

    [tPath moveToPoint:CGPointMake(0, 0)];                              // r1点

    [tPath addLineToPoint:CGPointMake(SYS_DEVICE_WIDTH, 0)];            // r2点

    [tPath addLineToPoint:CGPointMake(SYS_DEVICE_WIDTH,  MIN_HEIGHT)];  // r4点

    [tPath addQuadCurveToPoint:CGPointMake(0, MIN_HEIGHT)

                  controlPoint:CGPointMake(_curveX, _curveY)]; // r3,r4,r5确定的一个弧线

    [tPath closePath];

    _shapeLayer.path = tPath.CGPath;

}

- (void)calculatePath

{

    // 由于手势结束时,r5执行了一个UIView的弹簧动画,把这个过程的坐标记录下来,并相应的画出_shapeLayer形状

    CALayer *layer = _curveView.layer.presentationLayer;

    self.curveX = layer.position.x;

    self.curveY = layer.position.y;

}

@end

原文地址:https://www.cnblogs.com/diweinan/p/6225610.html